Tag teams & swapping, an orgy of heroic fun!
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MarvelDestiny
Posts: 198 Tile Toppler
A couple ideas to enhance the game --
1) Tag-team it! The new waves 'o enemies mechanic has its positives and negatives. (Really, 7+ enemies in a single wave?!) Allow players to form teams of 4-5+ while still keeping a 'standard' team of 3 and tap out charactrrs.
2) Swap meet. Allow players to swap unused covers with other members of their alliance. Not only would this create more player satisfaction, but it will provide another avenue for interaction between players and build better alliances. All of these factors combine to strengthen and enlarge the player base.
1) Tag-team it! The new waves 'o enemies mechanic has its positives and negatives. (Really, 7+ enemies in a single wave?!) Allow players to form teams of 4-5+ while still keeping a 'standard' team of 3 and tap out charactrrs.
2) Swap meet. Allow players to swap unused covers with other members of their alliance. Not only would this create more player satisfaction, but it will provide another avenue for interaction between players and build better alliances. All of these factors combine to strengthen and enlarge the player base.
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Comments
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1) This is a neat idea. The team-up tiles could actually be recycled for this as well. Instead of calling a special team-up ability after collecting teamup tiles, you could swap out a predefined character. There could even be other factors, like the swap costing more teamup AP the higher level it is and such. Would probably be a lot of backend work, though
2) That'd be cool and definitely help shorten the 2-3* transition. I wonder if would de-merit the self accomplishment of getting covers, though. Maybe if there was a limiter involved, like only being able to swap covers of the same star level, it might not unbalance progression too much.0 -
1) Yah, I had a similar idea viewtopic.php?f=8&t=242970
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