Re: Q&A 5 - Roster slot answer

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  • ZeiramMR
    ZeiramMR Posts: 1,357 Chairperson of the Boards
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    Spoit wrote:
    Even hitting the 0.3% jackpot isn't enough for a single slot for many people
    Correct me if I am wrong, but there are 63 released characters in the game, and slots cost 1050 at #81. There may be a fair number of players on the forums that have this many slots (and a few have posted in this and the Q&A threads), but I would not go as far as "many". And certainly not across the full player base.
  • A time vs money perspective: If you want to play the game past a certain point, the amount of time you have to put in to 'stay competitive' increases. This means if you want a 60th roster slot for free (in addition to the other 59), you better be working your tiny kitty off to win hp off every sub, every main event, every pvp, shield sim, and ddq. If you're not doing that, then you either have to forgo the roster slot or pay up. People at lesser roster slots don't have to do as much to 'stay competitive' at their range because they haven't gotten out as much from the game.

    Clearly the developers don't think there is a problem but won't say so because it gains them nothing. I... have to agree with the developers, despite being a cheapwad.
  • Phaserhawk
    Phaserhawk Posts: 2,676 Chairperson of the Boards
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    You can read my post, but short answer is they don't care to fix this issue. They have dodged it in the last 3 Q&A's. They don't want to say they aren't doing anything because they don't want to start riots, but the lack of input on this issue tells me they have no plans on doing anything about the ridiculousness of the roster prices in general let alone the ever increasing costs.
  • cletus1985
    cletus1985 Posts: 276 Mover and Shaker
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    I would think a simple solution to this that would keep the influx of new players, transitioning players, and the stalwarts happy would be to set roster slots in tiers and pay HP to advance them (which would effectively keep their profits rolling in).

    Tier 1(One star characters): 50 HP per slot

    Tier 2(Two star): 150 HP per slot

    Tier 3(Three star): 400 HP per slot

    Tier 4(Four star): 800 HP per slot

    But the catch is you can't just switch out slots, if you want to ditch your IM35 for an X-Force it'll cost you 750 HP to upgrade. Need that Blade cover, but can't afford 400 HP, ditch your 2 star HT and pay 250 HP to upgrade.

    This would help new players get their One stars to start, which is their biggest hurdle. Transitioning players can buy some slots outright, but keeps prices down when replacing lower tiers with higher ones, and caps what you have to spend on new slots. Profits continue to be solid, because I can no longer just drop a lesser character for a better one, I have to pay to get the better roster.

    How would the general public feel about this system? Better or worse than current? Where are you at in the game? I'm a 2-3 star transitioner and I personally think this system would level the game a bit.
  • TLCstormz
    TLCstormz Posts: 1,668
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    LMAO @ people saying "it's no problem for me" and "just win a lot of HP and problem solved."
  • cletus1985 wrote:
    I would think a simple solution to this that would keep the influx of new players, transitioning players, and the stalwarts happy would be to set roster slots in tiers and pay HP to advance them (which would effectively keep their profits rolling in).

    Tier 1(One star characters): 50 HP per slot

    Tier 2(Two star): 150 HP per slot

    Tier 3(Three star): 400 HP per slot

    Tier 4(Four star): 800 HP per slot

    But the catch is you can't just switch out slots, if you want to ditch your IM35 for an X-Force it'll cost you 750 HP to upgrade. Need that Blade cover, but can't afford 400 HP, ditch your 2 star HT and pay 250 HP to upgrade.

    This would help new players get their One stars to start, which is their biggest hurdle. Transitioning players can buy some slots outright, but keeps prices down when replacing lower tiers with higher ones, and caps what you have to spend on new slots. Profits continue to be solid, because I can no longer just drop a lesser character for a better one, I have to pay to get the better roster.

    How would the general public feel about this system? Better or worse than current? Where are you at in the game? I'm a 2-3 star transitioner and I personally think this system would level the game a bit.
    +This would unintentionally mitigate the problem of new players throwing away their cover maxed 1* for a single 3* cover and not realizing their mistake until too late.
    -I think it would be way too burdensome for a new player to pony up 400 HP for a 3* cover they win in their second week because they're in an easy bracket. New players would likely throw away all their 3*'s and 4*'s.
    +-? I think it would prevent d3 from getting new roster slot profits until much later.
    - It would suck to have Devil Dino as an anniversary reward, and then be expected to pony up 800 HP for this joke slot.

    ?How would you handle downgrading slots?

    Side point: the biggest thing they mentioned in the last QA is that they will probably be dropping the 2* drop rate from PVP, so as to not 'burden' new players with too many covers.
    TLCstormz wrote:
    LMAO @ people saying "it's no problem for me" and "just win a lot of HP and problem solved."
    I don't see anyone saying this; to win a lot of hp, you have the other problem of having enough time and roster strength to do it. People with tons of time who win lots of HP will say they worked for it, and I can't really argue too much about that. Unfortunately, most of us aren't blessed with as much leisure time.
  • woopie
    woopie Posts: 311 Mover and Shaker
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    My HP flow has been positive the last few seasons, but now I'm super cheap when it comes to using my HP. I'm only at 51 roster slots so my costs aren't too crazy (650 IIRC), but I've stopped using HP to buy covers altogether.
  • Their estimate is off anyway. At this point the expected return would be 286 HP. (13 per token)

    Even doing something like 250 is 1 in 25 to get there, then 375 is 1.5*25 = ~38 tokens, which wouldn't make sense since we're only 22 tokens into the project.

    I am assuming they meant that in 2 weeks, you can earn 28 tokens with an expected return of 364HP. With 2 weeks being the expected amount of time between new character releases
  • PuceMoose
    PuceMoose Posts: 1,445 Chairperson of the Boards
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    I wonder if they had a flat buy-out on roster slots if it would increase sales. Say for example you could spend the current HP price for your next roster slot - or fork over $1.99 in real money to unlock the slot. Free to play folks could still get by, and those who don't mind spending a little could save their HP for training covers & shields, or, one week a year, buying Anniversary tokens.