Ben Grimm wrote: I got two to drop in Lightning Rounds (post-match drops, not tokens) yesterday evening, which was a nice bonus. I'm thinking 5/5/3, for the same reasons my Lazy Daken is 5/5/3: the blue is more a finishing move or pre-strike tile move, not something to build strategy around.
Chaotic Ryu wrote: I would just stick with 5/5/3 like LDaken. Given how his strike tile generation is now much slower, it takes a much longer time to accumulate enough without another generator to get the most out of it. Yeah, you can do 2K for 5, but it requires you to have 4 strikes, which is 4 green matches. Needing only 2 is a bit more efficient. Also, strike tiles are a valuable resource as they boost your damage output, especially in 2* land with OBW being able to double dip. I don't want to be destroying them if I cannot replenish them at a decent rate.
Trisul wrote: Chaotic Ryu wrote: I would just stick with 5/5/3 like LDaken. Given how his strike tile generation is now much slower, it takes a much longer time to accumulate enough without another generator to get the most out of it. Yeah, you can do 2K for 5, but it requires you to have 4 strikes, which is 4 green matches. Needing only 2 is a bit more efficient. Also, strike tiles are a valuable resource as they boost your damage output, especially in 2* land with OBW being able to double dip. I don't want to be destroying them if I cannot replenish them at a decent rate. For me it's about cover opportunity cost. Daken's heal seems still reliable at 4 covers, and I can live with his strike tile damage going down by 6 with 4 covers in purple, whereas going 4 --> 5 purple before r60 was a huge jump in power.
MarcusGraves wrote: 2 star team of wolv/daken/mag? polarity shift can make blues to keep heat and healing going + gather blue for chem reaction.