TazFTW wrote: Which 2* is going to be vaulted for Ms Marvel to get added to tokens? You can't vault Bag-Man twice!
Ben Grimm wrote: Bullseye's the logical next one, but he only has two skills, so the percentages might not work out.
Ben Grimm wrote: I doubt it'll be in today's tokens (though I don't feel confident ruling out 100% - probably more like 98%), but, if it's like Baby Torch, they'll slip her into tokens and PVP pulls about two weeks after her debut.
loroku wrote: Ben Grimm wrote: I doubt it'll be in today's tokens (though I don't feel confident ruling out 100% - probably more like 98%), but, if it's like Baby Torch, they'll slip her into tokens and PVP pulls about two weeks after her debut. As a solidly 2* player, I wonder if it's worth hanging onto my own stockpile of standard tokens until then... (Especially if they are vaulting Bullseye, it would be worth it.)
Ben Grimm wrote: I'm hoping they fix her "I'm poopin!" expression on this one.
Ben Grimm wrote: I'm feeling pretty smug about the "Three in Yellow" thing now. That has some board shake-up possibilities, but, not particularly good ones.
onimus wrote: I gotta say. She's worse than her 3 star counter part in every single way.
MarcusGraves wrote: red is really meh for me, don't really understand why the 5/5/3 is the highest voted build on poll, fireball really blows it away in damage for 1 cost more and I would still rather use hawkeye red for the 2 extra cost. kinda wish the 3 protect tile blowup was on the rank 3 of the power just cause. black's initial and CD damage should be much higher in relation to downsides of 3 turn CD + -3 of a random color. the closest thing I can compare it to is blast arrow which is also 9 cost, a CD tile power and team damage but it does 74 more damage, can be placed where you want, takes 1 less turn to pop when maxed and doesn't drain AP. needs more damage or ditch the AP drain, has to be one or the other. yellow really does make me want to use TUs more often than my usual thought of "whatever I don't really care, they're just there". it does help TU tiles become more a more usable color and lets teams using MM add flexibility and useful powers like judgement, polarizing force, illusions, wind storm and probably even battle plan to their team more easily. also even if they are TU tiles, dropping 9 tiles on the board for 8 yellow makes me automatically consider pairing her with hawkeye instead of thor for getting speed shots off and still giving me access to two team damage powers even if call the storm hits harder. 4/5/4 or 3/5/5 are the only 2 builds really, maxing the red isn't even a thought to me because its so weak.
onimus wrote: Its 5/5/3 because having an outclassed red is better than having a trash yellow.