Hannybal wrote: hhm, his green damage at max level is confirm not bug or some typo ? The damage is really very pathetic less, i feel. Oh ya... so his black passive only works if u match (i.e. min 3) the special tiles, instead of destroying 1 (for a whole vertical or horizontal line) ?
Whenever you make a match that includes enemy special tiles, add a Black Attack tile to the board of strength 27.
JusticeB wrote: Just for fun, (this is still a fun game isn't it?) I think I'm going to pair the two Dr's together, Victor and Otto, and then one more from the dark side of the pavement, oh say Eric (C Mags) or Parker Robbins (wears some sort of Hood on his head). Doom and Octo seem like they'll go really well together as black would work out to both their advantages, and can you imagine how many attack tiles they could create There are probably loads more combinations that will be fun like Daken/Falcon in for the mix, but I do like throwing characters from the same comics together, so Otto, Spidey and Venom would also be a fun mash up Any others worth considering?
loroku wrote: Some of you probably picked up on that long ago - like back when his powers were first announced. But he seems like an excellent counter to that character, especially once he really gets covered.
Lerysh wrote: That's his main problem, he LOOKS like a sentry nerf, but Sentry will beat the **** out of him.
atomzed wrote: I don't get Oct blue. It's so... random. 8 pair tiles out of 64? What are the chances of hitting it? And if I don't hit it, there's absolutely no effect. I rather max green, which at least gives me 3 turns stun. True there are better green out there. But if I'm going to use doc oct, his blue is too random for my liking. Can someone explain why most people like 3/5/5 for doc oct?
Seasick Pirate wrote: Here's something I'm not sure has been brought up here or even exists. I think I've witnessed it a couple times but didn't realize it until it was all over. Doc's green says: "Deals 82 damage to all enemies, then stuns a random enemy for 1 turn..." But I think it actually stuns enemies before doing damage. I say this because I'm pretty sure I've used this with an enemy being killed off, leaving no one stunned. It also might just be me not paying attention enough to see what's really going on. I don't have the time to test this out myself at the moment, but maybe others have noticed this as well?
NorthernPolarity wrote: atomzed wrote: I don't get Oct blue. It's so... random. 8 pair tiles out of 64? What are the chances of hitting it? And if I don't hit it, there's absolutely no effect. I rather max green, which at least gives me 3 turns stun. True there are better green out there. But if I'm going to use doc oct, his blue is too random for my liking. Can someone explain why most people like 3/5/5 for doc oct? 3->5 blue destroys chosen CD tiles on swap, which is a pretty big deal against goons. 3->5 green gives you 3 turns of a random stun in a color that has far better abilities. And if you thought blue is random, I'm surprised you don't think green is even more random. There are so many random effects on that ability, and probably only 1/3rd of them will be relevant any time you try to use it. At least you know blue is going to be a **** illusions every single time you cast it.