atomzed wrote: jozier wrote: A tank character sounds absolutely idiotic in the meta of MPQ. The devs clearly don't even play their own game. He looks great to me. His yellow is a damage reduction ability, which means that it is currently THE only damage resistance ability; totally different from Deadpool. If Deadpool takes a blue fury trap, he takes 10k dmg and dies. If Colossus takes the blue fury trap, the damage is reduced by half to 5k and he survives.
jozier wrote: A tank character sounds absolutely idiotic in the meta of MPQ. The devs clearly don't even play their own game.
And because he's a tank, each health pack actually gives more value, because it heals 10k health. It goes a long way in extending play.
Finally, he has a AOE, which means that he is better offensively than hulk and CM.
jozier wrote: I guess they really do. Force everybody to waste $$$ on shields every few hours, and then on health packs. I don't know how the rant about taking damage leads to shields expenditure. If you are not shield hopping, you can always plan your push such that you use only 1 shield for a full pvp.
jozier wrote: I guess they really do. Force everybody to waste $$$ on shields every few hours, and then on health packs.
Moral wrote: IceIX wrote: Enoc99 wrote: Gowaderacer wrote: So how does Intimidation and Anti-Grav device work with Immovable Object since it is a countdown tile we want to stay on the board? I would assume the same way it does with Falcon's countdown tile. Yep, just something you have to take into account with those abilities. Will Colossus still jump to the front while the Redwing tile exists, like the XForce yellow countdown still works after being hit by Redwing? In case you missed it, Redwing taking the XForce healing tile doesn't trigger damage. Matching that same Redwing tile during its countdown does trigger XForce's damage and tile destruction.
IceIX wrote: Enoc99 wrote: Gowaderacer wrote: So how does Intimidation and Anti-Grav device work with Immovable Object since it is a countdown tile we want to stay on the board? I would assume the same way it does with Falcon's countdown tile. Yep, just something you have to take into account with those abilities.
Enoc99 wrote: Gowaderacer wrote: So how does Intimidation and Anti-Grav device work with Immovable Object since it is a countdown tile we want to stay on the board? I would assume the same way it does with Falcon's countdown tile.
Gowaderacer wrote: So how does Intimidation and Anti-Grav device work with Immovable Object since it is a countdown tile we want to stay on the board?
IceIX wrote: Will Colossus still jump to the front while the Redwing tile exists, like the XForce yellow countdown still works after being hit by Redwing? In case you missed it, Redwing taking the XForce healing tile doesn't trigger damage. Matching that same Redwing tile during its countdown does trigger XForce's damage and tile destruction.
IceIX wrote: Moral wrote: Will Colossus still jump to the front while the Redwing tile exists, like the XForce yellow countdown still works after being hit by Redwing? In case you missed it, Redwing taking the XForce healing tile doesn't trigger damage. Matching that same Redwing tile during its countdown does trigger XForce's damage and tile destruction. At current, yes. Redwing works by making the Countdown tile not exist anymore, it doesn't really destroy it. Hence why removing the X-Force Wolverine's tile doesn't cause the damage blast. That's purposeful so as not to have a Passive that actively harms the player when going up against someone that baits you into destroying tiles.
Moral wrote: Will Colossus still jump to the front while the Redwing tile exists, like the XForce yellow countdown still works after being hit by Redwing? In case you missed it, Redwing taking the XForce healing tile doesn't trigger damage. Matching that same Redwing tile during its countdown does trigger XForce's damage and tile destruction.
mags1587 wrote: IceIX wrote: Moral wrote: Will Colossus still jump to the front while the Redwing tile exists, like the XForce yellow countdown still works after being hit by Redwing? In case you missed it, Redwing taking the XForce healing tile doesn't trigger damage. Matching that same Redwing tile during its countdown does trigger XForce's damage and tile destruction. At current, yes. Redwing works by making the Countdown tile not exist anymore, it doesn't really destroy it. Hence why removing the X-Force Wolverine's tile doesn't cause the damage blast. That's purposeful so as not to have a Passive that actively harms the player when going up against someone that baits you into destroying tiles. I'm confused by this reasoning. It seems counter to what I thought Redwing's countdown tile did. I always thought that Redwing removed the enemy's tile (strike, protect, countdown) and then the Redwing countdown was just a cool-down period while you waited Redwing to come back / the passive to activate again. What you seem to be saying (that it's correct that matching the Redwing tile still triggers X-Force's damage) would only seem to make sense if the enemy tile and its affects were only removed when the Redwing countdown went to 0. Or am I missing something?
mags1587 wrote: I'm confused by this reasoning. It seems counter to what I thought Redwing's countdown tile did. I always thought that Redwing removed the enemy's tile (strike, protect, countdown) and then the Redwing countdown was just a cool-down period while you waited Redwing to come back / the passive to activate again. What you seem to be saying (that it's correct that matching the Redwing tile still triggers X-Force's damage) would only seem to make sense if the enemy tile and its affects were only removed when the Redwing countdown went to 0. Or am I missing something?
HailMary wrote: mags1587 wrote: I'm confused by this reasoning. It seems counter to what I thought Redwing's countdown tile did. I always thought that Redwing removed the enemy's tile (strike, protect, countdown) and then the Redwing countdown was just a cool-down period while you waited Redwing to come back / the passive to activate again. What you seem to be saying (that it's correct that matching the Redwing tile still triggers X-Force's damage) would only seem to make sense if the enemy tile and its affects were only removed when the Redwing countdown went to 0. Or am I missing something? I agree with your interpretation of Redwing's effect. However, I'll note that Ice was only explicitly addressing why damage-upon-destruction doesn't proc when Redwing replaces XF Y. He didn't explicitly address why the damage-upon-destruction does proc upon destroying that Redwing tile. I'm guessing that the latter is a bug, because I can't think of an explanation that makes sense.
OnesOwnGrief wrote: I guess the only thing I want to know now is if Immovable Object reduces damage before or after defense/strike tiles.
IceIX wrote: OnesOwnGrief wrote: I guess the only thing I want to know now is if Immovable Object reduces damage before or after defense/strike tiles. It reduces base damage. So 100 damage with 25 points of Strike tile increase would hit for 100*.5+25 damage, or 75. A 100 point hit with a 25 point Protect tile would hit for 100*.5-25, or 25.
Nonce Equitaur 2 wrote: IceIX wrote: OnesOwnGrief wrote: I guess the only thing I want to know now is if Immovable Object reduces damage before or after defense/strike tiles. It reduces base damage. So 100 damage with 25 points of Strike tile increase would hit for 100*.5+25 damage, or 75. A 100 point hit with a 25 point Protect tile would hit for 100*.5-25, or 25. Useless against Sentry, then. Up to 10784 damage just from Sentry's Strike tile with a 16 multiplier. More than Colossus' health of 10200, but some counters might be gone. And then damage reduction on the up to 2368 damage.
NorthernPolarity wrote: Ouch, the hits against Colossus grow and grow. I thought he could be used at least as protecting the team from Sentry on offense, but I guess his slide down mid-tier continues instead...
NorthernPolarity wrote: Nonce Equitaur 2 wrote: IceIX wrote: OnesOwnGrief wrote: I guess the only thing I want to know now is if Immovable Object reduces damage before or after defense/strike tiles. It reduces base damage. So 100 damage with 25 points of Strike tile increase would hit for 100*.5+25 damage, or 75. A 100 point hit with a 25 point Protect tile would hit for 100*.5-25, or 25. Useless against Sentry, then. Up to 10784 damage just from Sentry's Strike tile with a 16 multiplier. More than Colossus' health of 10200, but some counters might be gone. And then damage reduction on the up to 2368 damage. Ouch, the hits against Colossus grow and grow. I thought he could be used at least as protecting the team from Sentry on offense, but I guess his slide down mid-tier continues instead...
ark123 wrote: He's still busted in PvE. Maybe more than birdie.
OnesOwnGrief wrote: Oh my god. Guys, I am so sorry for asking that question. Please forgive me.
IceIX wrote: mags1587 wrote: IceIX wrote: Moral wrote: Will Colossus still jump to the front while the Redwing tile exists, like the XForce yellow countdown still works after being hit by Redwing? In case you missed it, Redwing taking the XForce healing tile doesn't trigger damage. Matching that same Redwing tile during its countdown does trigger XForce's damage and tile destruction. At current, yes. Redwing works by making the Countdown tile not exist anymore, it doesn't really destroy it. Hence why removing the X-Force Wolverine's tile doesn't cause the damage blast. That's purposeful so as not to have a Passive that actively harms the player when going up against someone that baits you into destroying tiles. I'm confused by this reasoning. It seems counter to what I thought Redwing's countdown tile did. I always thought that Redwing removed the enemy's tile (strike, protect, countdown) and then the Redwing countdown was just a cool-down period while you waited Redwing to come back / the passive to activate again. What you seem to be saying (that it's correct that matching the Redwing tile still triggers X-Force's damage) would only seem to make sense if the enemy tile and its affects were only removed when the Redwing countdown went to 0. Or am I missing something? Not sure what you're getting at here. The Redwing tile acts as a sort of board based cooldown. It has no other effect on tiles, enemy or otherwise. The effect that I'm talking about is when Redwing's tile comes on the board and replaces an enemy Countdown tile. In that case, the tile technically never blew up, it just changed forms.
theshadeofopal wrote: OnesOwnGrief wrote: Oh my god. Guys, I am so sorry for asking that question. Please forgive me. Considering how much this hobbles him against about half the top 10 characters, better to know it before he's usable.