simonsez wrote: Thanks for the clarification... but the way I read it, your description STILL isn't how Trickery works. For lv 4 it says "5 strike and protect tiles", not "5 strike tiles and 5 protect tiles". So if you're opp has 10 strike tiles and 10 protect tiles out, casting lv 4 is only going to take you from brain dead to a deep coma.
gamar wrote: simonsez wrote: Thanks for the clarification... but the way I read it, your description STILL isn't how Trickery works. For lv 4 it says "5 strike and protect tiles", not "5 strike tiles and 5 protect tiles". So if you're opp has 10 strike tiles and 10 protect tiles out, casting lv 4 is only going to take you from brain dead to a deep coma. The description might be a little abiguous, but It is 5 of each.
Lerysh wrote: Loki's Black/Purple actives put him in the unique position (with Blade) to match Daken's Black/Purple Passives and add in any R/G/Y User (Thor) for a totally rainbow AI dummy proof team. Mischief's random AP generation means you want a totally rainbow AI dummy proof team. The only downside is Mischief kills a lot of green tiles, so that green power will be harder to pull off, but thankfully Thor doesn't care about that. Sub in Patch for much Trickery fun.
Lerysh wrote: Huh. I only triggered it on green so hard to tell. Does this mean they are finally calling TU tiles basic tiles, or does this mean a match 4 of TU tiles does not trigger Mischief?
ark123 wrote: After some more time in the Gauntlet....yeah. Green is actually a serious skill. I think I might go 5/3/5 after all.
Vhailorx wrote: Another question about Mischief: TU tiles apparently do not trigger it, but what about secondary match-4s, i.e., I make a match three, which causes a cascade that includes a match-4? I have definitely seen some match-4s happen in my cascades that didn't provoke a mischief, but I don't know if they were just TU tiles, or if there is something else going on.
scottee wrote: Green is actually way better on defense than offense, because standard strategy is take all the match-4's and leave none for the ai.
Phantron wrote: Lerysh wrote: Huh. I only triggered it on green so hard to tell. Does this mean they are finally calling TU tiles basic tiles, or does this mean a match 4 of TU tiles does not trigger Mischief? Not sure what happens when you make a match 4 TUs. I guess I can send some guys to die in the Gauntlet to find out. Edit: Made a blue match 4, created 4 blue CDs to verify it is indeed the color of the match. Made a TU match 4 and nothing happened, so TUs do not get countered.
camichan wrote: The only gripe I have about Loki and Daredevil in MPQ is that their PVP events are too scarce! I'm on day 160 and have many 3* chars max covered now but only a single cover (per color) for these two. They've definitely gotten the short end of the stick in the char rotation. I look forward to seeing Loki and Daredevil in PVP events very soon!
daibar wrote: Phantron wrote: Lerysh wrote: Huh. I only triggered it on green so hard to tell. Does this mean they are finally calling TU tiles basic tiles, or does this mean a match 4 of TU tiles does not trigger Mischief? Not sure what happens when you make a match 4 TUs. I guess I can send some guys to die in the Gauntlet to find out. Edit: Made a blue match 4, created 4 blue CDs to verify it is indeed the color of the match. Made a TU match 4 and nothing happened, so TUs do not get countered. Interesting, so if you destroy all Blues with a Polarity shift, or all Greens with a Deceptive Tactics, does it not do anything?
"David wrote: Moore"]Greetings, fans of treacherous trickery! You’ve heard that Loki is returning to Marvel Puzzle Quest and we’re excited to bring you first details on the new and awesome updates for the God of Lies and Mischief. Loki hasn’t been idle during his time out of the spotlight and has impressive new abilities at his disposal. Read on for details! Loki Old Trickery - 15 Loki’s Trickery turns the enemy’s tools against them, converting enemy Protect tiles to friendly Strike tiles and enemy Strike tiles to friendly Protect tiles. Level Upgrades Level 2: Costs 1 AP less. Level 3: Costs 1 AP less. Level 4: Costs 1 AP less. Level 5: Costs 1 AP less. New Trickery - 11 Loki's trickery turns the enemy's tools against them. Transforms 1 enemy Strike tile into a friendly Protect tile and 1 enemy Protect tile into a friendly Strike tile. Level Upgrades Level 2: Loki steals 2 Strike and Protect tiles. Level 3: Loki steals 3 Strike and Protect tiles. Level 4: Loki steals 5 Strike and Protect tiles. Level 5: Loki steals all Strike and Protect tiles. Design thoughts: This was an older ability that had the "Costs 1 AP less" upgrade path. We wanted to re-introduce Loki with a modernized version of Trickery that still kept all of its former power. Hopefully this ability is more accessible and useful at lower levels, while still being just as awesome as ever at level 5. Playability Thoughts: Nothing majorly changed here, although the ability now converts less tiles at Level 1 for less cost and converts all tiles at max level for the same cost. An overall buff, but due to how many tiles are normally placed on the board, it's not a huge one. Definitely a more usable ability at lower levels with the -4 AP built in.