raisinbman wrote: Phaserhawk wrote: Does Rocket/Groot not have accelerated healing? I've noticed he doesn't seem to heal like Blade/Hulk/Spidey/Daken etc, considering his yellow shows him as a healer I have to wonder why not? I Am Groot accelerates healing
Phaserhawk wrote: Does Rocket/Groot not have accelerated healing? I've noticed he doesn't seem to heal like Blade/Hulk/Spidey/Daken etc, considering his yellow shows him as a healer I have to wonder why not?
Phaserhawk wrote: raisinbman wrote: Phaserhawk wrote: Does Rocket/Groot not have accelerated healing? I've noticed he doesn't seem to heal like Blade/Hulk/Spidey/Daken etc, considering his yellow shows him as a healer I have to wonder why not? I Am Groot accelerates healing I know that, I'm just wondering why he doesn't have the faster healing while sitting idle
NorthernPolarity wrote: Lerysh wrote: No one is taking into account that his Green boosts his Yellow. You use Yellow once, all the TUs are gone. You need a board shakeup to bring them back. What better way than breaking 13 tiles (minimum) and doing 2000 damage. If Groot is on my team I want him to do 2 things. A) Never ever die, and 2) Shake up the board. Strike tiles are nice, and 4 Blue is absolutely nessasary because of 2 turn CD, but I'm not going to prioritize blue against most teams, it's a recipe for disaster if you are giving away green, red, and black usually. If I happen to get 11 blue, great, I'll take my 700 ish strike tiles. I don't need that to be 1000 to accomplish my goals with Groot. Since 4 Blue is a must that leaves 4/5/4, or 5/4/4, and I'd personally rather have more board shakeup. My experience with Groot while he was boosted with 2 yellow covers was that he's basically immortal. He catches the big bullets, and then uses yellow to heal, and then uses green to bring back the TUs so he can catch the next big bullet. I want this, especially in PvE, where I think Groot lives. So I want 4 Yellow covers. Hence, 4/5/4. Also, My desired team of Blade, Groot, T4or isn't going to be using Groot's Blue, ever, so... (Also I'm just going to call him Groot, faster and less dumb than Grocket). By your logic you would want Groot to be 3/5/5. I don't see 4/5/4 as viable at all: the difference between 3 and 4 yellow is 4k vs 5k health for 10 TU tiles I believe, whereas the difference between 4 and 5 blue is 33% more strike tile strength (an extra 300 damage worth of strike tiles I think). Here's the thing though: if you want Groot to be a semi-risky board shaker, then 3 yellow is better than 4 yellow as it lowers the hp gained, and therefore the amount of dmg he needs to take before you can use yellow again. 1k heal is not going to make a big difference on the outcome of your game, while 300 more dmg in strike tiles might matter a lot more. Also if you want him to never ever die, then 5 yellow is a lot safer I would imagine. 3 yellow is probably good enough, but its objectively riskier than having him at 5 yellow for obvious reasons. I see Groot more as a safer, cast his yellow once at the beginning of each match after retreat tanking and then let him facetank everything, without really expecting the enemy to do enough dmg to force his yellow off again. In this case, the board clear for his yellow is irrelevant since you aren't really casting it more than once per match. I think it's going to be rare when you use the yellow multiple times per match, and not enough turns have passed for the TUs to regenerate. I think 5/3/5 and 3/5/5 are both acceptable depending on how you want to use him. I don't see any merit in a 4 yellow build, so the only build left is 5/4/4, which seems worse than 5/3/5.
Lerysh wrote: No one is taking into account that his Green boosts his Yellow. You use Yellow once, all the TUs are gone. You need a board shakeup to bring them back. What better way than breaking 13 tiles (minimum) and doing 2000 damage. If Groot is on my team I want him to do 2 things. A) Never ever die, and 2) Shake up the board. Strike tiles are nice, and 4 Blue is absolutely nessasary because of 2 turn CD, but I'm not going to prioritize blue against most teams, it's a recipe for disaster if you are giving away green, red, and black usually. If I happen to get 11 blue, great, I'll take my 700 ish strike tiles. I don't need that to be 1000 to accomplish my goals with Groot. Since 4 Blue is a must that leaves 4/5/4, or 5/4/4, and I'd personally rather have more board shakeup. My experience with Groot while he was boosted with 2 yellow covers was that he's basically immortal. He catches the big bullets, and then uses yellow to heal, and then uses green to bring back the TUs so he can catch the next big bullet. I want this, especially in PvE, where I think Groot lives. So I want 4 Yellow covers. Hence, 4/5/4. Also, My desired team of Blade, Groot, T4or isn't going to be using Groot's Blue, ever, so... (Also I'm just going to call him Groot, faster and less dumb than Grocket).
Lerysh wrote: NorthernPolarity wrote: Lerysh wrote: No one is taking into account that his Green boosts his Yellow. You use Yellow once, all the TUs are gone. You need a board shakeup to bring them back. What better way than breaking 13 tiles (minimum) and doing 2000 damage. If Groot is on my team I want him to do 2 things. A) Never ever die, and 2) Shake up the board. Strike tiles are nice, and 4 Blue is absolutely nessasary because of 2 turn CD, but I'm not going to prioritize blue against most teams, it's a recipe for disaster if you are giving away green, red, and black usually. If I happen to get 11 blue, great, I'll take my 700 ish strike tiles. I don't need that to be 1000 to accomplish my goals with Groot. Since 4 Blue is a must that leaves 4/5/4, or 5/4/4, and I'd personally rather have more board shakeup. My experience with Groot while he was boosted with 2 yellow covers was that he's basically immortal. He catches the big bullets, and then uses yellow to heal, and then uses green to bring back the TUs so he can catch the next big bullet. I want this, especially in PvE, where I think Groot lives. So I want 4 Yellow covers. Hence, 4/5/4. Also, My desired team of Blade, Groot, T4or isn't going to be using Groot's Blue, ever, so... (Also I'm just going to call him Groot, faster and less dumb than Grocket). By your logic you would want Groot to be 3/5/5. I don't see 4/5/4 as viable at all: the difference between 3 and 4 yellow is 4k vs 5k health for 10 TU tiles I believe, whereas the difference between 4 and 5 blue is 33% more strike tile strength (an extra 300 damage worth of strike tiles I think). Here's the thing though: if you want Groot to be a semi-risky board shaker, then 3 yellow is better than 4 yellow as it lowers the hp gained, and therefore the amount of dmg he needs to take before you can use yellow again. 1k heal is not going to make a big difference on the outcome of your game, while 300 more dmg in strike tiles might matter a lot more. Also if you want him to never ever die, then 5 yellow is a lot safer I would imagine. 3 yellow is probably good enough, but its objectively riskier than having him at 5 yellow for obvious reasons. I see Groot more as a safer, cast his yellow once at the beginning of each match after retreat tanking and then let him facetank everything, without really expecting the enemy to do enough dmg to force his yellow off again. In this case, the board clear for his yellow is irrelevant since you aren't really casting it more than once per match. I think it's going to be rare when you use the yellow multiple times per match, and not enough turns have passed for the TUs to regenerate. I think 5/3/5 and 3/5/5 are both acceptable depending on how you want to use him. I don't see any merit in a 4 yellow build, so the only build left is 5/4/4, which seems worse than 5/3/5. I don't want "semi-risy board shaker", I specifically said I want "Immortal PvE God of Green death". Of course 5 yellow is safer, but less than 4 blue is not an option, which leaves 5/4/4 or 5/3/5, and 5 Green increases damage and board shake up, which in turn increases heal by adding TU tiles to the board. I disagree that 1k health has little impact on a match, I've won too many matches with under 1k health to believe that. PvE matches, when scaling works correctly, agasint 395 enemies take FOR..EV..ER.. Starting the match with yellow and then using it again after Groot catches 1 ability was not uncommon for me during the Meet Rocket and Groot event, which means you want as many TU dropping onto the board as possible. 4 minimum for CD length, as much board shake as possible, and as much healing as you can squeeze into those restrictions all adds up to 4/5/4.
SUPERTOM wrote: I think I'm leaning 445. If I want to use his yellow more than once a match I don't necessarily want him back to full health on a yellow match. I also like 4 for green just because it gives you the chance at destroying some pesky CD tiles which is great for Maggia and especially useful against these new damn Hand Ninjas. And since we can't use XF anyway...
NorthernPolarity wrote: SUPERTOM wrote: I think I'm leaning 445. If I want to use his yellow more than once a match I don't necessarily want him back to full health on a yellow match. I also like 4 for green just because it gives you the chance at destroying some pesky CD tiles which is great for Maggia and especially useful against these new damn Hand Ninjas. And since we can't use XF anyway... At that point why wouldn't you just go 3/5/5 instead? The difference between level 3 and 4 yellow is only 1k HP if there are 10 TU tiles out, and 5 green is a pretty big damage upgrade.
Phaserhawk wrote: NorthernPolarity wrote: SUPERTOM wrote: I think I'm leaning 445. If I want to use his yellow more than once a match I don't necessarily want him back to full health on a yellow match. I also like 4 for green just because it gives you the chance at destroying some pesky CD tiles which is great for Maggia and especially useful against these new damn Hand Ninjas. And since we can't use XF anyway... At that point why wouldn't you just go 3/5/5 instead? The difference between level 3 and 4 yellow is only 1k HP if there are 10 TU tiles out, and 5 green is a pretty big damage upgrade. Agreeing with NP, 4 is just bad in Green, it's okay in yellow and blue, but green you either go all in or as little as possible. I'm more than likely going to go 4/5/4 possibly 3/5/5 not sure what's better having an extra strike tile or better healing, but to me 4 in blue is mandatory I have a new view of yellow, if you get below 25% and you are playing PvE, you are either going to die and use a health pack or heal whether it's fully or partially. All that matters is how quickly you end up using his yellow again, basically is your R&G going to be starting matches at 6720 health, 8110, or full health. I have been using him here and there and I love his green, to me it's one of the better green skills in the game. And I didn't think blue was all that great until I realized, duh I get to place the tile, I always forget that and it pretty much resolves all the time at 3 CD let alone 2CD. To me the reason to have 5 yellow is if you really need him to tank for a yellow primary or green secondary character. Of useable characters he can help protect, he can cover Yellow--X-Force, Black Panther, Thor, 4hor, Cap, Falcon, CMags, Sentry, Hood, Patch (but why?). Green--Blade, Loki, Sentry, Thor, Punisher Blue--Cap, Daken (but why) So of those he's covering in 2 of the three categories you want to pair him with Captain America, Sentry, and Thor the most as he will cover them well and he can heal, I don't see him pairing that great with Captain America just because they would be fighting over blue IMO. Pairing him with Sentry would have made sense pre-Sentry nerf and if you pair him with Thor it's best to go 5/3/5 for R&G. I think R&G is a slow and powerful tanky character that is hard to kill, I don't need him to be invisible, I need him to be a solid PvE guy that can dish out damage, shake up the board and save me health packs, that's why I'm really leaning to 3/5/5 because I do agree with NP, the extra 1K health is nice, but you will probably save more life having blue maxed.
yogi_ wrote: I am updating the best character combo thread. Now that people have played with them for a while, what are their best pairings and trios? Thanks!
locked wrote: Alright. My Groot is maxed, 4/4/5. Have a green cover in cache. Since it's true that in PvP he doesn't combo well with either X-Force or 4or, it's logical to optimize for PvE. I will run the 4/4/5 some more (my favourite team with him so far is Blade/LT and I even still found Grocket's green decent in that comp when not having enough for CTS) and then likely try 3/5/5. He's buffed in the current PvE so he will tank all his colours which will likely help test his healing.