mags1587 wrote: I really, really want that to be Doom's 3rd power.
Phantron wrote: Cleaning up inconsistencies like color matches is fine, but there's literally no point to suggest significant power tweaks because we have no idea what, if any, was in mind when certain characters are designed. For all we know maybe they didn't intend Dr. Doom to ever be useful so therefore any attempt at coming up with a third power is a waste of time. Due to the lack of an existence of some kind of test server, if they actually implemented most of the changes the overwhelmingly likely result would either that the said character is still useless or the said character is way too powerful. Now in theory that doesn't really change things too much because we always had characters in either category but for whatever reason development time seems to be very limited so it shouldn't be spent chasing ghosts with the slim hope that some changes might actually turn out to work. In fact as long as there isn't some kind of test server balance from player's perspective is limited to at most fixing something that's unbelievably broken (like World Rupture) or minor adjustment to costs (like going from 15 to 14 AP) because this game is simply far more complicated than people think. It's not something you can just say "I've totally thought of every scenario this ability can be used and this new ability will totally fix it". You'd need to have a sizeable number of people running the new/adjusted abilities on PvP/PvE events and at least collect some data on win rates before you've any confidence this works and right now I don't think the game supports that at the public level.
Spoit wrote: Phantron wrote: Cleaning up inconsistencies like color matches is fine, but there's literally no point to suggest significant power tweaks because we have no idea what, if any, was in mind when certain characters are designed. For all we know maybe they didn't intend Dr. Doom to ever be useful so therefore any attempt at coming up with a third power is a waste of time. Due to the lack of an existence of some kind of test server, if they actually implemented most of the changes the overwhelmingly likely result would either that the said character is still useless or the said character is way too powerful. Now in theory that doesn't really change things too much because we always had characters in either category but for whatever reason development time seems to be very limited so it shouldn't be spent chasing ghosts with the slim hope that some changes might actually turn out to work. In fact as long as there isn't some kind of test server balance from player's perspective is limited to at most fixing something that's unbelievably broken (like World Rupture) or minor adjustment to costs (like going from 15 to 14 AP) because this game is simply far more complicated than people think. It's not something you can just say "I've totally thought of every scenario this ability can be used and this new ability will totally fix it". You'd need to have a sizeable number of people running the new/adjusted abilities on PvP/PvE events and at least collect some data on win rates before you've any confidence this works and right now I don't think the game supports that at the public level. I'm not sure that even the devs 1) put that much thought into developing power sets beyond their (completely disconnected from game balace) budget and especially 2) actually playtest the skills
Trisul wrote: Having every color combination doesn't need to be a design priority and seems like wasted effort, since color balance doesn't necessarily dictate the game being balanced as a whole. Having certain colors be rarer is just as legitimate a design choice as completely even color balance, especially when ability colors are supposed to "feel" a certain way. I get the throwback sentiment for environmental tiles, but Doom's proposed third power is wordy and confusing. Ability mechanics don't have to be needlessly complex to be interesting. Some of these tweaks seem awfully specific for a "grand plan". To me your suggestions boil down to "nerf Sentry, buff weak characters". I like the general tone of these suggestions. Is your #1 point the highest priority and #15 the lowest?
Nonce Equitaur 2 wrote: 5. IM40 gets a heads-up display when Recharge is activated. A variable amount of power can be used. Remove his AP drains. "How much power, sir?"6 ooo . . . 8 ooo . . . 10 oo . . . 12 oo . . . 14 oo
rabscutle wrote: Worth noting that Storm with a Mohawk had no powers in the canon at all and really shouldn't have any powers powers in the game... but I digress. Thanks again Nonce.
FOAD_Team_Supreme wrote: rabscutle wrote: Worth noting that Storm with a Mohawk had no powers in the canon at all and really shouldn't have any powers powers in the game... but I digress. Thanks again Nonce. Storm currently has a mohawk and powers in the comics.
GuntherBlobel wrote: You're hired!