skydivearcher wrote: His blue power, stuns are nice if the countdown timers actually resolve! I've never been keen on countdown timers on any ability. as it always seems to me when the Ai places an countdown timer, its hard for me to remove; but when I place a countdown timer, the AI can literally match it on the following turn. And that seems to happen like 99.99999% of the time! For me there are better stuns elsewhere as a result.
GrumpySmurf1002 wrote: skydivearcher wrote: His blue power, stuns are nice if the countdown timers actually resolve! I've never been keen on countdown timers on any ability. as it always seems to me when the Ai places an countdown timer, its hard for me to remove; but when I place a countdown timer, the AI can literally match it on the following turn. And that seems to happen like 99.99999% of the time! For me there are better stuns elsewhere as a result. At least with Daredevil's blue, if it hits an obvious match spot, you can just match yourself and recover 5 blue (3 from match, 2 from the tile), which allows you to relaunch fairly quickly, and you still get the initial stun. Much better mechanic than some others.
gamar wrote: KevinMark wrote: Red is obviously his best power. His purple and blue are both underpowered at 3 covers. Purple is even underpowered at 5 covers. Why only 5 tiles? Why can't it affect all the special tiles on the board at 5 covers instead? 5 is pretty low I think. It doesn't even target countdown tiles. I'm very disappointed. In my eyes, only his red saw some improvement while his two other powers are nerfed. I hope he is good enough to use for only his red power. ? His blue went from "completely useless" to "probably useable, possibly even good"
KevinMark wrote: Red is obviously his best power. His purple and blue are both underpowered at 3 covers. Purple is even underpowered at 5 covers. Why only 5 tiles? Why can't it affect all the special tiles on the board at 5 covers instead? 5 is pretty low I think. It doesn't even target countdown tiles. I'm very disappointed. In my eyes, only his red saw some improvement while his two other powers are nerfed. I hope he is good enough to use for only his red power.
KevinMark wrote: gamar wrote: KevinMark wrote: Red is obviously his best power. His purple and blue are both underpowered at 3 covers. Purple is even underpowered at 5 covers. Why only 5 tiles? Why can't it affect all the special tiles on the board at 5 covers instead? 5 is pretty low I think. It doesn't even target countdown tiles. I'm very disappointed. In my eyes, only his red saw some improvement while his two other powers are nerfed. I hope he is good enough to use for only his red power. ? His blue went from "completely useless" to "probably useable, possibly even good" Obviously you didn't stun with old DD before.
Moon Roach wrote: Oh for pity's sake. Couldn't they have waited to update Daredevil and Loki until after I'd completed Simulator 31? I just got to it and had my **** handed to me all gift wrapped and everything.
Phaserhawk wrote: Purple, meh. Even maxed you are only going to do 2870 damage. This just basically was thrown it there to make him useable against goons.
ark123 wrote: Blue...I don't even understand. 9 blue to stun for 2 turns, then babysit a countdown tile for 2 turns to get the same effect? I'd rather have 1*BW's power. I mean potentially this is 9 blue for 4 turns of stun, but...meh?
Ben Grimm wrote: Phaserhawk wrote: Purple, meh. Even maxed you are only going to do 2870 damage. This just basically was thrown it there to make him useable against goons. I think people are missing purple's real usefulness. It's not the damage, it's the killing tiles. The damage is a very nice cherry on top, as is the cascade possibility, but the main thing this does is kill strike tiles.
Ben Grimm wrote: Actually, Daredevil's purple could be a really effective weapon against Daken. His red won't be effective against him, though. I really like the new Daredevil in general; his red is deadly in non-Daken matches.
Ozark Boatswain wrote: ark123 wrote: Blue...I don't even understand. 9 blue to stun for 2 turns, then babysit a countdown tile for 2 turns to get the same effect? I'd rather have 1*BW's power. I mean potentially this is 9 blue for 4 turns of stun, but...meh? I believe it the countdown restarts, like Punisher's black countdown. Haven't tested it yet.
Ben Grimm wrote: I tend to think 5/3/5 is still his best build, because his blue is going to be fairly conditional and a little tricky to use, plus there are more good blue moves than good purple ones. That being said... Ultimately, it's going to come down to how you want to use him. His purple is going to be very, very effective against a few difficult enemies - Maggia muscle for one, and anyone else who lays down strike or attack tiles. It's not a bad idea when facing Daken, though his red won't work reliably there. I think he's moved into the solid "B" tier, while in the "A" tier against certain primarily-seen-in-pve enemies. His purple completely turned one of the gauntlet nodes with punisher around for me this morning, and his red finished off the match. His blue might be very usable against Hulk and the like, so his best build may vary depending on how you use him. I'm keeping him as he is for the time being, and as I get a little more experience with his powers (I expect him to get a PVP and be an award this season) I may reevaluate. I have the relative luxury of a Daredevil who's already at 160th level.
ark123 wrote: This is gonna be great. People will try to use him in pvp and he will stun the wrong guy (using the skill as soon as it has enough ap), match the countdown, ignore his own red tile and use purple when there's no special tiles on board. It's like they started with "Say we want to design the character the AI would play the worst way possible, how would we do it?" This is the one character the AI could possibly play worse than mnmags.
ark123 wrote: Ozark Boatswain wrote: ark123 wrote: Blue...I don't even understand. 9 blue to stun for 2 turns, then babysit a countdown tile for 2 turns to get the same effect? I'd rather have 1*BW's power. I mean potentially this is 9 blue for 4 turns of stun, but...meh? I believe it the countdown restarts, like Punisher's black countdown. Haven't tested it yet. So if you have two going on consecutive turns the character in front is permastunned? sounds unlikely.