homeinvasion wrote: I think Blade's green is really underwhelming, it's like Deadpool's black in that it is way too unreliable so PVE only. So if you want him for PVE then 3/5/5 or 5/3/5 (also a great Hood killer with Daken, probably great with sentry for PVE only) But PVP is a lot to do with what your team will do on defense, and you also find that you hit a threshold with Daken and Blade where you leave so much red on the board you are not refreshing the table and creating match 5 and wicked cascade mechanics for an AI that is already looking for them. in all of my games I had this massive heap of strikes, not doing an amazing amount of match damage then the AI goes yep I'll have that and generates a 10 turn cascade wiping them all off.So I think 5/5/3 because; the synergy with Daken is obvious, but I am tempted to look at a Daken build that leverages off Daken's Blue at 5 and leave Blade's green on 3 so minimize the damage for matches but maximize the number of strike tiles being generated. The problem with Daken's blue is you are always hesitant to use it and wipe your tiles off the board but 5 blue for 2774 is not to be sneezed at. Chuck in Thor, you have 2 green generators (3 if the opponents strongest color is green) generate more strikes from all those green matches and you are not scared to match away red. Lets face it if you are using Thor's abilities and clearing out the board you don't care if you lose a few strikes. You also get a viable rainbow with genuine threats on all 6 colors. Only one ability of each color, which guarantees the Ai will work the way it is supposed to.
Pwuz_ wrote: I think you are underestimating what Blade's Green means on defense. Do you want to prevent Blade's Strike tiles? Better Prioritize Red. Oh, does that mean that you are not prioritizing Green or some other color that not only could you use but your opponent's team can use as well? "Nut's to that, I'll ignore the skill and prioritize what I want (probably Green.) *3 turns later* OH GOD WHY ARE THERE SO MANY STRIKE TILES!!!!"
Chirus wrote: Ok, so something I never understood is how strongest color was determined. I see that they say they take the color with the greatest damage points, but what happens when you have multiple color with the same number of damage? is the result chosen randomly?
homeinvasion wrote: Pwuz_ wrote: I think you are underestimating what Blade's Green means on defense... Im not underestimating anything, I am under valuing it, 11 red on the board is easy to avoid, just like deadpools black is easy to avoid with the occasional match adjustment here or there. You go ahead and leave a color on the board regardless of the threat and you are inviting cascades. if you go ahead and soak up all the green there will be few green strikes anyway. I am saying his green is way too inconsistent to be a threat. 11 red means it just doesn't happen when you want it to. Super fast start yes, but will run out of legs when the chips are down. Anyway I was just voicing a possible build and opinion, build yours however you want. But if Blades strike tiles were on a different color to dakens I might agree with you. But they are both on green the most sought after color. For them to make a difference with all the match damage you need to be leaving way too much of one color, that all settles near the bottom of the board.
Pwuz_ wrote: I think you are underestimating what Blade's Green means on defense...
ThatOneGuyjp189512 wrote: one interesting quirk i've found for his black, going against goons in the gauntlet, i killed two of them and only a lieutenant was left, it kept steal his yellow AND pink ap every turn, so i guess it's like ROTP in that if their strongest colors are equal it just takes both. But it's something you'd only see in PVE
Phantron wrote: ThatOneGuyjp189512 wrote: one interesting quirk i've found for his black, going against goons in the gauntlet, i killed two of them and only a lieutenant was left, it kept steal his yellow AND pink ap every turn, so i guess it's like ROTP in that if their strongest colors are equal it just takes both. But it's something you'd only see in PVE I don't remember 'strongest color' mechanism ever worked like that, and there are a lot of goon only nodes that have ties for strongest color. If it works like that for Blade it must be unique to him, because I sure don't recall a case where Surgical Strike wiped out two colors at once or ROTP gave the enemy 5 AP in multiple colors.
Phantron wrote: Although red lost its status as the top damage color it's far from being useless. The board doesn't just randomly have 10+ red tiles and keeping it below 10r just means taking any good red matches you see most of the time. Here are a list of characters who range from usable to dominant that can use red in PvP: Sentry, Thor, Magneto, Punisher, Captain America, Human Torch, Patch, Deadpool. There's also roughly a 50% chance that whoever is featured will be able to use red (6 colors, 3 abilities per character). The list gets far bigger for PvE since the AI has 5 covers in every color and red is often the color that isn't maxed out for a human player. Sentry with 5 red hits plenty hard. Even Thor's red hits for a very respectable amount when you get to cheat on covers. Out of my two games against Blade (who has 5/5/5 obviously) in Gauntlet, his passive triggered just once, and I was running a team without a red power.
Sandmaker wrote: For those curious about the math on Green Lvl 1-4 vs Green Lvl 5. You can use a binomial distribution to calculate the probability K Red tiles occurring, given a trial size of 64 (the size of the board) and probability of red occurring at 1/7=0.1429. So the probability of exactly K Red occurring on the board is: P(K=10)=0.1301 P(K=11)=0.1065 P(K=12)=0.0784 P(K=13)=0.0523 P(K=14)=0.0318 ... P(K=64)= 0.0000..... (lots of zeros) To find out the probability of K>=11 and K>=10, you sum the individual discrete probabilities from that point upwards to K=64. So: P(K>=10) = 0.1301 + 0.1065 + 0.0784 + 0.0523 + 0.0318 + ....P(K>=10) = 0.4330 P(K>=11) = 0.1065 + 0.0784 + 0.0523 + 0.0318 + ....P(K>=11) = 0.3029 This is all assuming a totally random board of course. Player actions will naturally skew these probability. However, they still give you a sense of the upgrade at Green Lvl 5.
locked wrote: Oh and I don't see how 10 red is any different from 10 yellow/10 green/10 black on a board which Hood happily proceeds to steal all the time. 10 tiles is a very powerful condition, absolutely same as maxed Dormammu's Aid, whether you can focus red or not, some free strike tiles are inbound regardless.
Phantron wrote: The reason why The Hood can operate with the same condition is because he does it to all 6 colors. If Dormammu's Aid steals only when there are 10 green tiles you'll be finding yourself waiting for a very long time for this to trigger as well.