adamLmpq wrote: Yeah, as was pointed out to me and has been mentioned several times by other posters at this point, health pool is a major factor that needs to be taken into account when looking at these characters. Though, this argument also makes me wonder why Mohawk Storm isn't much more dangerous...
The Gunslinger wrote: I really like the more "puzzl-y" aspect of this purple. Some thought will have to go into which color needs to be changed in order to get the most AP. I like it. Also, what's the ETA for this character? Any ideas?
Lerysh wrote: Ok A) Stop calling for nerfs to characters before you even play them. And 2) This character deserves better than Thor's damage because she has 6800 health. To me, this is the devs giving legitimacy to L.Thor's power level. 10200 health with his damage level is A-OK apparently. Adjust other characters accordingly. (Which to me means 4Thor needs something along the lines of a 1031 damage per AP ability to be 160% as strong as LThor.)
Phaserhawk wrote: Okay, I reread her purple and now I'm confused. So, I use I now pick a basic tile, lets say I pick Now I turn the tile I selected from to plus now a certain number of blue tiles are now turning green but my question is, how many. Level 1 says select 1 basic tile and 2 random tiles of same color. Level 2 says converst 3 additional. Level 3 4 Lvel 4 5 Level 5 7 My question is, is that in addition to the 2 from level 1? So lets say at level 5 Is it 1+2+7 or it it 1+7 the wording when it says additional seems to imply it's adding on to the 2, but I just don't see that being right.
daibar wrote: I know we're upset about 4Thor's fall from Olympus, but that doesn't mean we should constantly endure power creep to the point where a good character released a few months ago is already useless.
IceIX wrote: 3 Star Rarity (Rare) Wiki LinkAt Max Level: HP: 6800 Tile Damage: 79/13/12/70/61/11/3.5x Team Temp Health on Ability Use - Passive (PASSIVE) Whenever an ally fires a power, the team gains a burst of 110 health.Level Upgrades Level 2: Gives the team a burst of 132 health. Level 3: Gives the team a burst of 154 health. Level 4: Gives the team a burst of 198 health. Level 5: Gives the team a burst of 286 health.Max Level Level 3 - Gives the team a burst of 487 health. Level 4 - Gives the team a burst of 626 health. Level 5 - Gives the team a burst of 905 health. [/list][/list]
IceIX wrote: Professor X (Charles Xavier)Psychic Convergence - Passive (PASSIVE) Charles Xavier telepathically with his allies, coordinating their greatest strengths. Whenever an ally of Professor X fires a power, it also creates a strength 21 Protect tile.Level Upgrades Level 2: Whenever an ally uses an ability, it also converts a random basic tile to a strength 29 Protect tile. Level 3: Whenever an ally uses an ability, it also converts a random basic tile to a strength 37 Protect tile. Level 4: Whenever an ally uses an ability, it also converts a random basic tile to a strength 27 Attack tile. Level 5: Whenever an ally uses an ability, it also converts a random basic tile to a strength 41 Strike tile.Max Level Level 3 - Creates a strength 75 Protect tile. Level 4 - Creates a strength 75 Protect tile and a strength 54 Attack tile. Level 5 - Creates a strength 75 Protect tile, a strength 54 Attack tile, and a strength 82 Strike tile. [/list]
GrimSkald wrote: adamLmpq wrote: Yeah, as was pointed out to me and has been mentioned several times by other posters at this point, health pool is a major factor that needs to be taken into account when looking at these characters. Though, this argument also makes me wonder why Mohawk Storm isn't much more dangerous... MoStorm would be halfway decent on, say, BP's health.
MonkeySlut wrote: Unknown (Coming Soon) IceIX wrote: 3 Star Rarity (Rare) Wiki LinkAt Max Level: HP: 6800 Tile Damage: 79/13/12/70/61/11/3.5x Team Temp Health on Ability Use - Passive (PASSIVE) Whenever an ally fires a power, the team gains a burst of 110 health.Level Upgrades Level 2: Gives the team a burst of 132 health. Level 3: Gives the team a burst of 154 health. Level 4: Gives the team a burst of 198 health. Level 5: Gives the team a burst of 286 health.Max Level Level 3 - Gives the team a burst of 487 health. Level 4 - Gives the team a burst of 626 health. Level 5 - Gives the team a burst of 905 health. [/list][/list] IceIX wrote: Professor X (Charles Xavier)Psychic Convergence - Passive (PASSIVE) Charles Xavier telepathically with his allies, coordinating their greatest strengths. Whenever an ally of Professor X fires a power, it also creates a strength 21 Protect tile.Level Upgrades Level 2: Whenever an ally uses an ability, it also converts a random basic tile to a strength 29 Protect tile. Level 3: Whenever an ally uses an ability, it also converts a random basic tile to a strength 37 Protect tile. Level 4: Whenever an ally uses an ability, it also converts a random basic tile to a strength 27 Attack tile. Level 5: Whenever an ally uses an ability, it also converts a random basic tile to a strength 41 Strike tile.Max Level Level 3 - Creates a strength 75 Protect tile. Level 4 - Creates a strength 75 Protect tile and a strength 54 Attack tile. Level 5 - Creates a strength 75 Protect tile, a strength 54 Attack tile, and a strength 82 Strike tile. [/list] Infinite loop problem?
MonkeySlut wrote: Infinite loop problem?
Cryptobrancus wrote: I am all for 5 in healing. Raw damage isn't everything, otherwise people would spec patch 5/5/3 My vote is for 5/3/5