onimus wrote: I don't think a countdown tile can be considered a situational ability. Especially one that gives true healing.
Phaserhawk wrote: Well if she's like the other 4*'s it will be a massive upgrade at 5 covers. I'm guessing red does insane dmg, it seems to be roughly a 250% increase in dmg from stats for 4*'s if not more. So her red is going to do like 528 per tile and I"m guesing there is going to be 3 tiles that's 1.5K a turn. Her black will probably be doing 825 dmg if it goes off and I"m guessing you'll get 5 tiles if maxed and I"m guessing she'll increase tiles by 250 to 300 on her purple she looks fun but here are 3 things that keep her in check. Double Double-Cross 7 ---- you need to have enemy tiles out to get it to work, this allows them to make this create some insane strike tiles because of the limiting factor Shadow Step 10----You have to take dmg to get the traps to trigger, if they are matched it doesn't appear to do anything, thus if attacking into an Elektra and Shadow Step goes off you just don't attack her untl the end. Ballet of Death --- The tiles do the dmg at the begning of the turn not the at the end like an attack tile would, that' means you could die before it resolves
Nonce Equitaur 2 wrote: For a new 4*, she looks terrible.[anchor=elektra4]Elektra (Unkillable)[/anchor] :elektra:3 Star Rarity (legendary) Discussion link. Wiki link.At Max Level: HP: 10960 Tile Damage: 11/64/10/82/09/73/3.0 Double Double-Cross 7 Elektra has "defected" to the enemy team, working for them while feeding her true allies powerful information. Steals a strike tile, improving strength by 55. Converts 3 basic Purple tiles to strength 9 enemy strike tiles. Level 2: Increases stolen strike tile strength by 95 Level 3: Level 4: Level 5:Max Level: If the enemy team hasn't put out any strike tiles, I suppose this ability is unusable. Daken, Blade, and Falcon all seem to be better, and their powers are passives. Elektra needs to expend 3 turns to get 7 . Blade, for 3 more, puts out 2024 points of attack tiles to go with his heap of strike tiles, and his ability can't be trivially shut down by the enemy selecting opponents that don't use strike tiles.Shadow Step 10 Elektra senses an attack coming and prepares to dodge into the shadows. She converts 2 random basic Black tiles into Trap tiles. If Elektra would take damage, the damage in negated and a Trap tile is destroyed, generating AP and dealing 137 damage. Level 2: Trap tiles deal 301 dmg Level 3: Level 4: Level 5:Max Level: Rotate Elektra to the front and hit her with tile match damage. Human Torch alone can hit her with a flame jet, tile match, fireball, and attack tiles all in one turn. This ability is useless as written.Ballet of Death 10 Death is a dance and only Elektra knows the next step. She converts a random Red basic tile into a trap tile. It deals 137 damage to the target enemy at the beginning of every turn. Level 2: Trap tile deals 192 dmg every turn. Level 3: Level 4: Level 5:Max Level: Has the same problem Daredevil had -- easy to overwrite Trap tiles. Daken and Blade Are particularly dangerous for her. Doom and Human Torch are also good since they mess with Red and don't put out Strike tiles. She looks like an old Daredevil redux, facing all the problems he used to face. Her Red and Black powers are slow, easily countered, and likely ignorable.
Demiurge_Miles wrote: I noticed there was some confusion going on in this thread and wanted to jump in and hopefully clear up some questions. Elektra's abilities are definitely more complicated than usual, and without the ability to play her and see for yourself (yet) it's hard to figure out exactly what to expect.Double-Double Cross - This ability will fire, even if the enemy doesn't have any strike tiles. Without getting into too much detail, the Strike tile she steals is worth more than giving the enemy 5 (if you fire it twice).Shadow Step - This ability blocks damage completely. If the attack only targets Elektra, no one takes the damage. If the attack is AOE, everyone but Elektra will take damage. When the tile triggers, it deals substantial damage back to the enemy and generates 1 Black AP. Nothing happens when these trap tiles get matched away.Ballet of Death - Damage is dealt at the beginning of the turn, instead of at the end, like regular attack tiles. Nothing happens when these trap tiles get matched away. Hopefully that will help your discussion. If you're not sure you like her, just wait till you can play with her! Hopefully she can win your appreciation.
turul wrote: Why not post full ability stats?
Nonce Equitaur 2 wrote: turul wrote: Why not post full ability stats? As a general rule .... If a character is great, the full character stats will be posted before the character is released. If a character is terrible, the full character stats have to be hobbled together by hand by the players.
Demiurge_Miles wrote: The two effects are simultaneous. So you steal 1 and give 3 at the same time. If there's nothing to steal, you just give 3. I suppose if there were no available purple tiles, you could steal 1 and give none.
smoq84 wrote: Demiurge_Miles wrote: The two effects are simultaneous. So you steal 1 and give 3 at the same time. If there's nothing to steal, you just give 3. I suppose if there were no available purple tiles, you could steal 1 and give none. I can imagine how it will be often used by AI - just giving free strike tiles to the enemy... It will make her terrible in defense...
smoq84 wrote: I can imagine how it will be often used by AI - just giving free strike tiles to the enemy... It will make her terrible in defense...