Too high scaling makes PVE boring and random
Comments
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At 5 coversyou get enough of a bang for your buck with the 2 turn stun imo. It's not great. It's certainly no aggressive recon - but then again what is.dider152 wrote:Mystique just doesn't have the right powerset, if you ask me, and her transformation power seriously leaves something to be desired.
I've stolen wins from under opponents by draining off their cascade and comboing off my turn a couple times and when it's enabling that, it's amazing.0 -
I don't like this PvE event either. I'm sort of documenting my matches and what i see is this....any countdown/special tiles go in line with matches...so they're gone in 1 turn. Most special tiles that blow the board up...go on the edge so when/if they go off...they don't destroy nearly half what they're suppose to.
Many matches i get **** matches. I'm forced to match team-up tiles or all the low dmg tiles...then after my matches, the AI gets most of the colors they want and tons of combos.
Ya ya, this sounds like ****, but when you have a team with 14k combined health go down in 3 turns (massive 5 combos plus all abilities used) while you have no abilities active to use, you'd be **** too. This has happened several times. Makes me want to throw my phone.
So it occurs to me, naturally, that in order for them to make $$$ , why not make the game a little less " random " so the player has an equal chance to win, and make the scales tip towards them, to boost possible sales. sighh.
Again..just a rant. I have 29 toons, 2 are 80, 4 are 70, the rest 60-40 . all 2 and 3 *0
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