*** Wolverine (Patch) ***
[anchor=wolverine3]Wolverine (Patch)[/anchor] 
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP: 6800 Tile damage: 61/70/13/12/79/11/4.0
Deals 237 damage to the current target and creates 2 Strike tiles for each team (Green for allies, Purple for enemies)

Wolverine deals 16 damage for each tile on the board that bears his icon.
Every turn there are 12 or more Yellow tiles, Wolverine's healing factor restores 59 health.
(older version below)

3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP: 6800 Tile damage: 61/70/13/12/79/11/4.0

Deals 237 damage to the current target and creates 2 Strike tiles for each team (Green for allies, Purple for enemies)
-
Level 2: Deals 284 damage.
Level 3: Creates 3 Strike tiles for each team.
Level 4: Creates 4 Strike tiles for each team.
Level 5: Creates 6 Strike tiles for each team.

Wolverine deals 16 damage for each tile on the board that bears his icon.
-
Level 2: Create a Red Strike tile for each team.
Level 3: Creates 2 Red Strike tiles for each team. (Max: 115 for each tile)
Level 4: 22 damage for each icon.
Level 5: 35 damage for each icon.
Every turn there are 12 or more Yellow tiles, Wolverine's healing factor restores 59 health.
-
Level 2: Requires 11 or more Yellow tiles.
Level 3: Requires 10 or more Yellow tiles.
Level 4: Also recovers 15 health if there are fewer than 10 Yellow tiles.
Level 5: Recovers 59 health in all circumstances.
(older version below)
(stat block added by moderator Nonce Equitaur)
[anchor=wolverine3]Wolverine (Patch)[/anchor]
3 Star Rarity (Rare) Wiki link.
At Max Level: HP: 5800 Tile damage: 52/60/12/11/67/10
Deals 237 damage to the current target and creates 2 Strike tiles for each team (Green for allies, Purple for enemies)
Level Upgrades
Wolverine deals 16 damage for each tile on the board that bears his icon.
Level Upgrades
(PASSIVE) (PASSIVE) Every turn there are 12 or more Yellow tiles, Wolverine's healing factor restores 59 health.
Level Upgrades
(original post follows)
Wolverine (Patch)
3 Star Rarity (Rare)
Berserker Rage - Green 9 AP
Deals 237 damage to the current target and creates 2 Strike tiles for each team (Green for allies, Purple for enemies) DEV NOTE: 24 damage Strike tile base
Level Upgrades
Wolverine deals 16 damage for each tile on the board that bears his icon. DEV NOTE: 24 damage Strike tile base for allies, 12 for enemies
Level Upgrades
(PASSIVE) Every turn there are 12 or more Yellow tiles, Wolverine's healing factor restores 59 health.
[anchor=wolverine3]Wolverine (Patch)[/anchor]
3 Star Rarity (Rare) Wiki link.
At Max Level: HP: 5800 Tile damage: 52/60/12/11/67/10
Deals 237 damage to the current target and creates 2 Strike tiles for each team (Green for allies, Purple for enemies)
Level Upgrades
-
Level 2: Deals 284 damage.
Level 3: Creates 3 Strike tiles for each team.
Level 4: Creates 4 Strike tiles for each team.
Level 5: Creates 6 Strike tiles for each team.
Wolverine deals 16 damage for each tile on the board that bears his icon.
Level Upgrades
-
Level 2: Create a Red Strike tile for each team.
Level 3: Creates 2 Red Strike tiles for each team.
Level 4: 22 damage for each icon.
Level 5: 35 damage for each icon.
(PASSIVE) (PASSIVE) Every turn there are 12 or more Yellow tiles, Wolverine's healing factor restores 59 health.
Level Upgrades
-
Level 2: Requires 11 or more Yellow tiles.
Level 3: Requires 10 or more Yellow tiles.
Level 4: Also recovers 15 health if there are fewer than 10 Yellow tiles.
Level 5: Recovers 59 health in all circumstances.
(original post follows)
Wolverine (Patch)
3 Star Rarity (Rare)
Berserker Rage - Green 9 AP
Deals 237 damage to the current target and creates 2 Strike tiles for each team (Green for allies, Purple for enemies) DEV NOTE: 24 damage Strike tile base
Level Upgrades
-
Level 2: Deals 284 damage.
Level 3: Creates 3 Strike tiles for each team.
Level 4: Creates 4 Strike tiles for each team.
Level 5: Creates 6 Strike tiles for each team.
Wolverine deals 16 damage for each tile on the board that bears his icon. DEV NOTE: 24 damage Strike tile base for allies, 12 for enemies
Level Upgrades
-
Level 2: Creates a Red Strike tile for each team.
Level 3: Creates 2 Red Strike tiles for each team.
Level 4: 22 damage for each icon
Level 5: 35 damage for each icon
(PASSIVE) Every turn there are 12 or more Yellow tiles, Wolverine's healing factor restores 59 health.
-
Level 2: Requires 11 or more Yellow tiles.
Level 3: Requires 10 or more Yellow tiles.
Level 4: Recovers 15 health if there are fewer than 10 Yellow tiles.
Level 5: Recovers 59 health in all circumstances.
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Comments
When the X-Men are presumed dead, Wolverine goes undercover, buying a stake in the Princess Bar in the small island nation of Madripoor, hotbed of inequality and corruption. Without his teammates to cool his temper, his response to injustice is swift and harsh.
Holding judgment until we have more information but at first glance I am very excited -- from what we have so far I think he has potential to be a top 5 guy.
Any math whizzes able to guestimate his regen at max level compared to 2*'s?
For reference, 2* Wolverine's is 21 at level 6, which is 5.3%, and Daken's tops out at 5% also.
760 health at L15 is the same as Magneto classic, who tops out at 5800 health. If everything scales, that's 447 heal at max level, which is, uh, kind of absurd.
I guess if the # of tiles decreases by 1 for each level, it's 8 tiles at max level required, which is a bit high -- you won't trigger it every turn, especially on boards where you or your opponent actually want to match yellow.
Wow, are you serious on this? Would love to get him, 3* Wolve!
Eh. I dunno, I'm not at all impressed. It's a pretty much a straight upgraded 2* wolverine that gives the enemy strike tiles too, from what I can see.
Ops...i just notice that all his ability are given strike tiles for both team. Guess I might have to give it a miss...
Purple tiles for enemies look good to me since most of my match board doesn't really include alot of purple.
Even without that, there's not really much new or exciting about the char. It's a buffed wolv who looks like he'll operate much the same way 2* Wolv does, except with more expensive abilities. The 3 Widows all operate differently, and thats interesting. Even X-Force Wolv is more interesting, even if in practice he's not any good.
Since it's an early release, there's no clue whether the powers are even final yet, or whether devs will let bugged giveaways of it stand for now.
Anybody who got this, did you get a cover that creates the strike tiles for both sides? Do they differ in strength, or are they equal for both?
I very much do not believe this. As another poster said: " screen shot or it didn't happen. "
taking a screenshot in the phone is simple. taking a screenshot via Steam is even simpler - press one button, then press another to upload it.
Will be interesting to see the 5th upgrades!