Spoit wrote: jojeda654 wrote: Phaserhawk wrote: good god if here yellow proc'd on a normal match 3 she would be so broken even pre-nerf Rags would be gasping. I agree though the yellow doesn't trigger as much as I would want which is why I'm kinda leaning towards 4/5/4 C.Storm would be so jelly. Nah, there's no pre-nerf thor or rags to feed it into anymore, so it wouldn't get THAT bad Question: does she also have the faster heal times like hulk/wolvie/daken?
jojeda654 wrote: Phaserhawk wrote: good god if here yellow proc'd on a normal match 3 she would be so broken even pre-nerf Rags would be gasping. I agree though the yellow doesn't trigger as much as I would want which is why I'm kinda leaning towards 4/5/4 C.Storm would be so jelly.
Phaserhawk wrote: good god if here yellow proc'd on a normal match 3 she would be so broken even pre-nerf Rags would be gasping. I agree though the yellow doesn't trigger as much as I would want which is why I'm kinda leaning towards 4/5/4
Spoit wrote: The more I think about it, the more I feel like she's like a vastly inferior version of Psylocke, except with a somewhat interesting passive in exchange for the red/black being more expensive and weaker.
vudu3 wrote: Does the change to cMags affect Capt Marvel's best build? Marvel's primarily a PVE character and cMags is a fairly common opponent in PVE. If Marvel has 5 in Photonic Blasts (red) it will completely nutralize cMags' Coercive Field (yellow). I'm just not sure if it's worth giving up 5 in Hypersonic Punch (black) or Energy Absorption (yellow).
zonatahunt wrote: Seeing as how Captain Marvel will have the next PvP after Beast, I thought it'd be a good time to discuss her build (seeing as how one key player in the game has undergone a big change). Because CMags has turned out to be quite viable in the game, even after his nerf, I decided to build my Captain Marvel as a defensive character. I never thought I'd use her a ton in the game, but instead against key characters, and that's how it appears it'll be for me. My build for her right now is 5/3/4. I'm missing one cover to max her, but really my intent is to get her to 5/5/3. It's undeniable how beneficial the jump from 4 to 5 is with regard to her black. The damage is much more and a two-turn stun can mean a match if played right. However, most builds I see for her are 3/5/5. I understand it, but for me her red at 5 is key. With both CMags, Falcon, and Loki capable of spamming the hell out of a board with protect tiles, having her red at 3 would do little to reduce the enemy team's protection gained from so many tiles left. Including her in battles that have those three opponents would be huge if she instantly knocked out all the protect tiles and then gained AP from any resulting cascades. What do all of you think? Seeing as how the last post made to her character thread took place well before CMag's alteration, I think it's worth re-thinking her build. I rally for 5/5/3, but I'd love to hear everyone else's thoughts.
Marc Spector wrote: I'm on the cusp of finishing off my Captain Marvel with her upcoming versus rewards, and, now that she's been available for a few months, I was curious to hear other people's opinions on 4/4/5 vs. 3/5/5. (I do agree that 5 yellow seems non-negotiable in either a defensive or offensive build.) I've been leaning towards 4/4/5, as her red seems severely **** to the point of "why ever use this" at just 3 covers, vs almost doubling the damage at 4 covers (+602 dmg) -- whereas the jump from 4->5 black is 334 dmg + that 2nd turn of stun. Has anyone tried out both builds, and can comment on the usefulness of each? Thanks!!