greggray24 wrote: It seems that the Rags red skill does a much better job of avoiding my tiles than this green skill. Is it because rags only coverts basic tiles or something?
EvilSonGoku wrote: Man...I am struggling to decide how to build him. I have him at 3/3/3 with green and red in cache but I cant decide where to go next... 5 red sounds nice but leaning toward 5/5/3 but hearing lvl5 black countdown has increased to 2 makes me pause and want to go 3/5/5
the moose wrote: Does strike tile damage not get added to attack tile damage? It seems to me that it doesn't. If so then i can't justify 5 black. Having a hard time justifying it to begin with a randomly placed 2/3 turn countown tile that always seems to get taken out. By the time I build enough black AP and then wait 2 turns the match is over anyway.
Bartok wrote: the moose wrote: Does strike tile damage not get added to attack tile damage? It seems to me that it doesn't. If so then i can't justify 5 black. Having a hard time justifying it to begin with a randomly placed 2/3 turn countown tile that always seems to get taken out. By the time I build enough black AP and then wait 2 turns the match is over anyway. Also by the time I build enough black AP, it's fairly common for all the available red tiles to be non-basic. In that case, firing Punisher's black skill does nothing but the immediate damage.
Blue Shoes wrote: Bartok wrote: the moose wrote: Does strike tile damage not get added to attack tile damage? It seems to me that it doesn't. If so then i can't justify 5 black. Having a hard time justifying it to begin with a randomly placed 2/3 turn countown tile that always seems to get taken out. By the time I build enough black AP and then wait 2 turns the match is over anyway. Also by the time I build enough black AP, it's fairly common for all the available red tiles to be non-basic. In that case, firing Punisher's black skill does nothing but the immediate damage. I'm pretty sure it adds a red strike tile, not changes a basic red tile to a red strike tile.
ihearthawthats wrote: Unless they changed it recently, you need a free red tile or get nothing.
finwe wrote: Kinda disappointed now that I have a couple of covers, he sounds better on paper than he is. His black is pretty unreliable, the green does more harm than good in most cases, the red has a terrible DMG / AP ratio unless your fighting really high health enemies. I think I'll shelf him like cap into the PVE obscurity corner for bringing down some 20k health opponent from time to time.
Polkio wrote: EvilSonGoku wrote: Man...I am struggling to decide how to build him. I have him at 3/3/3 with green and red in cache but I cant decide where to go next... 5 red sounds nice but leaning toward 5/5/3 but hearing lvl5 black countdown has increased to 2 makes me pause and want to go 3/5/5 Think about rainbow team. What other character you use with black skill? Hood ? Venom? 8 red - rag can do 2.4k+ damage with 4 times clap plus a lots of cascades. Difference between 30% of punisher red skill and 40% is not that big - If character has 10k life it is only 1k damage difference. I am going 5/5/3. Rag is the best damage character with red skill. Period. Punisher is the best damage dealer with black damage (maybe doom is better but doom depends on red tiles). Period
beezer37_84 wrote: My promised update: My Punisher is currently 2/5/5 at lvl127. I have to curb my enthusiasm a little because he has been buffed in the Hulk event so I'll focus on the skills right now. I always wait to get enough green before throwing a cocktail because the aoe damage will be boosted by a guaranteed 3 strike tiles. And if he gets an attack tile or two out (easy to do with a spidey) those benefit from the strike tiles as well. In general I would just say he is fun to play with. Especially with the boost right now I once managed to get 7 of his strike tiles on the board and throw a couple of cocktails. Once the attach tiles started spawning I was doing over 2000 damage on each turn just because of tile match + strike and then attack tile + strike. I still don't know about my decision of red over black. I think red is good when you don't have a great board and need to kill a super hi hp character quickly. I think black is more fun and wouldn't mind the extra damage and lower countdown. It's really good when you have more control over the board.