smoq84 wrote: When I get current progression awards in pve and season, I will have her at 12 covers and she could be my highest level character. But I will not level her up because she is not worth it In my opinion the only problem with her is extremely low health. I love her skills and image, but she is useless because she dies so quickly
konannfriends wrote: smoq84 wrote: When I get current progression awards in pve and season, I will have her at 12 covers and she could be my highest level character. But I will not level her up because she is not worth it In my opinion the only problem with her is extremely low health. I love her skills and image, but she is useless because she dies so quickly naw i wouldnt say that. especially if you dont even have a maxed character. she was first maxed 3* and shes gotten me top 25 in many pvps and pve. she doesnt last long because of her health but i run her with deadpool who saves her from 1000+damage attacks
MojoWild wrote: konannfriends wrote: smoq84 wrote: When I get current progression awards in pve and season, I will have her at 12 covers and she could be my highest level character. But I will not level her up because she is not worth it In my opinion the only problem with her is extremely low health. I love her skills and image, but she is useless because she dies so quickly naw i wouldnt say that. especially if you dont even have a maxed character. she was first maxed 3* and shes gotten me top 25 in many pvps and pve. she doesnt last long because of her health but i run her with deadpool who saves her from 1000+damage attacks Top 25 maybe, but not top 5 or 10...
Pylgrim wrote: Love how her red was apparently too good (even though it was very much compensated by her barely existent health bar) so they upped the cost to 9, then eventually exchanged it for the piece of useless **** that her current yellow is. Then they gave it to Magneto, an already powerful character... and costed it 8.
raisinbman wrote: They switched from too much Falcon to too much Storm - I hope we get "too much Patch" soon
windfallstar wrote: I actually started counting and right now I have a fully covered one and have sold enough covers to fully cover another one with a few left over.
Cryptobrancus wrote: I really want to like torch, but every time I bring him out it he gets beat up hard, and then I put him away again. There should be an odd mechanic that lets glass cannon characters "hide" behind tankier characters on offense. There is no reason Storm, GSBW, or Torch should be leading the charge and taking all the hits. Maybe take the health classes and have the squishier characters do ever so slightly less match damage than their more durable counterparts (1 less match damage per health class across all colors wouldn't change too much would it?) This would mean for 3*s on green, Hulk stands in front of Gamora, who stands in front of Wolverine, who stands in front of storm. There are 6 Health classes now including cyclops. a shift of 5 on the low numbers is quite major and would essentially prevent a low health class character from ever tanking one of their weak colors assuming you brought someone beefy to put up front. This would fundamentally change how offense works, for the better. This would give phenomenal customizability to teams. Want to use sniper rifle today, well you can rotate through tanks to keep BW healthy as you climb and can use a whole array of characters to do so. Would be a very different feel to the way the game is played.
rednailz wrote: Cryptobrancus wrote: I really want to like torch, but every time I bring him out it he gets beat up hard, and then I put him away again. There should be an odd mechanic that lets glass cannon characters "hide" behind tankier characters on offense. There is no reason Storm, GSBW, or Torch should be leading the charge and taking all the hits. Maybe take the health classes and have the squishier characters do ever so slightly less match damage than their more durable counterparts (1 less match damage per health class across all colors wouldn't change too much would it?) This would mean for 3*s on green, Hulk stands in front of Gamora, who stands in front of Wolverine, who stands in front of storm. There are 6 Health classes now including cyclops. a shift of 5 on the low numbers is quite major and would essentially prevent a low health class character from ever tanking one of their weak colors assuming you brought someone beefy to put up front. This would fundamentally change how offense works, for the better. This would give phenomenal customizability to teams. Want to use sniper rifle today, well you can rotate through tanks to keep BW healthy as you climb and can use a whole array of characters to do so. Would be a very different feel to the way the game is played. It's called colossus yellow. I kinda see your point and it stinks that torch for example or 2* storm when buffed are up in front all the time, but it's all a part of the game and the fun. I wouldn't see a point in the prioritizing from a business standpoint. you use less health packs and attacking team selects who they want to attack anyway.
konannfriends wrote: rednailz wrote: Cryptobrancus wrote: I really want to like torch, but every time I bring him out it he gets beat up hard, and then I put him away again. There should be an odd mechanic that lets glass cannon characters "hide" behind tankier characters on offense. There is no reason Storm, GSBW, or Torch should be leading the charge and taking all the hits. Maybe take the health classes and have the squishier characters do ever so slightly less match damage than their more durable counterparts (1 less match damage per health class across all colors wouldn't change too much would it?) This would mean for 3*s on green, Hulk stands in front of Gamora, who stands in front of Wolverine, who stands in front of storm. There are 6 Health classes now including cyclops. a shift of 5 on the low numbers is quite major and would essentially prevent a low health class character from ever tanking one of their weak colors assuming you brought someone beefy to put up front. This would fundamentally change how offense works, for the better. This would give phenomenal customizability to teams. Want to use sniper rifle today, well you can rotate through tanks to keep BW healthy as you climb and can use a whole array of characters to do so. Would be a very different feel to the way the game is played. It's called colossus yellow. I kinda see your point and it stinks that torch for example or 2* storm when buffed are up in front all the time, but it's all a part of the game and the fun. I wouldn't see a point in the prioritizing from a business standpoint. you use less health packs and attacking team selects who they want to attack anyway. i think human torch is one of the balanced lower health charcaters. i mean come on 3,330 for 8ap and 6ap anytime after. thats xforce land! i think hed pair really well with cyclops or Captain Marvel s you can generate that red ap. STorm doesnt have anything like that. honestly i never even put human torch in the low tier category imo he high tier. hes good maybe not for climbing but i think hed bring in alot of defensive wins like storm. the ai knows how to work with them
vudu3 wrote: Here's a question for those that were advocating a 5/5/3 Storm paired with Thor-- With the impending nerf to Thor does 5/5/3 for Storm still make sense? Seems like 5 in yellow isn't as important any more so you might as well go 5/3/5 for the extra black damage. Thoughts?