3uphoria wrote: In the Hood event I was feeling pretty confident at 950 and ready to hop. I sought after the juiciest targets and even found me a couple with a squishy hood. First match is over in what feels like 30 seconds, second match is about a minute thanks to a semi slow board but I got lucky and squeeze off a smite to level their XF without incident. Hit for 30 pts -_- Well that match I went negative 15 alright I'll make it up on this next one! and still get out positive 15 overall since each match was worth 15 pts. The match is over in a heartbeat thanks to boosts and a black match 5 as first move. You know what happens next. I was wrecked for 147 pts -_- Goodbye Starlord, hello top 10.
Ebolamonkey84 wrote: If you can't find anything higher than 15 points at 950, that means you are near the top of the totem pole in your time slice so you will be an appealing target to everyone.
3uphoria wrote: That's true but should it shouldn't feel like the game realizes you're in a top spot and prioritizes you to be queued up by everyone who clicks the skip button. If you spend money on this game getting the HP to shield hop and a shield hop costs you money and time then you end up placing significantly lower in the ranks then you have a very flawed system. There should be like a 5 minute period where you can't be queued after you drop shields.
3uphoria wrote: Ebolamonkey84 wrote: If you can't find anything higher than 15 points at 950, that means you are near the top of the totem pole in your time slice so you will be an appealing target to everyone. That's true but should it shouldn't feel like the game realizes you're in a top spot and prioritizes you to be queued up by everyone who clicks the skip button. If you spend money on this game getting the HP to shield hop and a shield hop costs you money and time then you end up placing significantly lower in the ranks then you have a very flawed system. There should be like a 5 minute period where you can't be queued after you drop shields.
atomzed wrote: You want to make the game more p2w? Sounds like a good plan. /sarcasm. If you were around during the pre nerfed sentry period, and before the pre shield cool down period, the situation was as what you wanted. Pay shield fees and hit whatever scores that you want. Sure it was easy to hit that 1300 (if you have sentry or have hp to shield hop.infinite times).... But it also wasn't fun for the people who don't. I don't like the shield cooldown, but I think overall it makes the game less p2w. By the same logic, putting a cap on the points you can lose, or preventing you from losing points if you are shielded, will make the game more p2w.
Phantron wrote: If you want to eliminate getting hit for being ahead of the curve you'd have to make skipping not allowed. That'd solve the problem of getting lit up by everyone because nobody can even attempt to try to attack you anymore (outside of the first 3 matches offered) but it'd be a fundamentally different kind of game. Most competitive games have blind matchmaking because allowing you to back out once your see your opponent is inherently distorting the playing field and leads to the dreaded 'you were attacked by way too many people' popup.
3uphoria wrote: atomzed wrote: You want to make the game more p2w? Sounds like a good plan. /sarcasm. If you were around during the pre nerfed sentry period, and before the pre shield cool down period, the situation was as what you wanted. Pay shield fees and hit whatever scores that you want. Sure it was easy to hit that 1300 (if you have sentry or have hp to shield hop.infinite times).... But it also wasn't fun for the people who don't. I don't like the shield cooldown, but I think overall it makes the game less p2w. By the same logic, putting a cap on the points you can lose, or preventing you from losing points if you are shielded, will make the game more p2w. If you have enough HP you will win. I'm going to place where I want depending on how bad I need the reward regardless of a 5 minute breathe time on getting queued up. I can also circumvent that instance by playing at the right times so by no means does my suggestion give me a huge advantage. It's just costing me another 150-225 more HP than I care to spend. You should know by now that this game is as p2w as it gets and if you have enough time on your hands the advantage is even greater.
3uphoria wrote: I rarely skip until I'm ready to set up matches for a hop anyways so this would be fine with me. The idea of skipping matches is dumb for obvious reasons. D3 would stand to gain from people having to fight stronger rosters opposed to skipping them.
konannfriends wrote: There really needs to be a limit to how many points you can lose at one interval. In my opinion while in a natch I should never lose more than that matches I can win will give me. It kills me when I can only find 18-22 point matches. But when someone defeats me I lose 27. And when I get a defensive win I get something like 11 points. Heck one time I only got 4 points from a defensive win against someone with maxed Xthorce( I check rosters )