why it is impossible to max characters

loroku
loroku Posts: 1,014 Chairperson of the Boards
edited January 2015 in MPQ General Discussion
This is a completely arbitrary set of assumptions, picked out of the blue and signifying nearly nothing. But I chose it just to demonstrate a point.

Assumptions: top 15% player in every event. This is a HUGE effort - do not underestimate how much time this requires. This nets:
- about one 3* cover from PvE each week, plus maybe one more from progression
- about three 3* covers from PvP each week (1100 progression is still out of reach for this player so not counting that)
- haven't done the math, but we'll be SUPER generous and count one more 3* cover / week from random token draws, just from the zillions of standards this player is opening

So this player gets about six 3*s a week. That still seems pretty high, and while there may be a few more the player could get, let's say they also miss an event here or there to account for that. Again - the above doesn't have to be super-accurate, it just shows that even getting six 3* covers a week is pretty difficult and requires a huge amount of effort that the vast majority of players don't achieve.

This player also doesn't spend any money (currently at least) and we will completely ignore the diverse roster required to actually pull off the above. So really this is a "better than top 15%" player, who still manages to place in nearly every event, and play constantly, and always has the required character. In other words: a pretty heroic player who by definition is NOT 85% (or more) of the people who play this game. Also, let's say this person starts their transition today, and has no 3*s so far (kind of silly but stick with me).

With me so far? Ok.

There are currently 31 3* characters, unless I'm mistaken. That's 31 x 13 covers total, minus 6 because Doom and Rags only have 10 currently, for 397 covers. When Luke Cage comes out, it will be 410.

If this mythical player were to get all 410 covers, it would take over 68 weeks. (410 / 6 = 68.3) That's about 1 year and nearly 4 months, and that's with the HUGE assumption that this player never gets a single duplicate cover. Of course, this is impossible - especially toward the end. Given that there is no way to translate unneeded covers into needed covers, I'm guessing (not doing the math, just guessing) it would take well over 3 times as long - maybe 9 or 10 times as long. So, multiple years, at the fastest.

Of course, this is STILL not accurate, because every two weeks there is a new character. So even using the perfect-and-impossible 68 weeks number, in 68 weeks there are 34 more characters that have been released. (Maybe some are 4* but then sometimes they release more than one every two weeks, so let's just use this for now.) That 34 actually MORE THAN DOUBLES the total number of covers you'd need. That's right: in the impossibly-too-short time it took you to max the 32 characters that were out when you started, there are now 34 MORE, or 442 MORE covers you'd need to get. (Can't buy that all of those would be 3* covers? Well considering that 68 weeks is still an impossible number - really more like multiple times that long - then HALF could be 3*s and it would still be way past impossible.)

And remember: this is for a better-than-top-15% player, someone who gets placed in every single event. Anyone who does less than this level of effort? They will get even further behind even faster.


Ok, so that's just to max out your covers. You don't need all those covers for characters that aren't good, or maybe you don't need all 13 covers to be viable. Here's the other key: due to the way the cover acquisition works, you will typically level up nearly all of your 3* characters at the same rate. This is because rewards are spread out over all events, and tokens are random. Sure, you will get a few more here or there from missing events or lucky draws, but generally it takes close to the same amount of time to level up NEARLY ALL your characters as ANY. I don't feel like doing the math, but I'm sure someone could get the probability of how long it would take to level a single character - but even using this, there's no guarantee that is the character that will be useful to you.

So what about getting just half the covers, or some other smaller number? Well, considering it still takes YEARS of effort for a top player, and in that time more characters are constantly released... Well I'd have to go back through the math but it's honestly so lop-sided it's still obviously impossible.

The only way it IS possible to keep up is if you already have a significant number of covers, and can get at least 13+ every two weeks that you don't already have. I'm sure some of the top 1% can't even meet this requirement thanks to random chance and the way events spread everything out. Throw in a few key vaulted characters and of course this takes even longer.


KEEP IN MIND ALL OF THIS IGNORES ISO REQUIREMENTS and concentrates only on cover-maxing. The top 1% can tell you - ISO is the REAL roadblock, even if you can somehow get past the impossible cover-acquisition roadblock.

Just throwing this out there for anyone starting the game or getting into the 3* transition to know what you are up against.
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Comments

  • I understand where you are coming from. Unfortunately, it'll never change, except in a more negative direction from where its at if the direction continues... which I think it will.

    The math on completing every character to cover max for a top 15% player... is kind of an arbitrary end point that doesn't matter all that much. Most people aren't as concerned with the point at which they'll have every single cover available in the game, mostly because as you pointed out, unless you started at the game's inception and happened to be extremely hardcore, this goal just isn't attainable.

    Its the transition into max character level play that most are looking at, and I venture to guess that anyone who is capable of top 15% play is probably going to be able to do this in 9-12 month, with exceptions going in both directions. I'm 9 months in, and have several cover-max characters now, but only JUST finished one that was worth leveling all the way. (I won't yet, but that's a different matter). However, my first cover maxed characters came a little after the 6 month mark, but being spidey and mostorm, I wasn't interested in sinking that huge iso into those two in particular. Another factor is that this was done in a very casual 'top 1000' alliance, and would have gone quicker if I hadn't felt such a strong need to stick with that friend alliance.

    There is a lot of help here on the forums that made things better, and I truly pity the players that don't use it as a resource.
  • loroku
    loroku Posts: 1,014 Chairperson of the Boards
    But that's my point: it isn't possible.

    You started 9 months ago. No one can now achieve what you achieved in 9 months in 9 more months. It's impossible. Getting even one character cover-maxed is getting harder every two weeks, and it's pretty much past the point of being something anyone could achieve if they started today, unless they are in the super-elite and/or pay.

    I didn't count being in a top-100 alliance above, but the numbers are so lop-sided it can't make any difference. If you got 12 covers a week instead of 6, you could still never cover-max everything - ever - and the odds that you will actually cover-max even one useful character are so low that it is effectively zero.

    As for getting worse: the only answer the devs have ever given to questions about this is that it will 100% absolutely only ever get worse, so you are right on that point. This is as certain as death and taxes.
  • Raekwen
    Raekwen Posts: 115 Tile Toppler
    I don't have a problem cover maxing every character without buying, but then again I think I'm one of the exceptions.

    You have to decide what's most important to you. If you want to truly have a good, competitive roster then you have to put in the time and effort (and possibly a little money, though it's possible as a f2p). It means being focused, and not worrying about maxing your whole roster. Once you get those few characters that actually make a difference on a roster, the rest come easy. But as people have said, it's a marathon, not a sprint. It took 8 months for me to have a fully maxed 3* (though I didn't try very hard the first months.) Once I got lucky and joined a top 100 alliance that became a top 3, the covers flowed in.

    Frankly, it's the same with everything in life; the more effort you put in, the better the results. You sure as hell aren't going to get there playing only a few hours a week, though it seems that's what a lot of people expect.
  • loroku wrote:
    But that's my point: it isn't possible.

    You started 9 months ago. No one can now achieve what you achieved in 9 months in 9 more months. It's impossible. Getting even one character cover-maxed is getting harder every two weeks, and it's pretty much past the point of being something anyone could achieve if they started today, unless they are in the super-elite and/or pay.

    I didn't count being in a top-100 alliance above, but the numbers are so lop-sided it can't make any difference. If you got 12 covers a week instead of 6, you could still never cover-max everything - ever - and the odds that you will actually cover-max even one useful character are so low that it is effectively zero.

    As for getting worse: the only answer the devs have ever given to questions about this is that it will 100% absolutely only ever get worse, so you are right on that point. This is as certain as death and taxes.

    Like I said, I understand where you are coming from, as I've been harping on the forum strings about the 2* -> 3* transition since the day the true healing patch hit. Oddly, I played the game so much before that day that I never noticed there was a forum.

    Maxing every cover in the game, for a new f2player, as stated, is likely impossible... Then again, I've also noticed as I came up through the transition that many characters stayed fairly even. I got to a point of characters having 10/13 covers for my 3* characters in batches, at which point I started putting iso into them to bring them to 94-100ish. They actually started helping my 2* teams at points, and of course I had a bunch of 9/13 and less covers all the way down to some 1/13 for new releases. A month later I had some 11/13, then 12/13... and anticlimactically I didn't even notice I had a 13/13 Mostorm until days after the event she was rewarded in ended. Just wasn't paying attention, since even maxed, she would have been less relevant than the characters I had.

    The point here isn't that its not getting harder every couple weeks, it certainly is. I feel for any player who's just starting out... or indeed anyone that's started from the inception of True-healing. Before then, a 2* player could (as I did) be able to place top 10 in a pvp event with lots of information, some planning, a bit of luck and lots of effort. Every change going forward since then has dropped a 2* roster's ability to compete, extending that transition. I know it takes longer now. It sucks, and I honestly wish I had some power over making a change to make it better. I'm really on the same side of the battle-lines as you are on this one... I mean, even a chapter added to story mode that rewarded enough covers to half cover an older but moderately relevant 3* here (punisher, psylocke, etc) would go a LONG way to easing that transition.

    ...but its not impossible to cover-max a 3* character now as f2p. The time involved is certainly extended, especially for anyone not able or interested in a top 100 alliance. Still, they way randomness of token draws works almost assures that love will fall a little more on one character or another. Relatedly, when someone knows they want a certain character, they will usually push harder. The first time I decimated the score of a pve event was when hood was a reward and I realized how important he was. (he's still useless unfortunately, but that's kind of beside the point). At the base of the issue though, the longer a character sits in the pool that rewards them, there is always a chance they will be drawn in a random, and eventually someone's number will come up often enough to complete.

    I'm not completely at the finish line when it comes to getting into max level 3* play, and the line still feels like its moving away as I run toward it. However, unlike many of the points during the journey, I can at least see the light at the end of the tunnel. The issue at the base of this thread however is the reason I don't think I'd ever recommend this game to someone again. There is something daunting about explaining the first year of a game fully, and then having to tell them that, at that point, they would really just be getting started.
  • rednailz
    rednailz Posts: 559
    If your goal is to have a maxed out full roster you have a very long and frustrating journey ahead of you. If your goal is to play and have fun then pick a couple strong charecters for your roster to focus on and let the rest accumulate.

    I have quite a few 3* with 3 - 11 covers that are level 40(ish).

    I dumped a couple bucks in here and there to help buck the curve. To me it was worth $20 for my final xforce green, or back before the nerf $20 for a couple cmags covers. Helped me tremendously.

    Besides, I enjoy the game, so I like to support it here and there with a little cash from my video game budget.

    I have don't have much sympathy for those who spend more time doing the math of the game then enjoying the game, but I do have a lot of empathy for those who have just started in the last few months and are trying to get a decent roster going. There have been too many new releases and highly competitive week long grinds of new releases to be able to build up a decent roster, especially with token pools switching.

    I'm currently dealing with the frustration that I can't even buy my way to a 4 * reward cover at 1300 and certainly not a first place finish. For me at this stage in the game it's leading to a re-evaluation since now you need a maxed out lady thor and maxed out x force to play above a certain level. So although I'm not in 2 - 3 transition land, I have the same feeling of hopelessness, and another cover for another mediocure 3 * isn't much consulation.

    For the time being I still enjoy actually playing the game, instead of enjoying the rewards, since I have a few maxed covers and there are a few useless 3 *'s the rewards aren't often exciting anymore. But the game still is, and getting iso to max out still is.

    As mentioned, being in a top 100 alliance really really helps. Those extra covers sure add up. But if you're struggling to get decent roster going, then it may be a challenge to find a fit with an alliance. Personally, I find the alliance aspect one of the most rewarding parts about the game.
  • I'm not sure what you're talking about. You can get 10 covers for one character the week they are released. 4 from the pve, 4 from the pvp, and 1 from the featured pve and 1 from the 1100 progression reward. Not saying it's easy but it can be done. 8 is more likely the average for a new character, it's much harder to get old ones
  • Roswulf
    Roswulf Posts: 87
    edited December 2014
    As someone who started playing a little less than three months ago, this reflects my experience.

    I'm probably in the upper quartile of players in terms of success PVE/PVP, but not in the top 10%. I now have a fully covered and close to a fully leveled 2* roster (OBW, Ares, Thor, Daken, CStorm, MNMags, Wolvie- I'm still deciding whether to keep and max MHawkeye and Torch). Within the next week or so, my 2 star line-up will be maxed and set. But my top 3* has only 6 covers, and most of my roster consists of 3 and 4* characters with one or two covers. Realistically if I stick with the game, I do not spend real money on covers, and D3 continues with their current policies I will next have a significant shift in my usable character line-up sometime between a year from now and never- more likely never. This is even if I continue to be willing to spend real money on roster slots to keep up with the release schedule. For months and months, no reward I will receive will meaningfully change my gameplay. It's hard to justify sticking with a game that guarantees such stagnation.

    The way that D3 has designed their reward system, the practical endgame for at least 80% of players (and more like at least 95% of players starting in the last 3 months) is in 2* land, while the bulk of the games content and strategies are in 3* land. This is transparently a bad design decision.
  • Kingofpopcorn
    Kingofpopcorn Posts: 65 Match Maker
    Demiurge doesn't want you to get all covers.
    They want you to choose the characters you really want.
  • Problem of this game you have to be a nolife or very very very rich( and its even not a good investment...) if you wanna be competitive.

    An other problem is low level are mixed with High level, what you wanna do again full team lv166 or 270 when you only have lv94 team ?

    Actual lightning round with Elektra is an exemple of what we should see more often. It's fast, not so much people, then better chance of winning something, and for the one who don't have Elektra they can play with her.

    Very short PVE of 1h could be good too. "Bad goons are atacking a bank or something else go stop them blablabla...", not hard to make something easy and funny.


    Its a good Match 3 but a match 3 game don't should take so much time to do something good.
  • loroku
    loroku Posts: 1,014 Chairperson of the Boards
    Rio_D wrote:
    I'm not sure what you're talking about. You can get 10 covers for one character the week they are released.
    No, I can't. icon_e_smile.gif Neither can ~98% of the people playing, by definition. But I have a feeling you have no idea what this thread is about.

    "If your goal is to play and have fun then pick a couple strong charecters for your roster to focus on and let the rest accumulate."
    "They want you to choose the characters you really want."
    My point is that this doesn't matter; thanks to the way covers are rewarded, "focusing" on a few characters doesn't do anything. You are going to get a smattering of characters across the board, period. Yes, you can try harder when that character's events come around, but thanks to the release rate of characters, these are fewer and further between. For example: I'm pretty sure that in the last 4 months there have been 2 or maybe 3 events with 3* Thor as a reward. Given my "top 15%" player example, that means you have 2 or maybe 3 covers for 3* Thor. In 4 months. And you know how long it will take before they feature him again? Well, quite a while, since now there are tons more new characters that all need to get featured again as well. It will probably be more than 4 months before he is featured twice more. And the time in between will only continue to extend. So now it's 4 months for 2 covers. Then 6 months. Then 8. And pretty soon, it takes a year to get a cover without RNG. Then longer! And each time it gets extended, the likelihood that anyone will EVER make it goes down further and further. And since we KNOW it will only continue to extend, that means it's now impossible. Someone starting now would still need years to complete a single 3* Thor - IF they never released another character! Each time they release a new one THE TIME GOES UP, and since they will release a new character every 2 weeks the time required is already impossible.

    "...but its not impossible to cover-max a 3* character now as f2p."
    I agree with everything else you wrote, squirrel1120, but this is just not true. That's my point: we have reached the point where this isn't possible, unless you are better than the top 10-2% and get into a top 100 alliance (which is less than 1% of the playerbase, btw). So while this might (MIGHT) be possible for the top <1%, it is NOT possible for anyone else. (And I'm not convinced it's possible for the top <1% to play for free, either - assuming they started today.)


    Folks: this is the point of my thread! When people say, "oh just keep trying, keep trying" - that's nice, but my point is NO, that will NOT WORK! It IS impossible. The rate of new releases is too fast for anyone but a tiny fraction to keep up with, and most of the people who can are only able to do so because they are already further along. If you started in the last month, or anytime in the future, you will NEVER complete the 3* transition. It is not possible, given the current release rate of new characters!

    Even someone like me has a leg up, and I only started about 3 1/2 months ago. 3 1/2 months ago, you could still get 3* covers from sub ranking in PvE! (How long has it been since that was true?) The highest 3* cover character I have is 3* Thor, with 7 covers. The reason I have 7 covers is because I got 3 from a sub, and 1 from a main event (all one PvE). If I played that same event today, guess what? I'd get one cover. That would put my Thor at 4 covers - which is just above the average I have for pretty much everyone else (about 2.something).
  • You can. I had just Punisher maxed out until October, worked my **** off for Patch covers, once he was maxed out it was top 25 all the way. Its super easy to get to 500pts in pvp which should get you top 100. I always did it with my 2* teams. Your math is off, Blade came out in October I currently have 12 covers for him, Rocket and Groot I have 10 covers for, Gamora has 9 as does mystique. They give you covers a lot of them. Im not a top player by any means, you just need to play. Getting a maxed out 4* is where its really difficult.
  • Last time I remember subs giving 3*'s was when Daredevil was released like last January. I never got any 3* from a sub..... I sat there like you are now for 9 months playing and getting frustrated never getting anywhere in pvp but i kept pushing myself to get what I wanted. Granted the anniversary week helped with ISO, but that wasnt a cake walk either. Next week work hard for Cage grind your **** off get his covers. Then use shields to get in the top 25 of pvp (mnmags and storm can do it). That will give you 5 covers, he will then be a progression reward in the pve, bumps it to 6. Then the next time he is in a pvp that will get you to 8 covers. Plus with all that hardwork, you might pull him out of a token.

    You make it seem like it was easy to get covers before. Its never been easy! So stop it, no one cares. Welcome to the show. We've all been there.
  • wymtime
    wymtime Posts: 3,769 Chairperson of the Boards
    edited December 2014
    There are a couple of things you are missing from your transition that does make it easier. Each season you can earn a 10 pack of covers. This gives you an average of 2-3 3* covers. If you also do Lighting rounds you can get a ton of standard tokens. Over time you will get 1 3* on average of every 40 or so standard tokens. Some get a little more some a little less. The real trick is makeing sure you do well in PVE to do the essentials. Once you have the essential character if you have the essential PVE character and are willing to put in the time you can place well in PVE and earn 3-4 covers with a good alliance. This will significantly increase your ability to gain covers for your roster. If you don't have the essential character or don't have the capabiliy to play PVE effeciantly it will always be harder to cover your 3*.

    With PVE if you are not going to be able to grind right away try selecting a time slice after the 1st sub or 2nd sub ends. You might not be willing or able to grind for 7 days but you might be willing to do it for 4 to get the covers. Even starting late you should be able to get all the progressions as well. I personally like doing each sub for the sub rewards to build up on HP and ISO for the next roster slot and to be able to cover characters. If you play PVE effeciantly and are able to place well each suub you should have room for roster slots for each new release. Iff you can also hit 600 in PVP consistantly, achieve 1500 in the simulator, and achieve all progressions in the season you should be able to also buy 1-2 covers every 3 months as well.

    I am not saying it is easy but it can be done. Be patient and have fun!

    Edit: I also just red you have only been playing for 3 and 1/2 months. That is almost no time at all in this game. I have been playing for 1 year and it took me from December to the end of July to have a solid 3* team. You are getting advice from me and others to be patient and keep playing becuase that is what you need to do. In todays game it is easy to get to 2*. It takes 6-9 months to get to 3* land from when you start playing. the game is not built for a 3 month player to be a 3* player unless they are spending reall $$ to do it. I am F2P and I will say it is still a 6-9 month process to get to 3* land and once you do getting more 3* is a lot easier. 4* is currently a tougher challenge, but again it will be determined by how the player wants to play and how much they want to spend in shields to get what they want. It is a very different transition. You have to decide if you are willing to put in the time over the next 6 months to become a 3* player. It is hard and it is grindy, but once you get there it is like a glass ceiling into 3* land.

    I will say again be patient and have fun. This is just a game no matter how frustrated we get.
  • Trisul
    Trisul Posts: 887 Critical Contributor
    Rio_D wrote:
    You can. I had just Punisher maxed out until October, worked my **** off for Patch covers, once he was maxed out it was top 25 all the way. Its super easy to get to 500pts in pvp which should get you top 100. I always did it with my 2* teams. Your math is off, Blade came out in October I currently have 12 covers for him, Rocket and Groot I have 10 covers for, Gamora has 9 as does mystique. They give you covers a lot of them. Im not a top player by any means, you just need to play. Getting a maxed out 4* is where its really difficult.
    Well, generally here are the available covers:

    3 + 1 for T10 PvE + T100 alliance, 1 progression cover in following event
    3 + 1 for T5 PvP + T100 alliance, 1 progression cover in following event

    However, there's a gigantic caveat in that it's actually pretty time consuming and/or difficult to place for top rewards. It's theoretically doable for newer players, but PvE is a slow slog that is best done with a deep roster, while finishing top 5 in a PvP will quickly bump your bracketing MMR out of reach of further T5 finishes, making it difficult to consistently place high enough for multiple covers.

    I completely agree with the OP's point that getting these covers is unreasonably difficult for newer players; this game is pretty harsh that way. I myself spent a sizable chunk on HP, have played through day 220+, try to keep my MMR under control (to specifically target and strategize for certain covers), and STILL haven't completely transitioned. If I didn't like the mechanics of the game so much, all the time investment I've put in would feel like a real waste.
  • GrumpySmurf1002
    GrumpySmurf1002 Posts: 3,511 Chairperson of the Boards
    Rio_D wrote:
    You can. I had just Punisher maxed out until October, worked my **** off for Patch covers, once he was maxed out it was top 25 all the way. Its super easy to get to 500pts in pvp which should get you top 100. I always did it with my 2* teams. Your math is off, Blade came out in October I currently have 12 covers for him, Rocket and Groot I have 10 covers for, Gamora has 9 as does mystique. They give you covers a lot of them. Im not a top player by any means, you just need to play. Getting a maxed out 4* is where its really difficult.

    The OP is underestimating the acquisition rate for a top 15% player (mostly token conversions, alliance, and daily rewards), so it's not as dire as he makes it, but a top 150 in PvE, top 100 in PvP player is not generating 10 covers of a new character in a week.

    I play this game a lot, more than what is healthy. I'm probably in the top 5% or so. 10 covers in the first week is not a realistic goal with my current play time.

    While yes, that kind of cover acquisition is possible, you're talking about a hefty investment in time and money, reserved for those that can do consistent top 5 in PvP and top 10 in PvE. That's a very small subset of players, considerably smaller than wha tthe OP is talking about.
  • rednailz
    rednailz Posts: 559
    Sounds to me like you have your mind made up and spend more time writing your dicertation on how the odds are against you then coming up with a good strategy to get some covers.

    Take blade for example, released late october I believe? I'm in a decent allaince, so taking out the 3 blade covers I got from allaince reward I'd be 3 blade covers away from having him maxed, as mine is maxed for covers now....and I'm not in the top 15%. I finished top 25 for the extra cover, but have no hope of top 10. I got lucky with a couple token draws, and i don't have amazing token luck.

    It's all possible, just comes with time. Don't waste iso on poor charecters, or ones where you don't have enough covers. For pvp hit the 1st or 2nd shards, as they typically are much, much easier to get good placement, and for pve suffer like everyone else and sacrifice life for hitting your refreshes.

    Between lightning rounds, pvp, pve, and dailies you can sock away a heap of iso and tokens pretty quickly. This last pve I chalked up about 80k iso, and I barely hit any node twice. You get a silver token for every node in teh game, event token for every sub, plus progression rewards for pve and pvp, and then event rewards.

    Is it stretched thin, and a pain? Yup, you betcha. But with a strong 2 * roster you should be able to hang tight and keep at it, you ojust have to make some decisions. Even being in a top 250 alliance you get heroic token rewards. Yeah, the odds of good draws can stink, but it's the same fate for everyone.

    There's been a lot of changes that make it harder, for sure, but if it wasn't doable no one would be playing.
  • It seems like new players think when this game started it was raining 3*'s. It was just as hard if not harder to get 3*'s then. It used to be top 50 got 1 cover not 100. Its not difficult to place top 100. I understand that they are flooding the market with 3* covers now. I honestly think we have too many, IMHO Rocket Groot and Gamora should have been 2*. But the reality is they dont make money on 2* covers. It took over 9 months and some cold hard cash to get a top 25 800pt pvp team. The fact the OP thinks they should have it in 3 1/2 months is insulting to me.
  • Well, i dont buy this argument for one second. I have played for 251 days and have several max covered 3 stars. There are no free short cuts, you just have to put the time in, if you dont then you wont get them. Plain and simple. I dont buy covers, i started out like everyone else, 2 star ares/obw/thor. Collected tokens from pve events, pvp, lightning rounds, and got lucky alot. My problem is getting iso but thats achievable as well...again, have to put the time in. I play on on my phone, if i had to play this on the computer i probably wouldnt play, the mobility gives me the time to play during down times in real life. Instead of texting or watching youtube, i play this game cause its enjoyable, but again, got to put in the time or nothing os gonna happen.
  • rednailz
    rednailz Posts: 559
    Rio_D wrote:
    It seems like new players think when this game started it was raining 3*'s. It was just as hard if not harder to get 3*'s then. It used to be top 50 got 1 cover not 100. Its not difficult to place top 100. I understand that they are flooding the market with 3* covers now. I honestly think we have too many, IMHO Rocket Groot and Gamora should have been 2*. But the reality is they dont make money on 2* covers. It took over 9 months and some cold hard cash to get a top 25 800pt pvp team. The fact the OP thinks they should have it in 3 1/2 months is insulting to me.

    IMO it seemed harder in the old days to get a 3* unless no one was interested in release. I remember I jumped on Lcap early when first released and there wasn't a lot of buzz around him so I was able to get a jump start, but anyone there was a buzz around it was much harder and there were fewer oppertunities.

    I remember starring at a 0/5/0 BP, 3/0/0 patch, and 3/0/1 punisher for at least 6 months. events with a patch rewards literally didn't ever happen, it was only token luck. Now all 3 are maxed although punisher isn't build properly.

    My Lcap wasn't even my first max cover 3 *, but he was the first I really went after. I remember about 7 months ago a buddy got a couple spideys in draws and although he was nerfed by then I was beside myself at his luck.
  • I would say I am the mythical top15% that the OP listed. PvP usually 1 cover, very occasionally top25. PvE usually 1 cover, very occasionally top20 or top10. Alliance is top100 Pvp only.

    On day 296 or about 42 weeks and I have 345 covers, which is 8.2 usable covers per week. Considering I have probably sold at least 200 more, I probably average about 13 covers per week. At this point, I have 11 characters with the 13 covers I want (including IM40 at 552), plus 2 more characters with 13 needing a respect. I have 10 more with 9-12 covers (including XForce). That is 23 out of 37 with at least 9 covers. It is doable, it just takes time. Iso, on the other hand, is another story.