Demiurge_Miles wrote: Marc Spector wrote: Thanks so much for the detailed update, Miles! I'm really looking forward to trying out the new Ragnarok -- and, happy to see a blue power on such a tanky character. will Rags now have three different color strengths as is the standard? (I never knew in the past why he seemed to be unique in having equal strength on green and red). I presume that order is now Green>Red>Blue? Yes! That's rolled in with the update. You should see his new color strengths when he arrives in-game later this evening.
Marc Spector wrote: Thanks so much for the detailed update, Miles! I'm really looking forward to trying out the new Ragnarok -- and, happy to see a blue power on such a tanky character. will Rags now have three different color strengths as is the standard? (I never knew in the past why he seemed to be unique in having equal strength on green and red). I presume that order is now Green>Red>Blue?
EpicBeastmode wrote: Chrono_Tata wrote: EpicBeastmode wrote: Busy little bees...I kept scrolling and couldn't find invisible woman... It seems the only ones affected by Invisible Woman's invisibility are the devs. Not a huge fan of Ragnarok's changes at this point since it seems to completely change his character from a weak but fast character into a (2- and 3-star) Thor-like slow build-up powerful character. Nothing wrong with it of course but I liked the contrast between Thor and Ragnarok's playstyles. Will have to actually try him to see how it goes. Thoria's nerfs to her charged tile generation seems fair. However I'm not sure if the nerf to her stun was really necessary. Thank goodness for Iron Fist's nerf. MMags & Mystique nerf was necessary, but I'm sad that the MMags nerf is going to heavily affect his combo possibility with CStorm, which was a totally valid combo. i felt a disturbance in the force....it was like a million 2* roster players screamed out in agony... Mnmags and cstorm no more...that just hurt a lot of people's climb in pvp And ragnarok will just be even more annoying in pve...I can't wait to face his level 9000 self in the hunt...starting today!!!
Chrono_Tata wrote: EpicBeastmode wrote: Busy little bees...I kept scrolling and couldn't find invisible woman... It seems the only ones affected by Invisible Woman's invisibility are the devs. Not a huge fan of Ragnarok's changes at this point since it seems to completely change his character from a weak but fast character into a (2- and 3-star) Thor-like slow build-up powerful character. Nothing wrong with it of course but I liked the contrast between Thor and Ragnarok's playstyles. Will have to actually try him to see how it goes. Thoria's nerfs to her charged tile generation seems fair. However I'm not sure if the nerf to her stun was really necessary. Thank goodness for Iron Fist's nerf. MMags & Mystique nerf was necessary, but I'm sad that the MMags nerf is going to heavily affect his combo possibility with CStorm, which was a totally valid combo.
EpicBeastmode wrote: Busy little bees...I kept scrolling and couldn't find invisible woman...
ricin wrote: Well, since you have decided to tinykitty over 3* people using Mystique MMags combo (I have no max Xforce or Goddess Thor) in PVE. Will you drop the stupid tinykitty scaling that has been put into effect? When I start a PVE and nodes are already scaled into 200's after one clear, I don't have another option to run. Can you please make the next character have the powers of slap and tickle because that really seems to be about the level that most complainers want.
NorthernPolarity wrote: Now that I've thought about these changes some more, I think they're a positive step in the right direction, but some of these changes still show the lack of understanding that the devs have with regards to the game in general. 1. Thoress yellow nerf. This was just completely unnecessary - no one used yellow anyways, and even if charged tiles were overpowered on Smite, the conditional ones that yellow made clearly weren't. Now that blue / red were nerfed, yellow builds might be viable, but nerfing it obviously doesn't help there. 2. MQ blue - MNM was the real problem, why was this toned down as well? Mystique was a perfectly balanced character outside of the combo: now that the combo is neutered with MNM (which is definitely a needed change), why is there more residual changes? These two changes in particular just really show to me that the devs are continuing to overdo nerfs. 4or and winfinite became balanced after changes to surge/smite and MNM. Tacking on these nerfs just seems completely unnecessary, and is part of the reason why Demiurge failed so horribly in the past with nerfs such as Sentry: they fixed the root problem, and then decided "hey, lets make sure this is never a problem again by nerfing some more!", which lead to Sentry getting wheelchaired. It's not as bad this time around with MQ not getting wheelchaired nearly as much, but its a common pattern that really should be addressed. Also regarding rags blue: come on guys. This ability is terrible, and is not going to make Rags remotely playable. I'm disappointed that you decided to make green just a copy of Thor's green. I liked the idea that Rags was a faster, but weaker version of Thor. Having his green be this expensive is a huge letdown.
ark123 wrote: Wow, this is clumsy. Really, you're nerf in characters you didn't release and characters you barely have? Are you really sure anyone will ever buy covers for a new character after this?
NorthernPolarity wrote: some of these changes still show the lack of understanding that the devs have with regards to the game in general.
NorthernPolarity wrote: Also regarding rags blue: come on guys. This ability is terrible, and is not going to make Rags remotely playable. I'm disappointed that you decided to make green just a copy of Thor's green. I liked the idea that Rags was a faster, but weaker version of Thor. Having his green be this expensive is a huge letdown.
The_Valeyard wrote: ricin wrote: Well, since you have decided to tinykitty over 3* people using Mystique MMags combo (I have no max Xforce or Goddess Thor) in PVE. Will you drop the stupid tinykitty scaling that has been put into effect? When I start a PVE and nodes are already scaled into 200's after one clear, I don't have another option to run. Can you please make the next character have the powers of slap and tickle because that really seems to be about the level that most complainers want. You using that combo caused your scaling. You knew the combo was op, if you used it liberally like 4or users, you have the scaling you gave yourself.