wymtime wrote: I think a lot of people are over reacting to the 4thor Nerf. The big effect is on smite which now will do 7600 damage after 1 blue instead of 12k damage. That is still a huge amount of damage and her Healy is stupid high. She will continue to pair with Xforce as always. For IF creating 7 black on the board for 5 ap is still really good. 9 was just crazy. It was lightning strike without the damage, and lightning strike is mainly to set up COTS. I th no IF is stil a top 3* character. MNM- sad but needed Mystique- confusing as you can get 7 black for 5 AP but to change 9 tiles to black and purple you need 10? Finally Rags. I am glad for the update bu I am kind of disappointed. I was hoping to see something really cool, but his green does self damage, and his blue is meh. i am kind of interested to know how he looked when ice said he was way too over powered. Was he originally charging 10 tiles? Was his green based off his old health doing 4k damage? It wil be nice if he is a true healer, and his charge tiles will help green users, but I was hoping for a little more. Doom, and Loki became a lot more playable with there 3rd ability while Rags feels better, but worse.
Lerysh wrote: Arondite wrote: You said red's base damage is bad but 4K for 10 is anything but bad. She's still the second best character in the game. D3 went a bit harder on her than I would've, but even I can admit she needed something. No, 4k for 10 is "somewhat good" but it's miles from "OMG OMG THIS POWER OMG". IF 5 AP, 4113 damage 822.6 damage per AP (balanced slightly by the fact it's more like 10 AP because you need 12 black) L.Thor 14 AP, 9036 damage, 645.43 damage per AP Starlord 10 AP, 9326 damage, 932.6 damage per AP (balanced slightly by being a placeable CD that goes of 90% of the time) Starlord 8 AP, 6998 damage, 874.75 damage per AP (balanced slightly by being a random red CD that goes of probably 75% of the time) X-Force 8 AP, approx 5,000 damage, 625 damage per AP Nick Fury 10 AP 10,530 damage if enemy trips the trap, 1,053 damage per AP minimum damage 5,264 if you have to match all the traps yourself, 526.4 damage per AP (a few other powers I am not going to look up right now) Thor (Goddess of Thunder) 10 AP (or 19 AP with a lead in) 4025 damage, 402.5 damage per AP OR 7650 damage, 402.6 damage per AP. So, clearly, 4* characters are intended to be damage dealers who have their wheelhouse power in the range of 600 damage per AP. Thor is about to go from being this to being not even close to this and much worse than several 3* choices. As you can see, TGT is now WAAAAAY down the list of effective characters (behind Star Lord for pete sake), her biggest asset being shock absorbing bumpers in the form of 16k HP I guess. Also, it's plain to see Blue into Red is no longer a thing. Does not increase base damage per AP, the only reason to collect blue is if you really need to stun that guy. So, why not take that to it's logical conclusion and make Smite do the damage per AP the old Power Surge -> Smite combo had, (3049 + 12*725)/19 = 618 damage per AP baseline, only went up the more you used it thanks to more charge tiles. I get you want to rebalance charge tiles and their speed output relative to power cost. Fine, take away the 12 charge tiles that was fueling most of Thor's damage, but ffs give some of that damage back. If they changed Smite's base damage to be 6100, plus 725 per charge tile (or even slightly more per charge tile, like 1025, so Smite and Power Surge -> Smite maintain similar damage to AP ratios, namely 600+ damage per AP) then this would feel less like a ritualistic murder of a beloved character whose cover sales have dropped off and more like a game balance tweak. Also, the main weapon against XF, who is the undisputed heavyweight champion of PVP, was to use a Power Smite against him and kill him off before he got rolling. Now we are left with nothing.
Arondite wrote: You said red's base damage is bad but 4K for 10 is anything but bad. She's still the second best character in the game. D3 went a bit harder on her than I would've, but even I can admit she needed something.
Kaze Koichi wrote: 2* Mag is now useless. Thanks.
GrumpySmurf1002 wrote: Full refunding any purchases for these characters made in the last 2 weeks or so seems like the right thing to do. Demanding a refund after 6 months of using 4Thor, however, is a considerably weaker argument. The additional rewards she helped earn easily justifies that investment. Changes are overall pretty meh. It does make me wish I had sold mHawkeye for the bonus way back when. Hopefully I can recoup that mistake with Mags/Rags sales.
CrookedKnight wrote: Also, I didn't realize until now that Thunderclap will make blue tiles instead of green. I'm not sure how to read that one in a PvE context because on the one hand it means he'll basically never use Godlike Power unless you screw up royally, on the other hand it feeds Chemical Reaction when he's paired with Daken, which is almost all the time. On the other hand you won't have random green matches to create strike tiles for CR, and big cascades could lead to the AI using 8 AP for Lightning Rod instead of 5 for Daken to smack you. Judgment reserved in the grand scheme of things, but it definitely makes Ragnarok as a self-contained fighter worse.
kthunder wrote: Moral of the story; do not give these filthy rats another penny of your hard earned money.
gamar wrote: I think the 4hor changes look good, she's a lot less scary but still the second best character in the game. lol at the yellow nerf but it's not like that difference will affect anything ever, sooo In a vacuum I like the cMags change but unfortunately in practice I think it means he just doesn't have a place on any teams, 3 or 2 star, anymore. It would have been nice if his other powers were boosted a bit to compensate. Iron Fist looks balanced now, I think the auto-damage he gives makes him a bit on the overpowered side but not incredibly so. I don't think the Mystique changes are good or necessary. If you need to tone it down, at the least keep it a 3-match ability. I can't decide if the new "Thor-mirroring" aspect of Rags is cool or lame, but I really like the new Rags. His red was always a good ability and still is, and I think people are underestimating his new blue - I'm assuming it's fake healing, but it's fake healing on a character you want to be tanking and isn't incredibly overcosted - I foresee a lot of red and blue spam and the green isn't useless if the guy with the better green dies...
NorthernPolarity wrote: Demiurge_Miles wrote: Power Surge - Old - 9 AP Thor raises Mjolnir to the sky, summoning a lightning storm to shock and stagger her foes. Stuns the enemy for 1 turn and converts 3 random Red, Blue, or Yellow basic tiles into Charged tiles. Level 2 - Stuns for 2 turns. Makes 3 charged tiles. Level 3 - Stuns for 2 turns. Makes 4 charged tiles. Level 4 - Stuns for 3 turns. Makes 5 charged tiles. Level 5 - Stuns for 4 turns. Makes 12 charged tiles.Power Surge - New - 9 AP Thor raises Mjolnir to the sky, summoning a lightning storm to shock and stagger her foes. Stuns the enemy for 1 turn and converts 2 random Red, Blue, or Yellow basic tiles into Charged tiles. Level 2 - Stuns for 1 turn. Makes 3 charged tiles. Level 3 - Stuns for 1 turn. Makes 4 charged tiles. Level 4 - Stuns for 2 turns. Makes 4 charged tiles. Level 5 - Stuns for 3 turns. Makes 5 charged tiles. Well, time for all the people who said that they'd quit the game if 4or was nerfed to quit the game. I'm looking forward to the changes. maybe we'll have a balanced metagame now! Some of the nerfs seem a little off though: did 4or yellow really need to be changed?
Demiurge_Miles wrote: Power Surge - Old - 9 AP Thor raises Mjolnir to the sky, summoning a lightning storm to shock and stagger her foes. Stuns the enemy for 1 turn and converts 3 random Red, Blue, or Yellow basic tiles into Charged tiles. Level 2 - Stuns for 2 turns. Makes 3 charged tiles. Level 3 - Stuns for 2 turns. Makes 4 charged tiles. Level 4 - Stuns for 3 turns. Makes 5 charged tiles. Level 5 - Stuns for 4 turns. Makes 12 charged tiles.Power Surge - New - 9 AP Thor raises Mjolnir to the sky, summoning a lightning storm to shock and stagger her foes. Stuns the enemy for 1 turn and converts 2 random Red, Blue, or Yellow basic tiles into Charged tiles. Level 2 - Stuns for 1 turn. Makes 3 charged tiles. Level 3 - Stuns for 1 turn. Makes 4 charged tiles. Level 4 - Stuns for 2 turns. Makes 4 charged tiles. Level 5 - Stuns for 3 turns. Makes 5 charged tiles.