D3PADMIN wrote: Q: How do I direct enemies to attack a particular character in battle? A: When you make a match, the first character that you attack with will be the person in the front line taking hits for that turn. You can tell which character has the highest attack value in that color by the different symbols inside the gem.
DefectiveChicken wrote: Something we've been puzzling over for a while now and could use official word on -- what determines who gets the front line if you match environmental gems first? If you have a guest on your team, the guest seems to get the nod. If not, what's the determining factor, particularly since many characters are tied in that value?
BigChris wrote: Question: Are the Mission Rewards truly random, or are the odds of pulling each reward skewed based on the value of the reward (in the same way that 3* & 4* covers are less likely to be pulled from a Heoric pack)? Example: In a mission with 4 possible rewards (for the sake of argument, 100iso, 250iso, 500iso, 50HP), is there a flat 25% chance of getting each of them, or is there less of a chance to pull the 50HP?
Saireck wrote: Thats unforunate. Is there a way to respec? I'm guessing not. Thanks for the answer.
Mehhh wrote: It's pretty obvious that the amount of damage done by a 3-match is based on that of your strongest character, indicated by the number for that color tile on each character's stat sheet (training, in-game, etc.). On a 4-match, all of the tiles in that line do damage. Do they all do the damage of the strongest character for each respective tile, or do they do the damage of the character that made the 4-match (your strongest for just those 4 tiles)? (IOW, Iron Man matches 4 yellows in a row where the other four are greens, and Storm is on your team - do the greens do Storm's bigger damage, or Iron Man's smaller damage?)
BigChris wrote: Can someone explain to me exactly how the point system for the event battle completions work? Example- I've noticed that in the beginning of a Hulk sighting, a battle awards 100 red ISO or whatever, then towards the end of said sighting the same battle awards 2000. Huh?? Is there any point to playing early on, or am I just a chump for doing so?
BigChris wrote: Also, regarding the progression awards in PvP, how is anyone supposed to advance in rank if all of the battles that pop up are worth 1-15 points regardless of how many opponents I skip through, yet every time I'm attacked I lose over 30? Does anyone actually get those top rewards (in the shield training for example), or are they merely carrots being dangled in the proverbial horse's face?
sps-puzzlequest wrote: DefectiveChicken wrote: Something we've been puzzling over for a while now and could use official word on -- what determines who gets the front line if you match environmental gems first? If you have a guest on your team, the guest seems to get the nod. If not, what's the determining factor, particularly since many characters are tied in that value? This is my guess and it's been consistent so far. When there are ties, the order of your team will determine who will be the front-line when matching tiles. The center person is #1, the one on the left is #2, and the one on the right is #3. The reason why guest characters seem to get the nod is because they are right in center (position #1).
optimiza wrote: sps-puzzlequest wrote: DefectiveChicken wrote: Something we've been puzzling over for a while now and could use official word on -- what determines who gets the front line if you match environmental gems first? This is my guess and it's been consistent so far. When there are ties, the order of your team will determine who will be the front-line when matching tiles. The center person is #1, the one on the left is #2, and the one on the right is #3. This has actually not been my experience. I usually use OBW, Thor, and (forced character here) and unless the person has a larger than 3 Env multiplier, it always seems to default to OBW regardless of position. I think it could be a combination of the Env stat and the crit stat? This would make sense since OBW has a 4x crit stat. I think if I had her and Wolvie on the same team position might break a tie.
sps-puzzlequest wrote: DefectiveChicken wrote: Something we've been puzzling over for a while now and could use official word on -- what determines who gets the front line if you match environmental gems first? This is my guess and it's been consistent so far. When there are ties, the order of your team will determine who will be the front-line when matching tiles. The center person is #1, the one on the left is #2, and the one on the right is #3.
DefectiveChicken wrote: Something we've been puzzling over for a while now and could use official word on -- what determines who gets the front line if you match environmental gems first?