wirius wrote: I always thought taking his original traps, dividing the power by three, and making three random traps would have been much better. That being said, the new Daredevil isn't trash tier. His red can be very strong, his blue at max covers can get going, and he's a great special tile disruptor now, almost invalidating captain marvel.
KevinMark wrote: Red is obviously his best power. His purple and blue are both underpowered at 3 covers. Purple is even underpowered at 5 covers. Why only 5 tiles? Why can't it affect all the special tiles on the board at 5 covers instead? 5 is pretty low I think. It doesn't even target countdown tiles. I'm very disappointed. In my eyes, only his red saw some improvement while his two other powers are nerfed. I hope he is good enough to use for only his red power.
ronin-san wrote: I wanted more traps on the Red, to pop ala Fury. IF each trap did 1-2k per, none of us would have complained. The nature of EVERYONE having good red abilities means we're unlikely to keep popping the 1-3k dmg per match. What should be noted, though, is that D3 is trying to make more viable purple abilities that actually do damage. When maxed, his purple does "OK" damage on top of wiping enemy tiles. The problem is, that blue is far superior.
Ben Grimm wrote: His purple is going to be great against muscle, Punisher, and a few others. His purple and blue both get much better at five covers, but since red is so good, probably leaving him at 5/3/5, at least until I have to make a decision.