_fulu_ wrote: Clint wrote: I am so torn right now. My Hulk is level 128 and current 4/3/5. I have a banked red cover, but I really don't like his red. I use his green constantly, but hate the way red works, having to count my tiles is the suck. I find that the red sucking down up to 10 green with nothing to show for it makes the timing really tough. I would hate to sell my cover and miss an opportunity take him to 141, but I like the idea of 5green. Anyone running him have an opinion of him at high level with 4 vs 5 green? or 3 vs 4 red? At high level. Please understand I am more interested in someone that has used him rather than someone who is sharing their experience with their level 18 hulk. I've shared my opinion on this 5 times in this thread alone. I have a 5/3/5 level 120 hulk that I wish I had gone 4/4/5 or 3/5/5. The green does good damage with or without the extra destroyed tiles and the red gets a significant impact from extra points. In the end either way works just fine but there's times I wish smash had the extra 1.5 k damage
Clint wrote: I am so torn right now. My Hulk is level 128 and current 4/3/5. I have a banked red cover, but I really don't like his red. I use his green constantly, but hate the way red works, having to count my tiles is the suck. I find that the red sucking down up to 10 green with nothing to show for it makes the timing really tough. I would hate to sell my cover and miss an opportunity take him to 141, but I like the idea of 5green. Anyone running him have an opinion of him at high level with 4 vs 5 green? or 3 vs 4 red? At high level. Please understand I am more interested in someone that has used him rather than someone who is sharing their experience with their level 18 hulk.
mischiefmaker wrote: fulu, I'm curious -- previously you said that you don't build up to use Smash, you just sort of use it when it's available. Is that still the case, and if so, what teams do you run with Hulk? I'm finding that I use green a lot more often than I use red (as expected), except in PvE fights that are very long, in which case I might purposely hoard green to save up for a giant Smash or two. I wonder if that's going to be a common PvP use case as I get higher level. FWIW, I was previously set on 3/5/5, but after looking at team composition and thinking hard about when I'd use red, I decided to use the green cover that was about to expire and just go with 5 black/whatever I get first in the other two.
Kiamodo wrote: I'm really thinking about going 4/5/4. My current build is 4/2/2 because I was planing on paring hulk with Rag before the nerf. My current team will be Hulk/Punisher/Magneto. Magneto will control the board with Blue while Punisher generates strike tiles and lobs molotovs. So I'll more often than not opt for Punishers strike tiles over hulks clap. I would love to have 5 in black but I painted myself into a corner already having 4 in green. I need hulk to protect punisher from the green and red matches. I will already have a ton of strike tiles all over the board so I don't want to destroy more than I have to. Also since the game is slowing down. Huge killer moves like Hulk's Smash and Magneto's purple skill will be more important. I'm not that worried about defense. Like others have said it's not really worth strategizing against such stacked odds. My only other option is to go all out attack with 5/5/3. Generating less green will make it easier to pull the smash attack off without hurting my team for 30%. Since I'm not gonna go completely down this extreme I figured splitting the difference with 4/5/4 was my best option. I was quick to assume that 5/3/5 was the best but really it depends on who I'm pairing him up with. Any thoughts guys? They would be much appricitaed.
Phantron wrote: If an opponent cannot easily trigger Anger (as in the case of Smash Hit tournament) then that implies you're not worried about dying so that's also fine too.