simonsez wrote: Tripwire wrote: Yeah, I'm going to take a break from MPQ and only play the Deadpool Daily Quests until I see how this issue gets resolved. I'd like at least a fighting chance, but Iron Fist pretty much forces me to spend health packs every time I encounter him, and I'm not willing to do that. If you need to take a break because of one character who appears in one node out of 30 in a PvE, I'd say you were itching hard for a reason to put the game aside.
Tripwire wrote: Yeah, I'm going to take a break from MPQ and only play the Deadpool Daily Quests until I see how this issue gets resolved. I'd like at least a fighting chance, but Iron Fist pretty much forces me to spend health packs every time I encounter him, and I'm not willing to do that.
NorthernPolarity wrote: The efficiency at which he enables other skills is not fair. If I had a character that had an ability that said "5 AP: If you have Iron-Man 40 on your team, this does 10k damage", would that be balanced?
simonsez wrote: onimus wrote: You have an incredibly good chance of getting surgical strike turn 1. If you're facing an Xforce, that could mean an Xforce turn 1 too. He can, in fact, legitimately, win in 2 to 3 turns. Having 9 placed black tiles generate the 9 AP would be extremely lucky, not an "incredibly good chance". Even if you also boosted 3 black, I've seen plenty of casts of his purple that don't yield 2 matches. Unless it's your second cast of purple, I don't even think it's 50-50 that you get two matches. But let's say you did... and you got off SS... and let's say you are facing another XF, collect green, and get off XF. All you've done at this point is down XF. You still have 16k of GT to get rid of, and whatever the 3rd character is. And you're out of AP. So I'm not seeing how this translates into a 2 or 3 turn win.
onimus wrote: You have an incredibly good chance of getting surgical strike turn 1. If you're facing an Xforce, that could mean an Xforce turn 1 too. He can, in fact, legitimately, win in 2 to 3 turns.
Wonko33 wrote: it just sucks when they nerf, the dev have no nerfing skills- they're going to go Magnerfo on him or give him a Sentry castration and we will lose a fun character It does suck if he can do it twice in a row, so he gets stunned 1 turn when he hits purple? Cost from 5 to 7 ?
Wonko33 wrote: Like Bonfire said: If you look at previous nerfs they were mostly self-enablers. Magneto Rags Spiderman certainly Sentry the only only pair I can kinda remember was the 2* wolverine+thor combo. Maybe a very basic nerf would be fair, like cost 6 and stuns him, or cost 7 - I sure don't want a tomato can nerf where he becomes just a slot spot for essentials (I'm looking at you Sentry, spidey and maybe even cmags)
Wonko33 wrote: NorthernPolarity wrote: The efficiency at which he enables other skills is not fair. If I had a character that had an ability that said "5 AP: If you have Iron-Man 40 on your team, this does 10k damage", would that be balanced? who does 10k when hits purple? Are you using the cascade from hell "proof' ?
NorthernPolarity wrote: He's by far the fastest in 3* land. If your argument for why a nerf isn't necessary is that he's not as fast as XF / GT, then I don't know what to say, because you're comparing a 3* to 2 4*s that are at least 50% better than any existing 3* today.
simonsez wrote: NorthernPolarity wrote: He's by far the fastest in 3* land. If your argument for why a nerf isn't necessary is that he's not as fast as XF / GT, then I don't know what to say, because you're comparing a 3* to 2 4*s that are at least 50% better than any existing 3* today. So the argument is "transitioners can't have nice things?" Maybe the real problem here is that a strong 3* runs the risk of silencing the "nerf XForce" choir...
Thugpatrol wrote: What you're missing here is the cascades these powers cause.
Omega Red wrote: People exaggerate greatly about Iron Fist's purple. When you compare it against other cheap abilities it is not that overpowered at all. For six red, Ragnarok converts four tiles and brings 1000+ damage. For five blue, Laken converts four tiles and brings over 2500 damage. For five green, Ares deals over 2,000 damage and he is a two-star character. For five purple, Loki shakes the board, which often can lead to pretty nasty cascades. Iron fist only converts on first cast. You still need to match those blacks and you actually need someone else to do any damage with them. That last bit is very important because it commits you to play for purple and black. Every time you use purple you will be denying yourself red, yellow, blue, etc. It means also that the enemy can easily counter you by generating green, red or team-up tiles. Now, I understand that Doom and Mystique's blues look pretty terrible in comparison but that is an entirely different problem.
simonsez wrote: Thugpatrol wrote: What you're missing here is the cascades these powers cause. I'm not missing it, I'm just not going to do an assessment as if it were sure thing. Maybe the universe hates me, but it's not unusual at all for IF purple, XF green/black to generate no cascade for me.
Thugpatrol wrote: Assessing it as if it's a sure thing doesn't make much sense, but neither does assessing it as zero chance
Trisul wrote: He ran a 9-tile generator before, Thor yellow. It generated something like 5.3 avg AP or something like that.