Trap Tile Overwrite Debate

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MojoWild
MojoWild Posts: 765 Critical Contributor
edited March 2015 in MPQ General Discussion
Reaching out to the brain trust.
Someone said it's a glitch that when Patch and Doom are together, your Patch doesn't overwrite your Doom's traps.
I say, only enemies can overwrite your trap tiles. You can't overwrite your own and they can't overwrite their own.
Correct?

Comments

  • Arondite
    Arondite Posts: 1,188 Chairperson of the Boards
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    You are correct, "someone" said wrong.
  • CNash
    CNash Posts: 952 Critical Contributor
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    Think of it this way - Patch knows where Doom is placing his traps, because he's on the same team and sees what you see. So he doesn't deliberatley disrupt Doom's plot by overwriting his traps. Enemies don't know the traps are there, and may randomly put their special tiles on top of traps without realizing.

    If the AI was smarter, they would always overwrite a purple time with any placeable (non-random) special tile, because they would know that Doom can only place purple traps and does so every turn - thus they'll have a good chance of overwriting a trap if they target only purples.
  • Eddiemon
    Eddiemon Posts: 1,470 Chairperson of the Boards
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    CNash wrote:
    Think of it this way - Patch knows where Doom is placing his traps, because he's on the same team and sees what you see. So he doesn't deliberatley disrupt Doom's plot by overwriting his traps. Enemies don't know the traps are there, and may randomly put their special tiles on top of traps without realizing.

    That's a nice story. Except Patch's purples from berseker rage are meant to hurt your team, not help them. They are a side effect of him being berserk and wildly attacking everything.

    That doesn't really fit in with your 'not deliberately disrupting' narrative. These are the enemy's special tiles, not yours.
  • CNash
    CNash Posts: 952 Critical Contributor
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    Eddiemon wrote:
    CNash wrote:
    Think of it this way - Patch knows where Doom is placing his traps, because he's on the same team and sees what you see. So he doesn't deliberatley disrupt Doom's plot by overwriting his traps. Enemies don't know the traps are there, and may randomly put their special tiles on top of traps without realizing.

    That's a nice story. Except Patch's purples from berseker rage are meant to hurt your team, not help them. They are a side effect of him being berserk and wildly attacking everything.

    That doesn't really fit in with your 'not deliberately disrupting' narrative. These are the enemy's special tiles, not yours.

    I'm approaching this on a more abstract level, rather than from strictly narrative perspective. In my example, Patch and Doom are "inside" MPQ and obey the rules accordingly. They are the "random" factor, representing that facet of the game's logic - to us, the placement of tiles is random, but from their point of view they are explicitly placing tiles in each of the spots.

    So Patch knows that to use Berserker Rage, he must place down X amount of green "positive" strike tiles and purple "negative" strike tiles. He isn't "going into a berserker rage"; this is just a game, and that's just the flavour text for the ability. Because the tiles are placed by him (an ally), their placementis governed by the rules used to place other positive special tiles. Only their effect is negative.
  • From a 'story' perspective, I would say that Doom's traps compensate for Berserker Rage's generation of weaknesses. After all, Doom is the brains behind the business and the one who makes his team undefeatable. However, if Doom hasn't had enough time to prepare, he won't be able to completely stop his foolhardy ally from making them vulnerable.
  • The only special tiles that should be able to be placed over traps are ones with specific overwrite powers, like Cap's shield (at 5 covers). There's no reason why any ability other than those should should disarm traps. If anything they should set them off. but more reasonably they just shouldn't be able to interact with them at all. It's an incredibly flawed mechanic as it stands, and it will continue to devalue any character that relies on traps until they fix it.
  • Having only targeted tiles overwrite traps would make it much more confusing and buggy to the average person. Further, if traps weren't able to be overwritten, then Doom would always get owned by Berserker Rage.