why it is impossible to max characters

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  • FaerieMyst
    FaerieMyst Posts: 319 Mover and Shaker
    I am a top player . . usually top 5% but lately more like top 10% because I needed a little break.

    When I was transitioning between 2 and 3 star.png I started selling off most of my 1 and 2 star.png characters to fund the leveling up. The problem wasn't getting characters but having the ISO to level them up. Once I had a solid 3 star.png roster I started re-acquiring the lower level characters. Most are not leveled yet.

    Now I'm firmly in 3 star.png land and am starting the trek into 4 star.png land. It's tough and you have to make some decisions about your priorities. I no longer jump on each character. Yeah, I usually place high enough to get them but I don't stress about it. My general practice is to level the current featured player in the PVP. If the character is already maxed, then I put the ISO into my 4 star.png characters.

    Here's the thing, the more characters you get leveled, the easier it gets to level other characters because you get more covers than you need. Also, the more you play, the more character tokens you get. Those tokens add up. My CMags was totally acquired with standard tokens. It was a surprise one day to realize I had him fully covered and hadn't made any effort to obtain the covers.

    I still remember my first 3 star.png cover. Pink Spiderman. It took me months to get the second cover and by that time I had several more 3 star.png characters and was starting to rank consistently higher in events.

    Everything has a price. The question is if you are willing to pay it. For some, it is gold. For others it is intense effort. It is definitely a time commitment. That's what it takes to develop a deep roster of fully leveled characters. However, most won't want to do that. Most will be happy to go slow and steady in whatever way suits them. There will always be some that want the achievement without paying any significant price for it. That's just the nature of life.
  • scottee
    scottee Posts: 1,643 Chairperson of the Boards
    Everyone thinking about the 3* transition through the traditional lenses is going to have a harder time with it.

    Try inserting this into your strategy:
    -Collect all random 3* covers you can until someone gets to about 7-8 covers.
    -Do everything you can to get them cover maxed. (everything includes more than most are willing to do)

    All that really matters is that you get two maxed out 3*'s, which allows you to compete in PVP. Then you can get anything you want. Play smarter, not harder. This is part of the strategy game.
  • wymtime wrote:
    Each season you can earn a 10 pack of covers. This gives you an average of 2-3 3* covers. If you also do Lighting rounds you can get a ton of standard tokens. Over time you will get 1 3* on average of every 40 or so standard tokens.

    Just opened 22 gold tokens, got ONE three star, a crummy blue Falcon.

    Opened 11 standard tokens at the same time, got an awesome Deadpool Purple and a Beast Yellow.

    As unbelievable as it sounds, I feel like this is about par for the course. I usually get a 3* in 10% of standard tokens, and a 3* in 5% of gold tokens.
  • lokiagentofhotness
    lokiagentofhotness Posts: 192 Tile Toppler
    scottee wrote:
    Everyone thinking about the 3* transition through the traditional lenses is going to have a harder time with it.

    Try inserting this into your strategy:
    -Collect all random 3* covers you can until someone gets to about 7-8 covers.
    -Do everything you can to get them cover maxed. (everything includes more than most are willing to do)

    All that really matters is that you get two maxed out 3*'s, which allows you to compete in PVP. Then you can get anything you want. Play smarter, not harder. This is part of the strategy game.

    Well I'd say you might want to avoid maxing chars like Beast / Doc Ock if those are the two covers you happen to get. No-one's going anywhere with those two.

    ...but i might be wrong.
  • avs962
    avs962 Posts: 319 Mover and Shaker
    scottee wrote:
    Everyone thinking about the 3* transition through the traditional lenses is going to have a harder time with it.

    Try inserting this into your strategy:
    -Collect all random 3* covers you can until someone gets to about 7-8 covers.
    -Do everything you can to get them cover maxed. (everything includes more than most are willing to do)

    All that really matters is that you get two maxed out 3*'s, which allows you to compete in PVP. Then you can get anything you want. Play smarter, not harder. This is part of the strategy game.

    Well I'd say you might want to avoid maxing chars like Beast / Doc Ock if those are the two covers you happen to get. No-one's going anywhere with those two.

    ...but i might be wrong.


    Where there's a will, there's a way?

    . . . No? Yeah, I guess not.
  • whitecat31
    whitecat31 Posts: 579 Critical Contributor
    Rio_D wrote:
    I'm not sure what you're talking about. You can get 10 covers for one character the week they are released. 4 from the pve, 4 from the pvp, and 1 from the featured pve and 1 from the 1100 progression reward. Not saying it's easy but it can be done. 8 is more likely the average for a new character, it's much harder to get old ones

    I agree. But you have to be in a Top 100 or top 50 alliance for the 4th cover.
    Of course something else left out of the equation is the gold tokens you get at 300 and 900 points. There is also lightning round tokens to be had, as well as the season end bonus and 3500 point award bonus. You have about an 18% chance to get a gold token from these that gives a 3 star or 4 star reward. There is also the 2 percent chance from the recruit tokens.
  • I am on day 394 and personally I think it has gotten easier over time, not harder. I have brought in some friends lately and they have gained covers much faster than I did back in the day. I don’t know If it is luck, but they and I seem to get covers for 3 stars that we already have from random draws about 25% of the time when they draw a 3 star.

    Also remember you can spend that hard earned hero coin on finishing out a 3 star, but it will mean a smaller roster. If your concern is that people that support the game and spend money have an advantage over those that have not spent any money you are correct. Spending money gives you an advantage, the choice is yours.

    As far as the rate that D3 is intruding new characters faster, I think it is an improvement. We use to go a week with no events of any kind, now there is normally something to do, which means more iso to level your 2 star covers so you can compete for three star covers. I have friends that are doing just fine with their 2 star teams. They are earning 3 star covers in nearly every event when they work at it.

    There is a lot more of free stuff now than there ever was in the beginning, you are just going to have to make some choices about what you really want, without spending money no one will have every 3 star cover maxed. But you should not need every 3 star character.
  • Like you said you already have 7 Thor covers. In 3 1/2 months. Thats fantastic, and well above where i was 3 months into this game.
  • SnowcaTT
    SnowcaTT Posts: 3,504 Chairperson of the Boards
    I've been preaching the OP for months, not that D3 ever listens. The sheer number of covers times number of characters makes your dilution go up, you end up with lots of weak (under-covered) 3*'s.

    Went to look - I'm on day 284. I have -one- optimally covered good 3* (BP). I have a couple of optimally covered not so good 3*'s (IM/Spidey/Storm/Psy). I have a couple non optimally covered 3*'s (Hulk, Cap, Hood). I haven't moved anyone to 166 because why would I mess with my PVE when I'll get annihilated in PVP anyway, you need multiple characters that not only have the covers but have the 'right' covers.

    Between putting characters out of rotation and increasing characters without increasing HP/ISO/Token drop rates, it becomes nearly impossible to get to 3* land. I'm not saying you should get there in three months. But I'm saying in a year I -just- found my first Daredevil red in the last PVP, and I've never found a Thor yellow. That's not even going to all those covers that are 1-of or 2-of, just the zeros of characters that have been out since I began.

    Transition time is getting longer with every added character, and as they add characters they need to increase drop rates from tokens at the very least. I'm of the opinion they should put the 2-cover event rewards to twice as many people, as the characters are seen in events much less often due to the long rotation time.
  • SnowcaTT wrote:
    I've been preaching the OP for months, not that D3 ever listens. The sheer number of covers times number of characters makes your dilution go up, you end up with lots of weak (under-covered) 3*'s.

    Went to look - I'm on day 284. I have -one- optimally covered good 3* (BP). I have a couple of optimally covered not so good 3*'s (IM/Spidey/Storm/Psy). I have a couple non optimally covered 3*'s (Hulk, Cap, Hood). I haven't moved anyone to 166 because why would I mess with my PVE when I'll get annihilated in PVP anyway, you need multiple characters that not only have the covers but have the 'right' covers.

    Between putting characters out of rotation and increasing characters without increasing HP/ISO/Token drop rates, it becomes nearly impossible to get to 3* land. I'm not saying you should get there in three months. But I'm saying in a year I -just- found my first Daredevil red in the last PVP, and I've never found a Thor yellow. That's not even going to all those covers that are 1-of or 2-of, just the zeros of characters that have been out since I began.

    Transition time is getting longer with every added character, and as they add characters they need to increase drop rates from tokens at the very least. I'm of the opinion they should put the 2-cover event rewards to twice as many people, as the characters are seen in events much less often due to the long rotation time.

    It's amazing how effective a PVE event that rewards covers for an existing character is at improving your roster. My 122 Patch (absolutely useless) will improve to 244 (almost usable now, 2 Red and 1 Yellow from the Enemy of the State PVE, 1 Yellow from the current PVE's progression and 1 Green from the next PVP)

    Too bad PVE events are introducing so many new characters now, so instead of getting a couple more usable 3* characters I'm getting a legion of useless 4-6 covered new characters.
  • This is why I keep pushing for them to extend rewards. Even if a player cover maxed two characters a month, they would never catch up with the number of characters out. The system that was so brilliant when the game was first introduced simply does not work with the current number of characters and the rate of new characters being introduced.

    There really should be three tiers of rewards. First they should should tier the 3*'s preferably by release date. The newer characters should be the first reward tier through 200. The older characters should be the reward tier down to 400. The third tier should be event tokens.

    4*'s are the new 3*'s. The new 3*'s are the old 3*'s. The old 3*'s are the new 2*'s. The old 2*'s are the new 1*'s. The old 1*'s should be the starter roster. Players should get to choose a fully covered 1* and be randomly assigned two other 1*'s.

    There are a lot of other ways to update the system. As great as the initial system was, it just seemed to me the developers really got it and had a good grasp of what made a good game. That is why it is so puzzling that they have not been able to take that knowledge and adapt to the new environment with more leveled rosters, more characters, vaulting, more iso requirements, etc.
  • loroku
    loroku Posts: 1,014 Chairperson of the Boards
    Thanks SnowcaTT and stephen43084 (and others) for getting the post. Sorry to those who missed the point; I'm probably just not explaining it well enough. Suffice to say: if you think it's easy (or getting easier) or that it only takes enough time and anyone can eventually "get there," you've been playing longer than most and therefore have advantages the rest will never get. No one else can do what you've done if they started now; they cannot repeat your success.

    Also, I just have to say, when something is only rewarded to the top 10% or top 20% in an event, it is by definition not possible for "anyone" to get it, since 80-90% of the people won't. icon_e_smile.gif
  • scottee
    scottee Posts: 1,643 Chairperson of the Boards
    You don't need to "catch up" in number of maxed characters. This is only for the collector's mentality, or people who get jealous that their friend has a newer phone than them. To be competitive, you only need a handful of viable maxed characters. Yes, that takes longer than before to get because of dilution. But even forgetting the 4*'s, if you can max even 2-3 of Patch, Thor, Daken, Magneto, or Hood (w/5 blue), then you can be competitive at the top end. So first work on maxing out someone who's at least mid-tier in the steps I mentioned above, then leverage your maxed mid-tier to work on the above characters.

    Honestly, NONE of the characters released in the last 4 months are necessary to compete. Not a single one. Stop worrying about them.

    Back when I made my transition, the first 3*s that I got covers close to maxing were Hulk and Punisher. They were specc'ed wrong, but once I got to 9-10 covers, I put all my effort into getting them maxed, saving HP, disregarding roster spots, so I could shield in their next tourneys. It also required searching for every single token I could get hoping I'd get one. Because even if a token is .6% chance to get the character you want, get enough of them and you'll eventually draw what you want.

    Did my maxed mid-tier 3*s make me awesome? No. But they made me better than those that had no maxed 3*s. So I leveraged them to start winning covers for better 3*s.

    Every decision in this game is strategic. Following guides that say to transition a certain way, or only spend HP on roster slots, are helpful to get you started, but randomly waiting for the covers you want WILL take forever. In the transition, it's FAR better to save 1000 HP to shield and win even two 3* covers that you really need, than it is to buy 2-3 more roster spots.

    Patch was just double rewarded. He'd help any transitioner greatly. So grind to win one or two covers in the PVE. Save up HP to win one or two covers in the PVP. Show your previous PVE scores to an alliance around top 100 and fight together to get another cover or two.

    It's still a marathon. It's always been a marathon. I started 11 months ago and it took me 4 months to get my first maxed 3*. I fought like crazy, and I consider 4 months much faster than average. I'd guess 6 months for a maxed 3* was closer to the norm back at that time, and that was before the dilution. If you've been fighting hard for 4-5 months now and still don't have a maxed, I think that's the normal course. If you've been playing all out for 7-8 months, I think it's more understandable to be frustrated.

    Sidenote, I think players who joined in the last 6 months don't have any appreciation for how hard it used to be to even finish the 2* transition. Now those covers are given out like candy. I partially think the ease of the 2* transition has given people a false expectation of how fast the 3* transition should be.

    EDIT: Just to be clear, the above timelines were from the perspective of F2P.
  • Afrocigar
    Afrocigar Posts: 73 Match Maker
    I track where you are coming from OP, but I don't think the intent of the game is for normal people to max all covers. I think the objective is to max the guys that fit your style of play. Currently I am working on finishing up DD and C.Danvers. I am finding they work well with my mix of 166's.

    I consider myself normal. I'm in a mostly T100 Alliance and our Commander focuses us on PVP exclusively, and our goal for Season and PVP is very reasonable. I've spent well under $100. I have 8 maxed 3* and 6 maxed 2*'s. Day 438. That's with middling effort.