ark123 wrote: I like the survival nodes. They're fun. They make long term strategies like hood cap or spider+falcon actually good, which is rare in this game
fmftint wrote: ark123 wrote: I like the survival nodes. They're fun. They make long term strategies like hood cap or spider+falcon actually good, which is rare in this game With Cap you can actually collect 19 BEFORE the end of a match! And feel good about using since you aren't wasting it on a lone enemy
Demiurge_Miles wrote: wymtime wrote: Survival mode is meant to force you to mix up your gameplay strategy.
wymtime wrote: Survival mode is meant to force you to mix up your gameplay strategy.
raisinbman wrote: LegendReborn wrote: Call me crazy but why do we need so many week long PVEs? Week long PVEs are nuts. I really wish we had WEEK(5day-ish) PVEs and WEEKEND PVEs. My job(WHY DO YOU HAVE A JOB, CASUAL?) makes it so that in weeklong events I suffer horribly because you need to play at least every 12 hours.
LegendReborn wrote: Call me crazy but why do we need so many week long PVEs?
jzahm wrote: caltrops and smoke bombs everywhere! i'm actually quite liking new goons and survival mode quite a bit. i never thought i'd say this, but blade/falcon/doc ock was quite handy in a few nodes.
squirrel1120 wrote: Getting defense tiles out quickly, especially with falcon, is a nicely effective strategy. You can definitely sandbag a little, taking out odd countdowns on the last guy each wave , and with 2 of 3 turns of stun, knock back some of the attack tile. I'm with phantom on this; its nice to have something to knock down once the lcap train leaves the station. The worst I've done so far was him losing half health on a board before he got going. What happens when you lose a survival node? Still get points? Timer counting down or not?