Skyedyne wrote: In previous Puzzle quest games, they used to have a "research" mini game similar to this, that was nice to break up the monotony of constantly fighting against an NPC. Naturally, the reward was based on how difficult an item you were trying to create. My point being that, the idea to just implement it just because would be kinda dull. A reward worth doing it would have to be included. The carrot on the stick. Until they add some kind of "equipables" or similar system, I don't see this being added anytime soon. That being said, I enjoyed those puzzles, and would sometimes do the hardest ones for a couple of hours on end because it was different. I would love to see some kind of challenge like this in the game, and an appropriate reward and system to go with it.
Misguided wrote: I was thinking more along the lines of the ones you had to do to unlock the runes in the original PQ. There was a fixed layout and you had to clear all tiles (they weren't replaced when matched). Loved those, but not sure how they'd work here. The solutions would be published in a hurry.