Phaserhawk wrote: I think I am going to be respecing my IM40 to 5/3/5. The reason is 1, why waste points in a blue skill you never use. 2, by having yellow maxed, it raises the cost, by raising the cost I am able to have him paired with Thor or any other higher costing yellow, without fear the AI will cast recharge while on defense. So since I never play him except PvP, I would like him to be the most optimal in that enviornment, which means having him do nothing else but tank, and a 5/3/5 lets him sit there, absorb punishment and not mess the AI up.
OnesOwnGrief wrote: Phaserhawk wrote: I think I am going to be respecing my IM40 to 5/3/5. The reason is 1, why waste points in a blue skill you never use. 2, by having yellow maxed, it raises the cost, by raising the cost I am able to have him paired with Thor or any other higher costing yellow, without fear the AI will cast recharge while on defense. So since I never play him except PvP, I would like him to be the most optimal in that enviornment, which means having him do nothing else but tank, and a 5/3/5 lets him sit there, absorb punishment and not mess the AI up. The AI would stock yellow instead of firing it off for Thor when it can. It seems to make a roll for what ability to on a turn.
Nonce Equitaur 2 wrote: To be ultra cool, his Recharge should get a heads-up display. "How much power, sir?"6 ooo . . . 8 ooo . . . 10 oo . . . 12 oo . . . 14 oo If he doesn't have enough power, he can't trigger the higher recharges. If he has 6, he can trigger a red-only recharge. This would greatly improve his flexibility. If he only had 3 covers, then the purple and black options wouldn't be there. I'd tweak the costs a bit. "How much power, sir?"6 ooo . . . 8 ooo . . . 9 oo . . . 10 oo . . . 12 oo
Typhon13 wrote: Even without the ap drain his attacks are overpriced. Both should cost 10-12 with no drain. The idea above for his yellow is great too.
jojeda654 wrote: Typhon13 wrote: Even without the ap drain his attacks are overpriced. Both should cost 10-12 with no drain. The idea above for his yellow is great too. I was thinking about this. Would IM40 be a good character if the AP drains worked like Onslaught? That is, for every AP consumed, an additional X amount of damage was dealt.
someguy wrote: [anchor=ironman3]Iron Man (Model 40)[/anchor]3 Star Rarity (Rare)Unibeam - stays the same Ballistic Salvo - Blue 20 AP Fires charged homing missiles. They do 355 damage to each enemy and crater the battlefield, destroying 3 2x2 random blocks. Uses reserve power, sapping 2 AP from red and yellow, if available. Each AP sapped reduces blue cost.Level Upgrades Level 2: 10% damageLevel 3: Also can sap Black, Green and Purple Level 4: 10% damageLevel 5: 3 3x3 random blocksMax Level: 2669 damage, plus possible cascadesRecharge - Yellow 6 AP Recharges weapon systems. Iron Man is stunned for 2 turns but creates a red and blue 1 turn countdown tile, each restoring 3 AP of their color when his systems reboot.Level Upgrades Level 2:Creates a Green countdown tile as well if 8 yellow AP is available Level 3: Creates a Purple countdown tile as well if 10 yellow AP is available Level 4: Creates a Black countdown tile as well if 12 yellow AP is available Level 5: Each countdown returns 4 AP
Nabistay wrote: He should be stunned while his weapon systems are recharging, not after. That makes no sense!
CrookedKnight wrote: I guess Recharge could be coded as a 0-turn countdown? As long as IM40 is stunned the tiles would be inert, but as soon as he comes back the countdowns go off immediately.
KevinMark wrote: What is the suggested build now? I think 5/5/3 since his yellow costs a lot more when you level it up. However, would a 5/3/5 work too? You'd need to start collecting yellow ASAP, use it, and then you'd probably have enough AP to cast his red and blue too if you are using MN Mags in your team.
Lerysh wrote: Just because they do. Their damage is was considered high for their cost at his implementation. They aren't now, but they were then. You can use the power even if you don't have any other color AP, if you match 13 red and nothing else then Unibeam gets a discount. Assuming you drain all the colors you pay 10 AP extra. Max level max covers damage per AP: Unibeam 3559/23 = 154, Ballistic Salvo (2669*3)/30 = 266.9. For reference, Thor's Call the Storm is (2259*4)/14 = 645. 500 damage per AP is considered "good" with about 300 being considered "average". IM Needs a rework, but enough people use him as HP plus 1 yellow cover for utility that he is way way down the list of changes needed.
Lerysh wrote: Ironman 40 AP 6 Recharges weapon systems. Drain's all your yellow. Creates 3 Countdown tiles that activate after 2 turns, restoring 3 Red AP each. Iron Man is then stunned for 2 turns as systems reinitialize. Level Upgrades Level 2: Each Countdown tile also restores 3 Blue AP if you had 8 Yellow. Level 3: Each Countdown tile also restores 2 Green AP if you had 10 Yellow. Level 4: Each Countdown tile also restores 2 Purple AP if you had 12 Yellow. Level 5: Each Countdown tile also restores 2 Black AP if you had 14 Yellow. Takes all your yellow to cast, similar to Ares Onslaught for green, but has a variant effect based on how much yellow you had. May not be enough to push some people off of 5/5/3 but it would put an end to the 5/5/1 builds at the very least.