Phaserhawk wrote: 4/5/4--Let's assume you can cast red twice to green's once that's 650 on target damage 3/5/5--Lets assume once you get an extra 595 green target and 592 with the two AOE that's 1187 total output damage As you can see the 4/5/4 does 537 less total output damage than 3/5/5 and that assumes you cast red twice to 1 green.
Dauthi wrote: Phaserhawk wrote: 4/5/4--Let's assume you can cast red twice to green's once that's 650 on target damage 3/5/5--Lets assume once you get an extra 595 green target and 592 with the two AOE that's 1187 total output damage As you can see the 4/5/4 does 537 less total output damage than 3/5/5 and that assumes you cast red twice to 1 green. A reoccurring problem I see in these character debates is they don't account for subjectivity. A 5/5/3 Thor benefits my team for several reasons. By increasing damage by a low cost ability I can neutralize a high priority target that has the most threat to my team faster. One character dying often tips the scales in your favor drastically. You can then add in the fact that certain characters may work better this way. For instance Spidey can easily lock down a team of 2 vs a team of 3 creating a large opportunity. How can you calculate the threat of leaving OBW alive increasing the chances she steals more AP? You really can't so this strategy gets lost under a pile of shiny numbers that Thor's green offers.Fixed a typo with the build
Ralstonator wrote: That was my first reaction, but he says it does it constantly no matter what.