Ben Grimm wrote: Seriously slow down animation for World Rupture - this would only affect rapid shield hopping, though. He'd still be unbalanced.
Kryztoff46 wrote: This kind of stuff always gonna happen, *Nerf Tier 1, please*. I've reading all the suggestions and I don´t think the character needs to be hit. He's Sentry the one with the power of one million of suns exploding. Look at Magneto, He's no more than an anchor (and a bad one) right now. It'll need a very cool tuning.
Kryztoff46 wrote: Cryptobrancus wrote: Kryztoff46 wrote: This kind of stuff always gonna happen, *Nerf Tier 1, please*. I've reading all the suggestions and I don´t think the character needs to be hit. He's Sentry the one with the power of one million of suns exploding. Look at Magneto, He's no more than an anchor (and a bad one) right now. It'll need a very cool tuning. Yeah, within the confines of a versus game there has to be some balance. Otherwise you are that guy who is playing paper rock scissors, and then shouts ATOMIC BOMB KILLS EVERYTHING I WIN! No one liked that guy. Sentry can stay strong, but if a single character is dominating the entire top tier meta something is wrong . Sure they could release two more similarly OP characters but then they further push everyone else down into the do-not-use pile.
Cryptobrancus wrote: Kryztoff46 wrote: This kind of stuff always gonna happen, *Nerf Tier 1, please*. I've reading all the suggestions and I don´t think the character needs to be hit. He's Sentry the one with the power of one million of suns exploding. Look at Magneto, He's no more than an anchor (and a bad one) right now. It'll need a very cool tuning. Yeah, within the confines of a versus game there has to be some balance. Otherwise you are that guy who is playing paper rock scissors, and then shouts ATOMIC BOMB KILLS EVERYTHING I WIN! No one liked that guy. Sentry can stay strong, but if a single character is dominating the entire top tier meta something is wrong
loroku wrote: - change original number of countdown tiles to 4 from 8 with max 12 at level 5; increase damage done (to enemies and allies) by 15% This would keep the base power level nearly the same, but remove part of the massive multiplier threat. This would reduce the max damage from 16 * (174 + 674) = 13568 to all enemies (assuming max green and yellow) to 12 * (200 + 674) = 10488 to all enemies which means Hulk-level characters are not 100% kills.
Ozark Boatswain wrote: I like #4 (Alter the interaction of World Rupture with Strike tiles) the most. It wouldn't be too different from how Nick Fury's trap tiles work. Just say in the WR description that one going off sets them all off. I believe there's a goon that does this too.