The_Valeyard wrote: CrookedKnight wrote: Disagree. Five yellow means a bigger chance of cascade, which means potentially less red on the board when all is said and done. You get 2 more red tiles added to the board but also a 20% increase in the chance that three or more will be matched away. 5 yellow is better as a red generator but as an enabler for his black my knee-jerk assessment is that it's a wash. That's the problem. You have to save and/or have all that red on the board for black to be good and that's after you collect 13 ap. If there aren't enough red on the board, how many turns do you want to have to wait to use the black for it to be good? I'm 5/5/3 all the way. That seems to be the best Heroic build which is where I'll probably rely on him the most.
CrookedKnight wrote: Disagree. Five yellow means a bigger chance of cascade, which means potentially less red on the board when all is said and done. You get 2 more red tiles added to the board but also a 20% increase in the chance that three or more will be matched away. 5 yellow is better as a red generator but as an enabler for his black my knee-jerk assessment is that it's a wash.
The_Valeyard wrote: People, yellow feeds red. Yellow makes red ap. Red is more affordable with his yellow ability feeding his red. They're the faster and more versatile abilities. All that damage from black with red on the board is a mirage. Odds are better I'll get Cyclops red off twice before you can get of his black with 10+ red on the board once.
Phaserhawk wrote: The_Valeyard wrote: CrookedKnight wrote: Disagree. Five yellow means a bigger chance of cascade, which means potentially less red on the board when all is said and done. You get 2 more red tiles added to the board but also a 20% increase in the chance that three or more will be matched away. 5 yellow is better as a red generator but as an enabler for his black my knee-jerk assessment is that it's a wash. That's the problem. You have to save and/or have all that red on the board for black to be good and that's after you collect 13 ap. If there aren't enough red on the board, how many turns do you want to have to wait to use the black for it to be good? I'm 5/5/3 all the way. That seems to be the best Heroic build which is where I'll probably rely on him the most. What?! Seriously you need only 3 red on the board to activate black off of yellow. It activates off of 9 red, that's literally the average of any given tile on the board at any given time. Yellow could create 3 red tiles and it would more than likely be enough. Your only arguement could be after using a Surgical Strike you stole red, thus you need yellow to get the red back on the board, but then why would you need black when you Surgical Struck? If all you are trying to do is get enough red on the board to activate his black to full potential, you really only need yellow to probably create 3-4 tiles and you would be more than safe enough to get it.
CrookedKnight wrote: It's a shame MPQ doesn't use recorded lines for moves other than grunts and yells, because Full Blast is crying out for a "BEHOLD!!"
The_Valeyard wrote: 5 Yellow is a must. It fuels red and fuels the black to make sure enough red is on the board to take the visor off. The question is 5 black or 5 red? Also, why do all the good black abilities seem to cost so much? Why can't Colossus Fast Ball or Cyclops black be 12 ap?
The_Valeyard wrote: Stun only if 10+ red on board and do not have 5 black covers. If 9 or less red, no stun AFAIK.
CrookedKnight wrote: Yes, but a one-turn stun that kicks in on your turn just means he can't use other powers that turn (so cast black after red and yellow) and can't tank tiles when you make your move. He'll be back in action the next time you get an action, because stuns count down at the start of your turn.
raisinbman wrote: The_Valeyard wrote: Stun only if 10+ red on board and do not have 5 black covers. If 9 or less red, no stun AFAIK. there's a stun on all cover levels...
NorthernPolarity wrote: For veterans, I think 5/3/5 is the way to go to optimize for heroics. 3->5 yellow isn't a huge difference whereas 3->5 the other two are. I guess there's the obligatory 5/5/3 if you have XF or 3/5/5 if you have GT but not XF and are planning on running Cyclops with them. If you have BOTH XF and GT, then lets not kid ourselves: Loki is far better as the third for these two than cyclops will ever be, so 5 yellow is irrelevant in this team composition. The only time you're probably using Cyclops is in heroics anyways, and there 5/3/5 seems far better. Also note that since yellow is cheap, you might not actually have enough TU tiles on board to get the full effect after casting it once: the difference might matter even less considering that.
inEden wrote: Love his red. His black looks decent too. But as I have XF and BP I won't be using his black. I like fast games and blowing up the AI. Getting 13AP of the same color to kill 1 character is too slow. Even if XF wasn't in the game I'd still find it too slow. Maybe it is better in actual games seeing as how more experienced players than I love it. But I like 5 in yellow. The more of a single color I can eliminate from the board the better. 5/5/3 all the way for me.