Lerysh wrote: simonsez wrote: Clouded Mirror wrote: Busted Patch basically says "You die today or I die tomorrow". Patch green + Electra says "You die today, if not - tomorrow; and I have no reasons to die". And it's cheap. It exceeds my current expectations Her purple, even at 5, is still going to leave 4 big strike tiles on the board, which can still ruin your day. So it's more like "you die today, tomorrow, or I die the day after tomorrow" No, no, no. You fill up the purple tiles with Str 14 and there's no ROOM for their Berserker Rage tiles. Wolverine kills everyone, no threat to yourself.
simonsez wrote: Clouded Mirror wrote: Busted Patch basically says "You die today or I die tomorrow". Patch green + Electra says "You die today, if not - tomorrow; and I have no reasons to die". And it's cheap. It exceeds my current expectations Her purple, even at 5, is still going to leave 4 big strike tiles on the board, which can still ruin your day. So it's more like "you die today, tomorrow, or I die the day after tomorrow"
Clouded Mirror wrote: Busted Patch basically says "You die today or I die tomorrow". Patch green + Electra says "You die today, if not - tomorrow; and I have no reasons to die". And it's cheap. It exceeds my current expectations
ark123 wrote: Lerysh wrote: simonsez wrote: Clouded Mirror wrote: Busted Patch basically says "You die today or I die tomorrow". Patch green + Electra says "You die today, if not - tomorrow; and I have no reasons to die". And it's cheap. It exceeds my current expectations Her purple, even at 5, is still going to leave 4 big strike tiles on the board, which can still ruin your day. So it's more like "you die today, tomorrow, or I die the day after tomorrow" No, no, no. You fill up the purple tiles with Str 14 and there's no ROOM for their Berserker Rage tiles. Wolverine kills everyone, no threat to yourself. This is accurate. The second time you use her purple you'll very likely get zero zerker rage negative tiles, which is a *very* nice piece of synergy. Trap tiles need to be reworked. Red traps are useless. Black traps are much better but they can still be played around - I still maintain that her black is by very very far her best power, often playing a lot like a hulk-patch combo - get strike tiles out there and sit behind her.
turul wrote: [anchor=elektra4]Elektra (Unkillable)[/anchor] :elektra:3 Star Rarity (legendary) Discussion link. Wiki link.At Max Level: HP: 10960 Tile Damage: 11/64/10/82/09/73/3.0 Double Double-Cross 7 Elektra has "defected" to the enemy team, working for them while feeding her true allies powerful information. Steals a strike tile, improving strength by 55. Converts 3 basic Purple tiles to strength 9 enemy strike tiles. Level 2: Increases stolen strike tile strength by 95 Level 3: Steal 2 Strike tiles and add 73, creates 3 minor Strike tiles for enemy. Level 4: Level 5: Steal additional strike tile if friendly Trap is present, adds +186 (lvl 139)Max Level: Adds 199 per Strike Tile (level 251)
Phaserhawk wrote: Still trying to figure out where she is playable.
Phaserhawk wrote: Still trying to figure out where she is playable. If you take her to fight Daken in PvE, her purple becomes very powerful, however her red is extremely weakened due to him overwriting your potential trap tile, and unless X-Force or Black Panther are locked out, it's hard to justify maxing her black, not to mention the damage is abysmal for the cost, the 3-4 turns of no damage is nice, but even if you were able to pop off all the tiles, thus making the skill cost 6AP, it's still only a 568 per AP dmg skill. Ugh, this girl is a mess.
NorthernPolarity wrote: Phaserhawk wrote: Still trying to figure out where she is playable. If you take her to fight Daken in PvE, her purple becomes very powerful, however her red is extremely weakened due to him overwriting your potential trap tile, and unless X-Force or Black Panther are locked out, it's hard to justify maxing her black, not to mention the damage is abysmal for the cost, the 3-4 turns of no damage is nice, but even if you were able to pop off all the tiles, thus making the skill cost 6AP, it's still only a 568 per AP dmg skill. Ugh, this girl is a mess. "Only" 568 dmg per AP? That's what X-Force does without any cascades. Oh the imbalance that is 4or...
Oldboy wrote: She throws out another 3 enemy strike tiles for them and he just needs to go all Chemical Rxn on you and you'll immediately regret giving him those 2 additional strike tiles