NorthernPolarity wrote: Mavrek32 wrote: Without a 4*, how good is Cyclops in PvP? Pretty good. I should update my guide: he's basically around Doom / Cage tier: he does plenty of damage and has enough relevant abilities to carry a team. 5/3/5 is best when you don't have 4*s to rely on, since that's his most versatile build.
Mavrek32 wrote: Without a 4*, how good is Cyclops in PvP?
ark123 wrote: NorthernPolarity wrote: Mavrek32 wrote: Without a 4*, how good is Cyclops in PvP? Pretty good. I should update my guide: he's basically around Doom / Cage tier: he does plenty of damage and has enough relevant abilities to carry a team. 5/3/5 is best when you don't have 4*s to rely on, since that's his most versatile build. Doom and Cage are not in the same tier. Cage is orders of magnitude better than doom.
NorthernPolarity wrote: ark123 wrote: NorthernPolarity wrote: Mavrek32 wrote: Without a 4*, how good is Cyclops in PvP? Pretty good. I should update my guide: he's basically around Doom / Cage tier: he does plenty of damage and has enough relevant abilities to carry a team. 5/3/5 is best when you don't have 4*s to rely on, since that's his most versatile build. Doom and Cage are not in the same tier. Cage is orders of magnitude better than doom. For a transitioner? I base the transitioner rankings off the format of 3* guy + 2* guy since that's the fairest way to judge a transitioners roster generally, who usually deals with a useless featured. Cage gets a lot better than Doom for an end-game roster, but when you're relying on your 3* for damage, I would take Doom + Ares over Cage + OBW any day. The main problem is Cage's best skill is yellow, but 2*s typically have yellow covered in Sunder / Thunder Strike so its hard to find a team for him. YMMV if you have a good 3* pairing for Cage, but the same can be said of a 3* pairing for Doom so eh. Oh whoops, I guess I should say that my comment refers to the assumption that you don't have a core 3* team to work with. If you do, then Cage gets better assuming your other 3* can carry you damage wise.
mjh wrote: Can anyone with a L140 tell me his dmg? I want to keep it at 61 so Patch can tank for him. Thanks
Lerysh wrote: Just wanted to share this from my first Heroic run through with Cyclops. 5/3/5 build. Clearly he has enough board control with 3 covers to justify the extra damage of a 5/3/5. Next match he missed a that was laughing at me due to the failed crit, but whatever, I took the 4 match and Optic Blasted the goon to death anyway. I am kinda looking forward to trying New Magneto with Cyke and Patch. Yellow and Purple feed Red and Red feeds death. If the 5 cover ability did all -> I'd probably be all for it, but the difference between 6 and 8 is just too marginal to justify for me. Especially in PvE where double casting is pretty easy.
dkffiv wrote: mjh wrote: Can anyone with a L140 tell me his dmg? I want to keep it at 61 so Patch can tank for him. Thanks 117 is the highest you can go for a primary to be tanked by a 166 third. 140 is the highest you can go for a primary to be tanked by a 166 secondary. mid 130's (136 or 138 or something) is for secondary to be tanked by a 166 third.
Kolence wrote: dkffiv wrote: mjh wrote: Can anyone with a L140 tell me his dmg? I want to keep it at 61 so Patch can tank for him. Thanks 117 is the highest you can go for a primary to be tanked by a 166 third. 140 is the highest you can go for a primary to be tanked by a 166 secondary. mid 130's (136 or 138 or something) is for secondary to be tanked by a 166 third. Just a bit of nitpicking, sorry. I think because of the damned decimals, those thresholds go, in order you used, like this: 119 141 (maybe 142, not sure) 139
mjh wrote: sorry but none of this helps me. I just need to know L140
Kolence wrote: mjh wrote: sorry but none of this helps me. I just need to know L140 At level 140, Cyclops will tank yellow over a maxed Patch. At level 139, Cyclops will be tanked for on yellow by a maxed Patch.
onimus wrote: Kolence wrote: mjh wrote: sorry but none of this helps me. I just need to know L140 At level 140, Cyclops will tank yellow over a maxed Patch. At level 139, Cyclops will be tanked for on yellow by a maxed Patch. In other words, Cyclops' yellow at level 140 is technically 61, but due to decimal points, it will take priority over a character at level 166's third color of yellow, such as Patch's 61 in yellow.
Nellyson wrote: I used to feel like a beast using that power!