himatako wrote: eidehua wrote: himatako wrote: The more I think about green, the more I feel that it should have been true healing instead. I mean, look at the skill's characteristics: - High AP cost - Competing with other powerful green powers. - Unreliable side effect (depleting enemy's AP) All of this just for fake healing isn't worth it. If it were true healing, it would be the only active true healing skill in the game (for now), which might justify the above characteristics. This would make choosing between using Reprieve or Call of Storm a tougher choice to make. Spider Man Web Bandages: 12 Ap yellow - High AP cost (same as she hulk) - competes with Thunder Strike, Sacrifice, Battle Plan, Avengers Assemble (not as prominent as green but still potentially strong) - no side effect besides more fake healing (with 3 web tiles out, aka 15 blue AP used stunning) So why shouldn't spidey have true healing? We won't get true healing unless it actually fits comic wise (apparently what they are going for). Good point. I don't use Spidey so I totally forgot about him. I thought BWO's heal was at 9 AP but apparently I was wrong and it is 11 AP which isn't that different from Reprieve.
eidehua wrote: himatako wrote: The more I think about green, the more I feel that it should have been true healing instead. I mean, look at the skill's characteristics: - High AP cost - Competing with other powerful green powers. - Unreliable side effect (depleting enemy's AP) All of this just for fake healing isn't worth it. If it were true healing, it would be the only active true healing skill in the game (for now), which might justify the above characteristics. This would make choosing between using Reprieve or Call of Storm a tougher choice to make. Spider Man Web Bandages: 12 Ap yellow - High AP cost (same as she hulk) - competes with Thunder Strike, Sacrifice, Battle Plan, Avengers Assemble (not as prominent as green but still potentially strong) - no side effect besides more fake healing (with 3 web tiles out, aka 15 blue AP used stunning) So why shouldn't spidey have true healing? We won't get true healing unless it actually fits comic wise (apparently what they are going for).
himatako wrote: The more I think about green, the more I feel that it should have been true healing instead. I mean, look at the skill's characteristics: - High AP cost - Competing with other powerful green powers. - Unreliable side effect (depleting enemy's AP) All of this just for fake healing isn't worth it. If it were true healing, it would be the only active true healing skill in the game (for now), which might justify the above characteristics. This would make choosing between using Reprieve or Call of Storm a tougher choice to make.
locked wrote: What do you mean? oBW's heal is 9 AP, at least at levels 3-5 for sure. At level 1, it is indeed 11 AP. It is miles ahead of Reprieve and Web-Bandages though because it also delays enemy countdown tiles.
Phaserhawk wrote: If they would just turn healing skills into shield skills they would be better. I'm not talking protect tiles, I'm talking force field shields. Example, OBW casts blue, instead of healing for x it puts x shield on characters, the big difference with this is that even if the character is at full health, the shield would go on top. So if Punisher is sitting at 6800 Health, and widow casts shield he would have 6800 health plus say a 1000 pt shield. in order to get to his health, you would need to do 1000 damage first. This would then allow a character like Deadpool who attacks their health bar, make more sense, in otherwords Deadpool could get around shields, this would add a very cool dynamic, so you would have your heal characters, like Wolvie, Daken who heal in game but you would have shield characters. For those familiar with Magic the Gathering it would work similar to how losing a life vs. being dealt damage use to work. If I hit you with a fireball it would do 3 pts of dmg which could be prevented, but if I hit you with a drain life, it could not because like Deadpool I'm attacking your Health Bar.
OnesOwnGrief wrote: Phaserhawk wrote: If they would just turn healing skills into shield skills they would be better. I'm not talking protect tiles, I'm talking force field shields. Example, OBW casts blue, instead of healing for x it puts x shield on characters, the big difference with this is that even if the character is at full health, the shield would go on top. So if Punisher is sitting at 6800 Health, and widow casts shield he would have 6800 health plus say a 1000 pt shield. in order to get to his health, you would need to do 1000 damage first. This would then allow a character like Deadpool who attacks their health bar, make more sense, in otherwords Deadpool could get around shields, this would add a very cool dynamic, so you would have your heal characters, like Wolvie, Daken who heal in game but you would have shield characters. For those familiar with Magic the Gathering it would work similar to how losing a life vs. being dealt damage use to work. If I hit you with a fireball it would do 3 pts of dmg which could be prevented, but if I hit you with a drain life, it could not because like Deadpool I'm attacking your Health Bar. I can see what you're saying and it would make sense. The question now, given your Deadpool example, would be willing to deal with "True Damage." Skills that bypass shields and characters are downed when their "Real Health" hits 0. That would seem like the only way in which they would probably implement shields. This would, unfortunately, make the gave even more complex and you'd have to approach certain characters differently if you run shields.
Phantron wrote: OnesOwnGrief wrote: Phaserhawk wrote: If they would just turn healing skills into shield skills they would be better. I'm not talking protect tiles, I'm talking force field shields. Example, OBW casts blue, instead of healing for x it puts x shield on characters, the big difference with this is that even if the character is at full health, the shield would go on top. So if Punisher is sitting at 6800 Health, and widow casts shield he would have 6800 health plus say a 1000 pt shield. in order to get to his health, you would need to do 1000 damage first. This would then allow a character like Deadpool who attacks their health bar, make more sense, in otherwords Deadpool could get around shields, this would add a very cool dynamic, so you would have your heal characters, like Wolvie, Daken who heal in game but you would have shield characters. For those familiar with Magic the Gathering it would work similar to how losing a life vs. being dealt damage use to work. If I hit you with a fireball it would do 3 pts of dmg which could be prevented, but if I hit you with a drain life, it could not because like Deadpool I'm attacking your Health Bar. I can see what you're saying and it would make sense. The question now, given your Deadpool example, would be willing to deal with "True Damage." Skills that bypass shields and characters are downed when their "Real Health" hits 0. That would seem like the only way in which they would probably implement shields. This would, unfortunately, make the gave even more complex and you'd have to approach certain characters differently if you run shields. Wouldn't be horribly complicated but why should some characters have 'true damage' over others? Would it be over some comic book stuff again?
himatako wrote: What are the characters that work best with her? Currently I'm going with IM40 and Patch. IM40 is there to give her and so that she can spam Power of Attorney after Berserker Rage. Then hopefully the chaos caused by Power of Attorney will get rid most of the enemies & enemy's strike tiles. If there are enemy strike tiles left, you can use Settlement and pray that it will get rid of them.
OnesOwnGrief wrote: I've been running her with XForce and the cascade potential is crazy stupid. Having 4 skills for board shake-up between the two of them can lead to a large gain of AP very quickly.
simonsez wrote: OnesOwnGrief wrote: I've been running her with XForce and the cascade potential is crazy stupid. Having 4 skills for board shake-up between the two of them can lead to a large gain of AP very quickly. Xforce green/black, she-hulk red... which is the 4th?