Spoit wrote: Even hitting the 0.3% jackpot isn't enough for a single slot for many people
cletus1985 wrote: I would think a simple solution to this that would keep the influx of new players, transitioning players, and the stalwarts happy would be to set roster slots in tiers and pay HP to advance them (which would effectively keep their profits rolling in). Tier 1(One star characters): 50 HP per slot Tier 2(Two star): 150 HP per slot Tier 3(Three star): 400 HP per slot Tier 4(Four star): 800 HP per slot But the catch is you can't just switch out slots, if you want to ditch your IM35 for an X-Force it'll cost you 750 HP to upgrade. Need that Blade cover, but can't afford 400 HP, ditch your 2 star HT and pay 250 HP to upgrade. This would help new players get their One stars to start, which is their biggest hurdle. Transitioning players can buy some slots outright, but keeps prices down when replacing lower tiers with higher ones, and caps what you have to spend on new slots. Profits continue to be solid, because I can no longer just drop a lesser character for a better one, I have to pay to get the better roster. How would the general public feel about this system? Better or worse than current? Where are you at in the game? I'm a 2-3 star transitioner and I personally think this system would level the game a bit.
TLCstormz wrote: LMAO @ people saying "it's no problem for me" and "just win a lot of HP and problem solved."
GrumpySmurf1002 wrote: Their estimate is off anyway. At this point the expected return would be 286 HP. (13 per token) Even doing something like 250 is 1 in 25 to get there, then 375 is 1.5*25 = ~38 tokens, which wouldn't make sense since we're only 22 tokens into the project.