Phaserhawk wrote: locked wrote: Alright. My Groot is maxed, 4/4/5. Have a green cover in cache. Since it's true that in PvP he doesn't combo well with either X-Force or 4or, it's logical to optimize for PvE. I will run the 4/4/5 some more (my favourite team with him so far is Blade/LT and I even still found Grocket's green decent in that comp when not having enough for CTS) and then likely try 3/5/5. He's buffed in the current PvE so he will tank all his colours which will likely help test his healing. Yeah I'm torn on him, after facing off against him in Simulator where he was 5/5/5 I can honestly say that maxed yellow kicked my ****, I would get him low then cascade into yellow, boom back to full health. I Got a Plan was obviously the easiest to deal with and if I was to optimize him for PvP I would go 5/5/3. Sure you wont' get green to go very often, but his blue is so random and easily destroyed that not sure it's worth it, but as we've stated he is more of a PvE beast, the times I have used Blammo I have been always happy, it's a great skill, in fact it's probably the second best single target green in the game just behind X-Force. How often have you gotten blue to resolve? And please please post after some findings
locked wrote: Alright. My Groot is maxed, 4/4/5. Have a green cover in cache. Since it's true that in PvP he doesn't combo well with either X-Force or 4or, it's logical to optimize for PvE. I will run the 4/4/5 some more (my favourite team with him so far is Blade/LT and I even still found Grocket's green decent in that comp when not having enough for CTS) and then likely try 3/5/5. He's buffed in the current PvE so he will tank all his colours which will likely help test his healing.
NorthernPolarity wrote: Phaserhawk wrote: locked wrote: Alright. My Groot is maxed, 4/4/5. Have a green cover in cache. Since it's true that in PvP he doesn't combo well with either X-Force or 4or, it's logical to optimize for PvE. I will run the 4/4/5 some more (my favourite team with him so far is Blade/LT and I even still found Grocket's green decent in that comp when not having enough for CTS) and then likely try 3/5/5. He's buffed in the current PvE so he will tank all his colours which will likely help test his healing. Yeah I'm torn on him, after facing off against him in Simulator where he was 5/5/5 I can honestly say that maxed yellow kicked my ****, I would get him low then cascade into yellow, boom back to full health. I Got a Plan was obviously the easiest to deal with and if I was to optimize him for PvP I would go 5/5/3. Sure you wont' get green to go very often, but his blue is so random and easily destroyed that not sure it's worth it, but as we've stated he is more of a PvE beast, the times I have used Blammo I have been always happy, it's a great skill, in fact it's probably the second best single target green in the game just behind X-Force. How often have you gotten blue to resolve? And please please post after some findings Optimizing for PvP is irrelevant. The only time you'd ever use him in PvP is when he's featured, and thats what, once a month? Optimize for PvE, where it seems like 5/3/5 is the way to go. I was holding out hope for 3/5/5 being a viable build, but it seems like you do need the heals after all. The green can only ever be average (max level, 2.4k dmg for 10 ap and board clear isn't the greatest) at best, and the upgrade from 3->4 green is meh compared to 4->5 blue, so 5/3/5 seems superior.
DrUnpleasant wrote: He's not irrelevant in PvP. Having him, Patch and Daken in a team can take you straight up to 1800 points in The Simulator without using any health packs if you're lucky and he's a good alternative to Daken in regular PvP grinds (up to 700ish points). He's just not that suitable for 'end game' pvp, but that's what 4thor and XF are for. True healing is always welcome.
Phaserhawk wrote: I want the most optimal PvE build, I'm really, really torn on this guy. I wanted to go 3/5/5 and max out his offense but from what I have seen and what I am hearing it sounds like his yellow really needs to be maxed. Which then leaves me with what to do with blue and green. Blue needs to be at least 4 but green sucks at 4 compared to 3 or 5 which then sort of defaults you into 5/3/5 as the optimal PvE build unless 3 or 4 yellow is useful but my fear is that it isn't, and that Rocket/Groot are essentially a tank for yellow/green/blue that just keeps coming back.
turul wrote: In what shape does Groots Green work at level 5?
mageofshadow wrote: The shape is a line if thats what you were asking about turul. Two more squares at the top and two more at the bottom of the square it starts out with.
Lerysh wrote: Except that 1) BLAMMO! usually gets used with 12 AP not 10, and 2) There are better uses of Blue out there (Thor, Storm, Dr. Doom to feed XF) I advocate for 5 but his just doesn't get enough credit IMO. Plus his and just work so well together. Empty board of TU tiles, knock giant hole in board, fill board with TU tiles. I guess it depends on who you are going to run him with, if getting 11 becomes worth your time. If it's, say, Daken, then 5/5/3 is clearly superior, so Daken won't eat the strike tiles and you spend blue on Chemical Reaction. If it's, say, X-Force, then obviously his green is under performing against XF. It also makes a difference if you are retreating to go in with <25% health and trigger I Am Groot right away or if you are going in with the 2/3 health you got last fight, and healing again when you get to 25% this fight. Doing the latter is basically 2/3 + 2/3 = 133% max health. My perfect Grocket team is T4or, Grocket, Blade for PvE. Free red strikes, damage on every color, AP steal on Black, and a utility stun when needed. Added bonus: BLAMMO does not destroy friendly tiles (unless they are in the center hit), so it will leave a lot of red on the board after you use it, to either collect for Smite or to turn to . For this team 5/5/3 is probably better, but I can't bring myself to not take the CD reduction so I landed on 4/5/4.
Phaserhawk wrote: .... I do like R&G with Thor as they tank the yellow and green for him
gamar wrote: The thing with his Green though is that even at max level the damage isn't stellar, most of the reason to use the Green is board shakeup, and you get very little increase in shakeup going from 3 to 5