Donaithnen wrote: @Nirosu The usual way such things are handled in most real world contests i've observed when there's no tie-breaker present is that everyone tied for a place counts as that place and counting resumes normally after the tie. ie if two people had 3900 points and one person had 3890, the first two would be tied for first and the last one would be in third, so there would technically be no one in second place. I think that would be entirely fair. If D3 can't come up with some more reasonable deadline than "last person to squeak in before the event ended" then they ought to go ahead and give everyone tied for first the first place prize. Even just "first person to get the points wins the tie" would be better than _last_ person to get the points wins the tie. The people who go early ought to already be punished enough by the rubberbanding, they shouldn't be losing the tie too.
Chef Bro wrote: Donaithnen wrote: @Nirosu The usual way such things are handled in most real world contests i've observed when there's no tie-breaker present is that everyone tied for a place counts as that place and counting resumes normally after the tie. ie if two people had 3900 points and one person had 3890, the first two would be tied for first and the last one would be in third, so there would technically be no one in second place. I think that would be entirely fair. If D3 can't come up with some more reasonable deadline than "last person to squeak in before the event ended" then they ought to go ahead and give everyone tied for first the first place prize. Even just "first person to get the points wins the tie" would be better than _last_ person to get the points wins the tie. The people who go early ought to already be punished enough by the rubberbanding, they shouldn't be losing the tie too. I think they are going for the same standard method. I noticed that whenever i end up in a tie with a few other players, my name is placed on top of the list of tied players. so wouldn't it be the same with the others? In my point of view on the rankings i'm at the top and it's the same with everyone tied with me... hence all are tied at the top and are supposed to get the same prize.
Chef Bro wrote: I think they are going for the same standard method. I noticed that whenever i end up in a tie with a few other players, my name is placed on top of the list of tied players. so wouldn't it be the same with the others? In my point of view on the rankings i'm at the top and it's the same with everyone tied with me... hence all are tied at the top and are supposed to get the same prize.
Donaithnen wrote: I'm clearly still not understanding the rubberbanding. The Hidden Stash: Bolivia event only reset once as far as i can tell. Before the reset there were well over 100 of us all tied at 3900 points. I had to play a bit earlier after the reset than i wanted (the event was going to end before i would have woken up in the morning) so i decided to grind out all the missions. Two people had already gotten 7800, two times the original 3900 amount, so it seemed like there wasn't any rubberbanding going on in the sub-event, but after getting all the available points in all the missions i ended up at 7700, exactly 100 points behind the two leaders, even though i'd gotten the points after them and should have benefited from any rubberbanding. In addition, if our points are being affected by rubberbanding why was there exactly a 100 point difference between us? I would have expected the difference from rubberbanding to be a small percentage, which ought to result in an odd number of points at the end rather than values all divisible by 100.