dkffiv wrote: With 4hor and Xforce I can see situations where Gamora's green can be better than Xforce's whereas I can't think of a situation where I would use Bad Reputation over Surgical.
simonsez wrote: dkffiv wrote: With 4hor and Xforce I can see situations where Gamora's green can be better than Xforce's whereas I can't think of a situation where I would use Bad Reputation over Surgical. Well, there's the case where surgical steals black, and you're otherwise left waiting for the board to fill up with blacks again, but yeah, that's pretty niche.
dkffiv wrote: Been running Gamora (5/5/3 level 78) 166 Spidey 166 preboost Falcon on the survival nodes. With a falcon purple up gamora's black doesn't get buffed much but the protect tiles are getting enhanced so much they're negating 2k+ CD tile hits. Storing up green and blue is letting me destroy the real characters when they pop out and gamora's red is making it very easy to ensure the real characters pop out on my turn (denying wolverine his free adamantium slash). I will probably end up maxing her if her PvP is for Cyclops. I think she might be more useful than Punisher in some situations and am liking the 2x 2 turn stun more than the tile boost from 5 black.
dkffiv wrote: On offense 5 red sometimes did enough damage to down someone with Xforce + Razor's Edge (or Surgical + Skull Cracker + Razor's Edge). 5 red did about 2500 damage where 3 would be around 1350 I think, a lot of times I was downing people with around 2k life with it. 12 AP feels like a lot to not have an immediate effect. I'm not sure why I'm so biased toward classifying her black as terrible whereas I consider Groot's 11 AP to be really good. If she's tanking 3 colors on average (assuming there are 7 yellow tiles on the board) the amount of strike damage she generates should be about equal to R&G. I guess its because R&G plays well with Xforce whereas she does not and a lot of times I try not to bring 4hor to moderately hard PvE nodes (to save kits) and his is one of the better available blue abilities.
NorthernPolarity wrote: dkffiv wrote: On offense 5 red sometimes did enough damage to down someone with Xforce + Razor's Edge (or Surgical + Skull Cracker + Razor's Edge). 5 red did about 2500 damage where 3 would be around 1350 I think, a lot of times I was downing people with around 2k life with it. 12 AP feels like a lot to not have an immediate effect. I'm not sure why I'm so biased toward classifying her black as terrible whereas I consider Groot's 11 AP to be really good. If she's tanking 3 colors on average (assuming there are 7 yellow tiles on the board) the amount of strike damage she generates should be about equal to R&G. I guess its because R&G plays well with Xforce whereas she does not and a lot of times I try not to bring 4hor to moderately hard PvE nodes (to save kits) and his is one of the better available blue abilities.
Phaserhawk wrote: See I went with and will always stay 5/4/4 Human Torch because it honestly IMO is the best build as it actually averages more damage then the other 2 even though a 5/3/5 or a 5/5/3 would do more damage in case specific games.
NorthernPolarity wrote: Phaserhawk wrote: See I went with and will always stay 5/4/4 Human Torch because it honestly IMO is the best build as it actually averages more damage then the other 2 even though a 5/3/5 or a 5/5/3 would do more damage in case specific games. Meh, it's a matter of preference. I was pretty happy with my 5/3/5 build during the heroic since i was always hoarding blue AP, and didn't want to cast inferno because it would drain my blue AP. Infernos tended to only do ~3-4k damage for me anyways, which wasn't worth the hassle of draining all that stun AP.
Phaserhawk wrote: I think 5/3/5 is the way to run Gamora. You lose 794 damage per red strike, however, it would essentially take you 15 red AP at max level to out do a level 5 Skull Cracker so IMO Skull Cracker > Razor's Edge
simonsez wrote: Phaserhawk wrote: I think 5/3/5 is the way to run Gamora. You lose 794 damage per red strike, however, it would essentially take you 15 red AP at max level to out do a level 5 Skull Cracker so IMO Skull Cracker > Razor's Edge Am I misunderstanding what you're saying here, or are you actually saying green is better than red because green at 5 is more efficient than red at 3?
Arondite wrote: No, I don't think he is.
simonsez wrote: Arondite wrote: No, I don't think he is. I don't get the math that says one skull cracker = 3 razor's edge