Pwuz_ wrote: simonsez wrote: Lerysh wrote: RefinedBean wrote: You forgot your smiley. Otherwise D3 might read that and think they need more 3* characters. I'm more worried they DO get the sarcasm and think we want more 2's and 4's. Yeah, it's pretty universally agreed upon by all people of history that MPQ NEEDS MORE characters! Yelena and Venom just look so lonely down there...
simonsez wrote: Lerysh wrote: RefinedBean wrote: You forgot your smiley. Otherwise D3 might read that and think they need more 3* characters. I'm more worried they DO get the sarcasm and think we want more 2's and 4's.
Lerysh wrote: RefinedBean wrote: You forgot your smiley. Otherwise D3 might read that and think they need more 3* characters.
RefinedBean wrote: You forgot your smiley. Otherwise D3 might read that and think they need more 3* characters.
KevinMark wrote: Do you think she will be a top-tier or tier 1.5 character with the info we have on her so far?
Phantron wrote: If the opponent makes only 1 match a turn then you're using 8 purple to steal about 8 random AP which isn't a great deal.
atomzed wrote: Phantron wrote: If the opponent makes only 1 match a turn then you're using 8 purple to steal about 8 random AP which isn't a great deal. This is correct, 8 ap isn't a big deal. But I think it slows down the opponent a lot more. Imagine myst on defence and she cast a CD in hard to reach place. As you are trying to build up your green to cast Xforce, you take 3 turns slower because the green is stolen so instead of 3 matches for 9 green, opponent needs 4 matches for 8 green. That is quite a substantial delay.
atomzed wrote: As you are trying to build up your green to cast Xforce, you take 3 turns slower because the green is stolen so instead of 3 matches for 9 green, opponent needs 4 matches for 8 green. That is quite a substantial delay.
Phantron wrote: If you want to account for boosts even The Hood can die pretty quick to just 3 green + 2 green matches into X Force (or 1 if you use AP+3 all) or just a Sentry bomb so I don't think that should be a strike against Mystique. But let's say that Mystique's shapeshift tile lasts forever and cannot be destroyed. After you get 3 purple matches to start it, it's still likely worse than Dormammu's Aid since it's going to usually steal 1 random AP a turn and occasionally more, while Dormammu's Aid is almost certain to do considerably better than 1 AP a turn once it gets going. Of course then there's consideration like Shapeshift in fact has a time limit and the tile it creates can be destroyed. To be fair anything that can come close to Dormammu's Aid is going to be way overpowered, but since Dormammu's Aid exists, why would you bother with a lesser version of it?
it seems like making a support character that has a ton of HP is something that's fundamentally not going to happen in this game. From the game design point of view, support characters with low HP is fundamentally broken.
ThatOneGuyjp189512 wrote: looking at her maxed stats(hattip to the awesome colog) her black is absolutely crazy, 3k damage base, adds another 4k if she has a shapeshift tile out.
simonsez wrote: ThatOneGuyjp189512 wrote: looking at her maxed stats(hattip to the awesome colog) her black is absolutely crazy, 3k damage base, adds another 4k if she has a shapeshift tile out. Sounds good at first, but 19 AP for 7k damage really isn't all that awesome compared to abilities like DP or HT's red, and with her health, she could be long gone by the time you get 19 AP.