Phaserhawk wrote: Here's a question for everyone. How many times in PvP do you have Xforce and Hood plus whoever against a sentry and hood and all of a sudden you eat a supernova because you weren't paying attention because you were focused on green and black? Now if whoever character has red as their main you may be able to protect yourself with night stalker but you leave lots of red. so if you go 3/5/5 you are gimping the most useable skill, and beefing up 1 skill you probably won't cast that's not reliable damage and a skill you can't controll I hopes of pping up a skill you probably won't cast. And if you are collecting purple you are definetely giving up a color you shouldn't Be. Sure purple is strong but it's next turn damage and single target. Maybe 5/3/5 is the way to go?
MarcusGraves wrote: Phaserhawk wrote: Here's a question for everyone. How many times in PvP do you have Xforce and Hood plus whoever against a sentry and hood and all of a sudden you eat a supernova because you weren't paying attention because you were focused on green and black? Now if whoever character has red as their main you may be able to protect yourself with night stalker but you leave lots of red. so if you go 3/5/5 you are gimping the most useable skill, and beefing up 1 skill you probably won't cast that's not reliable damage and a skill you can't controll I hopes of pping up a skill you probably won't cast. And if you are collecting purple you are definetely giving up a color you shouldn't Be. Sure purple is strong but it's next turn damage and single target. Maybe 5/3/5 is the way to go? I still have a problem with maxing black, yeah it is his most usable power but once they are drained out the CD tile does nothing until they make a match of that color again which bothers me and I would rather have the stronger green for better match damage + burn in a 3/5/5 build.
Phaserhawk wrote: Or you down the character that has the highest color and start stealing a new one
GrumpySmurf1002 wrote: It looks to me like XForce-cMags-Blade would be lethal. Full rainbow, and Mags/XForce can expedite Blade's green passive. (provided surgical strike isn't hitting red to begin with). The two overlaps (yellow/black) are both painful in their own right, so it looks AI-proof to boot.
GrumpySmurf1002 wrote: On paper, I'm inclined to go 4/5/4 Purple I feel is a must at 5. It's double damage per turn, and purple is obviously a rare offensive skill to have. So it becomes black/green debate. I agree with Phaserhawk to an extent, Blade's green is mostly a happy accident because you're likely going to spend time denying red. When it does trigger, I'd rather the damage maximized, and that happens at 4, not 3. Not to mention the extra tile created strengthens his own Purple faster. The extra AP/turn is unlikely to make a large difference unless you're slow to release his black and the AI has a healthy AP reserve, in which case you're probably dead anyway. I would still take the damage boost at 4 black over the extra red tile, since at either 11/10 red, it will be slow to release. It looks to me like XForce-cMags-Blade would be lethal. Full rainbow, and Mags/XForce can expedite Blade's green passive. (provided surgical strike isn't hitting red to begin with). The two overlaps (yellow/black) are both painful in their own right, so it looks AI-proof to boot.
Phaserhawk wrote: However, standalone Green at 3 is better than Green at 4. Trust me an 89 strike tile is better than 2 58's, Green is either 5 or 3, 4 is bad. Black is the only skill where going 4 is okay, but that means you have to go 4 in something else which is bad.
vudu3 wrote: Phaserhawk wrote: However, standalone Green at 3 is better than Green at 4. Trust me an 89 strike tile is better than 2 58's, Green is either 5 or 3, 4 is bad. Black is the only skill where going 4 is okay, but that means you have to go 4 in something else which is bad. Why is an 89 strike tile better than two 58 strike tiles? 58 + 58 = 116. Even if the sum of the two strike tiles at level 4 were the same as the single tile at level 3 getting two would still be better because it helps boost purple's attack tile strength.
NorthernPolarity wrote: vudu3 wrote: Phaserhawk wrote: However, standalone Green at 3 is better than Green at 4. Trust me an 89 strike tile is better than 2 58's, Green is either 5 or 3, 4 is bad. Black is the only skill where going 4 is okay, but that means you have to go 4 in something else which is bad. Why is an 89 strike tile better than two 58 strike tiles? 58 + 58 = 116. Even if the sum of the two strike tiles at level 4 were the same as the single tile at level 3 getting two would still be better because it helps boost purple's attack tile strength. The idea is that once all of the red tiles on the board are filled up, you can get much more theoretical damage if they were all 89 strength tiles as opposed to 58 strength tiles. I don't really buy this argument since it takes a long time for the board to fill up if you're just adding one tile at a time (and the nonbo with purple like you said), but thats where he's coming from.
Lerysh wrote: AP drain is awesome. Blade's Black is cheap enough to send off early, and possibly use twice in a fight, to keep the enemy AP suppressed in their "strongest" color.
vudu3 wrote: Lerysh wrote: AP drain is awesome. Blade's Black is cheap enough to send off early, and possibly use twice in a fight, to keep the enemy AP suppressed in their "strongest" color. Why would you ever need two level 5 AP drain CD tiles out at once? The only example where it would be useful is PVE where you have two goons feeding a powered-up hero a color that happens to be their strongest (e.g. two grenaders feeding Ares green). In every other case a single CD tile will be fine and in most cases a level 3 CD tile siphoning off 2 AP/turn will be sufficient. I'm not impressed with Blade's AP steal. It sounds good in theory but in most cases you're not stealing the color that's going to hurt the most. You're stealing red from Thor and not yellow or green. You're stealing yellow from Panther and not black. etc. It's not a bad power but it's uses are limited and it doesn't beat Dormammu's Aid.