daibar wrote: 2* Ares and 2*Wolverine? That's Pure GRY overlap, mostly a waste.
Okin107 wrote: daibar wrote: 2* Ares and 2*Wolverine? That's Pure GRY overlap, mostly a waste. Actually they work pretty well together. The only overlap is Green color which usually you will pick Ares green because of the damage. For the red Wolvie wins because of his tremendous damage. And yellow is a win/win situation because while it charges Sunder it also provides health for Wolvie if he is below his 50%. I have personally tried this combo and I have to say it works very good and it will not go down easy on defense either.
daibar wrote: Okin107 wrote: daibar wrote: 2* Ares and 2*Wolverine? That's Pure GRY overlap, mostly a waste. Actually they work pretty well together. The only overlap is Green color which usually you will pick Ares green because of the damage. For the red Wolvie wins because of his tremendous damage. And yellow is a win/win situation because while it charges Sunder it also provides health for Wolvie if he is below his 50%. I have personally tried this combo and I have to say it works very good and it will not go down easy on defense either. While both of them are good characters in their own respects, the synergy doesn't seem that great. 1. You sacrifice 2 active powers. 2. You may need to over-prioritize yellow collection which leaves Wolverine vulnerable to not having any matches when you need it. Due to Wolverine's low hp, the enemy will target Ares first, then save a killing technique for Wolverine to totally negate his healing ability/potential. They only have to first deny green, then deny red. It's debatable whether this is as strong as Ares/Thor.
GrumpySmurf1002 wrote: In the time it takes to deny/kill Ares, you can often find yourself facing Adamantium Slash, because it's not always possible to completely deny green/red at the same time. Even if you do, then you usually get smashed with Sunder. So Ares/Wolverine you often need to deny all 3 colors, whereas Ares/Thor, denying green/yellow is usually enough. Even if they gather red, neither hits very hard with it. Wolverine is often underestimated. In my own experience, he's one of the characters I wipe against most (anecdotal evidence for now). Doesn't take much for things to go horribly wrong when he can spam strike tiles/damage at 6AP a pop.
HairyDave wrote: I don't really want to list these cause they're surprisingly effective and I don't want to run into them
camichan wrote: Yogi_, I had some time so I put together a long list of team combos from your list plus some more of my own plus many I found on various pages on the forum. (I wish I could give credit to everyone, but it was multiple dozens of sources -- credit to everyone...). Feel free to add or rework this.
Pwuz_ wrote: GSBW pairs well with Black Panther & Punisher. Punisher matches Black, Red, Green. Panther matches Blue & Yellow. That leaves Widow to only match Purple. You get full colors, BP uses Black, Yellow, & Blue, Widow uses Green & Purple, and Red becomes circumstantial between letting Widow use it to eliminate out of the way special tiles or Punisher finishing them off. I'm sure a lot of you noticed, Punisher is really only there as meat shield. Sure there are tankier characters, but Punisher covers the most relevant covers you should be prioritizing with these 3. Though honestly any Purple user can pair well with BP & Punisher. Falcon is nice since you've not got 2 ways to make defense or strike tiles, 1 way to make attack tiles, every yellow match boosts those that are out.
camichan wrote: Some additional comments: 1. I originally did this list in Excel. I couldn't find a way to paste that into text in this forum, so additional editing was needed to arrive at the final format.
camichan wrote: 2. I used the character names as they are written in the Characters and Skills Compendium (credit Nonce Equitaur 2). My recommendation is to keep the names in that format for consistency with the other page.
camichan wrote: 3. The vision is for a living document that is accurate, comprehensive, and enduring. It'd be great if it could be put into some sandbox/wiki type environment -- maybe google docs? -- but barring that, someone would need to manage it. It'd be nice is several people could manage it, but not sure that's feasible.
camichan wrote: 4. Some of the team combos are not self-evident. The strategy in Daredevil, Magneto Marvel Now for example may not be obvious, in that you use Polarity Shift to create match 4's for the AI to trigger Daredevil's traps. For this reason, ideally, the team combos would include some text comments on the strategy of team combinations, at least those that aren't obvious. Perhaps acronyms could be developed, such as STS=Strike Tile Strategy, or IM40 Yellow->Lcap Red (IM40 Feeds Lazy Cap Red), or Hulk(Hood) for Hulk buffs for The Hood. I didn't arrive at a conclusion or preference on how to do this, but I did have comments in the original excel version. It's just that the text is too long and wraps around complicating the formatting.
camichan wrote: 5. I didn't verify all these combinations. Some of them I'm sure are good. I pulled some of them from the character specific pages in the Character Discussion part of the forum. Specifically posts where the poster commented that that specific team combination was very effective in a PVP, the Simulator, or an event such as the Gauntlet. Ideally, again, a comprehensive document would include a reference to the source, or perhaps community endorsements so the better combos become emergent over time. Others, I took from the Events pages.
camichan wrote: 6. I wasn't sure how to handle redundancy. For example, a team combination of Classic Storm, Lazy Daken, and Patch would exist 3 times in the list -- once under Classic Storm, another duplicate under Daken and a third under Patch. I did insert these duplicates in many cases, but certainly not in all cases. Further editing could be done to either remove the duplicates, or to make the duplication uniform for the entire list. At the moment, to find all the combinations for a specific character would require performing a "Find All" in the list since some team combinations for your character of interest may exist under a separate character that teams up well with them.
camichan wrote: 7. The list doesn't explicitly state so, but for characters with identical 2* and 3* versions of them (i.e. Thor and Lazy Thor), either character would work in the combinations listed. In this initial draft, I tried to list 2* versions of characters if the team combos was primarily 2* chars, and the same for 3*. This means that the list would have fewer 2*/3* mixed teams, but such combinations are certainly possible and practical.