ClydeFrog76 wrote: How sick was the Morlun saga? That JMS guy wrote a damn good Spidey arc. Also, HELLS YES to giving Web Bandages the much deserved flick and swapping it with something befitting the best Marvel hero ever.
Mawtful wrote: This is an idea I can get behind. I'm not sure if I've quite understood the power correctly but I love the idea of an ability that stacks on itself, becoming stronger but more expensive with each use. It's the sort of ability that I had in mind for dear old Spidey for a while - it's something that showcases his strength AND agility.
cactusrob wrote: Given how popular Spidey is I'm surprised we only have two versions (and one of those is bagman!). I thought we'd already have see. A black suit version, or Iron Spidey, or Captain Universe model. Although I'd really like a Scarlet Spider, but that ain't going to happen.
Red Panda wrote: I'm all for a Spider-Man buff, so here are some of my suggestions. His health can stay at 6800 since he's very good at mitigating match damage. The 8500+ HP guys take a while to build up AP for their best skills compared to the Web-Slinger. I'd tweak your attack suggestion to interact with web tiles the way Psylocke benefits from red strike tiles. Initial cost should be 7 or 8 Yellow AP, lowered by 1 for each web tile on the board (minimum cost 5 AP) Sticky Situation - 8 AP (wow it's hard to write in yellow and have it be legible) Sticky Situation - 8 AP Spider-Man swings into action landing a devastating blow, dealing 85 damage. Costs 1 AP less per web tile on the board (minimum cost 5 AP) Level 2: Deals 120 damage Level 3: If target is stunned, deals an additional 50 damage Level 4: Deals 180 base damage Level 5: If target is stunned, deals an additional 80 damage Max Level: Deals 1200 base damage, if target is stunned deals an additional 600 damage So it would be tricky to maintain yellow web tiles while trying to keep spamming the ability, so it shouldn't lead to an exploit. Maybe Blade's Nightstalker would turn this into a neat combo if the enemy's strongest color is yellow
camichan wrote: I can get behind a spidey buff initiative. I endorsed this a few months back and cited this trading card I used to have showing spidey's stats: Agree that it's yellow that needs to change. I prefer Red Panda's suggested Yellow skill to the that of the OP. Though both are exciting ideas, and I like the stacking idea where the move done differs on AP spent, I doubt potentially high damage moves at such low (3) AP costs are unlikely to get implemented for risk of exploitation and being over-powered -- reminiscent of C Mags red. A more moderate 5AP cost skill will likely be favored. Imagine a 3AP damage move like that with strike tiles (Daken, Blade/Patch/Thor, Spidey). In any event, I imagine the devs would want to give the skill rewrite the old college try and I'd be all for it, as long as Spidey gets the respect he deserves. I should add though, that the same, correct, rationale applied here can also be made for the Incredible Hulk. It he's really in a class above even Lazy Thor in strength, then he is getting the short end of the stick in this game indeed, 'tis a pity. I'd love to see a Hulk red and maybe green buff as well eventually. You gotta love the tried and true Marvel staple super heroes.
Puce Moose wrote: Heh, I just posted this in the official Spiderman character thread - seems appropriate to replicate it here! *EDIT* Just because it's appropriate, I remember that I was idly thinking about some power changes to him earlier - to rework his yellow and tweak his blue a bit. Random ideas: All Tied Up - Blue 5 Spider-Man slings webs, stunning the enemy for 1 turn. He then adds a Yellow Web tile to the board. Level 2: +1 turn of stun if 3 Web tiles exist. Drains 1 AP in the targeted enemy's strongest color. Level 3: +1 turn of stun if 2 Web tiles exist. Steals 1 AP in the targeted enemy's strongest color. Level 4: +1 turn of stun if 1 Web tile exists. Drains 1 AP in the targeted enemy's strongest color, then steals 1 AP in the targeted enemy's strongest color. Level 5: +1 or +2 turns of stun when 1 or 2 Web tiles exist. Steals 2 AP in the enemy's strongest color. Yellow: 9 Web Slam Spiderman uses his powerful web-spinners to sling the targeted enemy into the rest of the enemy team. Level 1: Deals 10% of the targeted enemy's current health in damage to the rest of the enemy team, then deals 150 damage to the targeted enemy. Level 2: Deals 13% of the targeted enemy's current health in damage to the rest of the enemy team, then deals 175 damage to the targeted enemy. Level 3: Deals 16% of the targeted enemy's current health in damage to the rest of the enemy team, then deals 200 damage to the targeted enemy. Level 4: Deals 19% of the targeted enemy's current health in damage to the rest of the enemy team, then deals 225 damage to the targeted enemy. Level 5: Deals 25% of the targeted enemy's current health in damage to the rest of the enemy team, then deals 250 damage to the targeted enemy. Max Level: 1850 base damage
raziel777 wrote: Spidey is not healer, I would change to offensive move (he should have one...) with average damage, but keep increasing with amount of on board. is fine, let it be. - it's not bad, but it is spider-sense, not spider-web-protect... Maybe add to this skill something like: whene there is tile on board, spider has 15% to avoid any damage and for every next on board add 5% to avoid (for maximum 30%).
stephen43084 wrote: So, forget about end times, MMR, sharding, 3rd powers, nerfs, buffing worse characters such as IW, new PVE's, new game modes, etc., etc. Buffing spider-man is the priority? Really? So by your logic....I'm guess Bag-Man is second in line, and then the next priority is 4* black suit spidey?
JCTthe3rd81 wrote: Well Mr founder, president, leader, sir, sign me up to join. SpiderMan's purple and blue are fine. He always feels the need to protect others, so the protect tiles work. But for blue, I'd make it more of a "Web in place" than a stun. Instead of turning the opponents a blue shade, I would make it look as though they were covered in webbing. But it's fine as is I guess, it has the same affect either way and to change it might require a bit of work. But his yellow most definitely needs to be a damage dealing ability. His spider strength is part of who he is. Part of his core character. Why would the devs ever ignore that? Even before true healing, his yellow was misplaced. I can think of a few times that, yes, Spiderman has used his webs to make bandages, but it would take me a bit of time to search through some comics to find an example. But examples of his strength can be found in just about every issue. Pick up a random copy a Spidey comic and you'll see him using his strength. You can't say that about him making bandages because it doesn't happen that often. And if they do give Spidey a damage ability, I really hope they leave it as yellow. As was pointed out, we can use another yellow damage. If they do change it though, it should be red and NOT green. 1) too many green damage abilities as it is, and 2) red is more of a Spidey color. Green just does not work for Spiderman. His greatest enemy Goblin, yes, Spidey, no. As for a 4 Spidey, I'd have to vote for the suit Tony Stark made for Peter just before Civil War.
Lidolas wrote: Reporting for duty, sir! I love the idea of changing to do damage. I like the song reference, and the increased damage. Part of Spidey's fighting ability is moving from bad guy to bad guy. Maybe depending on webs out, He hits the second and the third guys for partial damage as well. The best scene of ASM2, IMO, was the end, swinging the manhole cover at Rhino. I'd love to see that in the game.
fight4thedream wrote: Red Panda wrote: I'm all for a Spider-Man buff, so here are some of my suggestions. His health can stay at 6800 since he's very good at mitigating match damage. The 8500+ HP guys take a while to build up AP for their best skills compared to the Web-Slinger. I'd tweak your attack suggestion to interact with web tiles the way Psylocke benefits from red strike tiles. Initial cost should be 7 or 8 Yellow AP, lowered by 1 for each web tile on the board (minimum cost 5 AP) Sticky Situation - 8 AP (wow it's hard to write in yellow and have it be legible) Sticky Situation - 8 AP Spider-Man swings into action landing a devastating blow, dealing 85 damage. Costs 1 AP less per web tile on the board (minimum cost 5 AP) Level 2: Deals 120 damage Level 3: If target is stunned, deals an additional 50 damage Level 4: Deals 180 base damage Level 5: If target is stunned, deals an additional 80 damage Max Level: Deals 1200 base damage, if target is stunned deals an additional 600 damage So it would be tricky to maintain yellow web tiles while trying to keep spamming the ability, so it shouldn't lead to an exploit. Maybe Blade's Nightstalker would turn this into a neat combo if the enemy's strongest color is yellow Nice idea! Although i would prefer for it to be a bit higher on the attack power, at least 2000 range and a bit quicker say 7 AP with minimum cost at 4 AP.
fight4thedream wrote: Mawtful wrote: This is an idea I can get behind. I'm not sure if I've quite understood the power correctly but I love the idea of an ability that stacks on itself, becoming stronger but more expensive with each use. It's the sort of ability that I had in mind for dear old Spidey for a while - it's something that showcases his strength AND agility. To clarify: Every attack will only cost 3 Yellow AP So you collect 3 AP: launch First attack for 1000 damage Collect 3 AP again: launch Second attack for 1500 damage And so on. So for example, if you were to get a cascade and receive 9 Yellow AP: You would be able to do 3 attacks for a total of 5000 damage. (1st attack + 2nd attack + 3rd attack) I hope that clears things up although i think maybe i would have to tweak the numbers a bit as it maybe a bit too much attack power for Spidey.
Mawtful wrote: With Great Power. 6 AP. This is like an inverse version of All Tied Up, it clears the board of Web Tiles to Stun an opponent. I liked the name that you proposed, so I wanted to use it somewhere, and this ability is actually about making a choice since it takes all webs off the board. Stun duration should increase for each web removed, capping at 3 turns. I think it could be possible to increase to a team wide stun at Rank 5. I'd propose something like the following. Rank 1: Clears all web tiles and stuns target for 1 turn. Rank 2: Clears all web tiles and stuns target for 1 turn for every 2 web tiles. Maximum stun 3 turns. (6 web tiles for max stun) Rank 3: Stun duration increased by 1. (So guaranteed 1 turn stun, +1 for every 2 webs. 4 webs needed for max stun) Rank 4: Clears all web tiles and stuns target for 1 turn for each web tile. Maximum stun 3 turns. (3 webs for max) Rank 5: Stuns enemy team for 1 turn. Clears all web tiles and stuns target for an additional 1 turn for each web tile. Maximum stun 4 turns. (3 webs for max).
DayvBang wrote: It was a frustrating ability at best. To me, his purple is his only really good skill he still has, I'd hate to see it changed. What he really needs is an offensive move!
gamar wrote: He'd basically be usable, although probably not top tier
Phaserhawk wrote: gamar wrote: He'd basically be usable, although probably not top tier that is the point
ark123 wrote: Phaserhawk wrote: gamar wrote: He'd basically be usable, although probably not top tier that is the point Not really. Would be nice to have a top tier defensive character in the game.
Phaserhawk wrote: ark123 wrote: Phaserhawk wrote: gamar wrote: He'd basically be usable, although probably not top tier that is the point Not really. Would be nice to have a top tier defensive character in the game. With the state of the game if order for a character to be top tier in defense he would have to be so overpowered it wouldn't be funny.
Nellyson wrote: Honestly, I'd like to see them do that. Make the buff to be so great in defense that she can actually be a real deterrent to people like Goddess of Thunder and X-Force. I'd also like new protect people as well! Make the shields be strong like s Blue but cost less. Shields cost too damn much. Then the ones that are cheap are so worthless they don't stop anything. is a great shield guy, but by having to match you become really limited. Unless you bring in a user you really are wasting a turn.