ark123 wrote: Ozark Boatswain wrote: He seems to be a better version of Iron Man 40. Yellow generates red and one of his moves stuns himself. Should be great with Patch 3/5/5. He tanks red, yellow and black if you pair him with patch. That's just about the worst combination possible.
Ozark Boatswain wrote: He seems to be a better version of Iron Man 40. Yellow generates red and one of his moves stuns himself. Should be great with Patch 3/5/5.
Thugpatrol wrote: ark123 wrote: Ozark Boatswain wrote: He seems to be a better version of Iron Man 40. Yellow generates red and one of his moves stuns himself. Should be great with Patch 3/5/5. He tanks red, yellow and black if you pair him with patch. That's just about the worst combination possible. Yeah, see, that's gonna be a problem. And yet we have this little tidbit from the interview with Producer Joe Fletcher from D3Publisher: "...takes Team Up tiles on the board and converts them to Red tiles. This will naturally feed into either his own Optic Blasts or some of the other powerful Red based abilities like Wolverine’s Best There Is..." So just to get this straight, you need to collect 7 yellow to swap for red so you can TBTI. Problem, Cyclops is tanking too many colors. Needs to stun himself. So you need 13 black on hand too. Oh wait, for him to stun himself there needs to be a ton of red on the board. But we already collected it for TBTI. So are we collecting yellow again to swap again and get back to the 10 red on the board so we can stun Cyclops and THEN we get to TBTI? See, it's things like this that make me wonder about their design process. At least if his color priority was black/red/yellow there'd be a fighting chance you could pair him with Patch, if he's not boosted and you put Patch in front. But that's not the case is it? Not too slick.
raisinbman wrote: They don't have a design process - look at Starlord, lol. I think there's at least one person who knows how to design characters at D3, but they don't always get put on new characters. I mean look at all the revamped characters(besides Daredevil) - pretty good.
Phantron wrote: raisinbman wrote: They don't have a design process - look at Starlord, lol. I think there's at least one person who knows how to design characters at D3, but they don't always get put on new characters. I mean look at all the revamped characters(besides Daredevil) - pretty good. I think there's a group of designers who doesn't know X Force (and to a lesser extent Thor 4*) exists. There's a guy who still think Ragnarok was his old 2 AP Thunderclap self (see the explanation on Star Lord about how his yellow feeds into Thunderclaps). There's also a guy who thinks there are no other ability that covers color A to color B besides the ability he just designed. Based on the revamps I think their design is pretty solid, but it's designed while missing key information (like X Force exists) or not being aware the world has changed (like Moonstone is no longer, or rather, never was, very good).
raisinbman wrote: I don't understand their fascination for Moonstone unless they're playing a Moonstone that's not released and is less random/similar to 3*/2*Marv
CaptainFreaky wrote: raisinbman wrote: I don't understand their fascination for Moonstone unless they're playing a Moonstone that's not released and is less random/similar to 3*/2*Marv The designers are almost all guys aren't they? So...isn't it obvious why they like Moonstone so much? Let's just say they aren't using their brains when they say they like to play with her...
ark123 wrote: john1620b wrote: Yellow generating red for 4* Thor is quite useful, if you have her. Charged tiles will generate yellow AP faster, leading to more red, which will lead to even faster Smites. It will likely be possible to generate enough charged tiles to kill the other team with just Cyclops' yellow and Thor's red, without even using her blue. You do understand that 4* thor's best skill is by far her blue, right? That it fuels everything she does? That naked smites are worse than a bunch of 3* skills? A naked max level smite does 3.4k damage for 10 red. That's pretty awful.
john1620b wrote: Yellow generating red for 4* Thor is quite useful, if you have her. Charged tiles will generate yellow AP faster, leading to more red, which will lead to even faster Smites. It will likely be possible to generate enough charged tiles to kill the other team with just Cyclops' yellow and Thor's red, without even using her blue.
Mawtful wrote: Is there any rule that states his Black ability won't damage the whole enemy team at rank 5? In the same way that GSBW's Green suddenly switches from single target to team wide. Maybe I'm missing the point, but his Red seems to compare fairly well against other 3* red abilities. Look at She-Hulk's red at rank 1: Shulk - 83 dmg and 10 tiles destroyed. 9 AP Cyke - 425 dmg and 8 tiles destroyed. 10 AP. That's more than 5 times increase on damage for 1 AP. She-Hulk's first upgrade to red is simply a damage upgrade as well - the extra tiles destroyed are at rank 3 and 5 - so we don't know if Cyclops shapes his blasts as he ranks up (maybe into an X shape?). As for partners - I'm going to be keeping an eye on Ragnarok. A cheap red ability that can be used to fuel a cheap green ability that can be used to shake up the board? Sure, I'll try that. Since Mutant Revolutionary is 7 AP, it's very unlikely to roll back around into an infinite-turn combo wombo, but it'll be great for generating some cascade AP.
john1620b wrote: ark123 wrote: john1620b wrote: Yellow generating red for 4* Thor is quite useful, if you have her. Charged tiles will generate yellow AP faster, leading to more red, which will lead to even faster Smites. It will likely be possible to generate enough charged tiles to kill the other team with just Cyclops' yellow and Thor's red, without even using her blue. You do understand that 4* thor's best skill is by far her blue, right? That it fuels everything she does? That naked smites are worse than a bunch of 3* skills? A naked max level smite does 3.4k damage for 10 red. That's pretty awful. Of course I know that blue is 4* Thor's best skill. I wasn't saying it should *replace* Thor's own combo -- my point was that sometimes you end up collecting yellow/red without getting any blue, and if using Cyclops, you could still potentially win without even needing to launch blue.
GrumpySmurf1002 wrote: It seems weird to me that Cage's yellow is generally lauded as being pretty powerful (despite the 13AP), and yet Cyclops' black is being termed useless. Comparing to Beast is hilarious Base (lvl 40) stats: Cage yellow at level 2: 658 + 159x2 = 976 Cyclops Black at level 2: 937 + 549 = 1486 Cyclops Black does almost as much as Cage even before the red condition. Assuming it scales roughly the same: Base stats: Cage yellow at level 5: 2251 (2.31 multiplier from lvl 2) Cyclops black at level 5: 3432 Max stats: Cage: 7141 (about 38.8 increase per level, or about 1.7% of base) Cyclops (estimated, based on 58.3 per level, or 1.7% of base): 10783 + 2 turn self stun which I'd bet reduces to 1 turn at level 5 (6793 w/o red, based on base stats of level 1/2 being 63% of max possible damage) I mean, unless he scales absolutely atrociously, it looks like he has the single biggest, single-target move in 3* land, possibly one-shotting everyone except 4Thor/Dino. (and 249 versions of a few).
gamar wrote: CrookedKnight wrote: If you want the very short version, google “I want this thing off my lawn.” "What other lies have you told?"
CrookedKnight wrote: If you want the very short version, google “I want this thing off my lawn.”
Scoregasms wrote: I think for me personally, it's not a simple comparison since we're talking about a Yellow Ability versus a Black. Having a Yellow outlet for a 7K nuke comes in handy a lot (at least for me) and throw in charged yellows and it just gets there that much faster. What other big damage abilities are there for Yellow really? Twin Pistols (which also ends turn), Thunder Strike? Black on the other hand, if I'm running XF, unless the board is starved of the strongest color, SS gets cast every time just because it helps to accelerate my other abilities and depending on the board, does insane damage. The comparisons I believe that you are seeing are against Surgical Strike and Rage of the Panther, both of which give more bang for the AP cost. Basically, Cyclops Black being used becomes more situational versus being used all the time for me whereas I'll throw a Righteous Uppercut 9 times out of 10 with the Yellow AP.
Phantron wrote: I wish D3 stop making these characters that can accidentally go into an infinite combo because it's apparently very hard to figure out if color A generates color B and color B generates color A you got a problem there. Other than some kind of possible infinite combo trick I don't see much point to this character. The abilities look solid in a world without X Force except that's not the correct world. Or is the point of this character that you can have even more broken stuff? When can we get a green ability that generates yellow so that character can infinite with Thor (3*)? Why keep on make characters with decent 4/5 match moves and pretend you don't have a guy that can take out half of the guys with a 3 match move?
Phaserhawk wrote: LOL I love how everyone trashes a character before all his cover levels are released, I remember when people said Blade and Luke Cage would suck, that his yellow is too conditional etc.
GrumpySmurf1002 wrote: It seems weird to me that Cage's yellow is generally lauded as being pretty powerful (despite the 13AP), and yet Cyclops' black is being termed useless. Comparing to Beast is hilarious