Ralstonator wrote: Aside from the fact that they would basically have to redo most of the game from scratch and potentially utterly destroy everyone's hard earned rosters to implement changes this drastic, wouldn't this only really bring equality if everyone had every single character and had them all maxed already? The people who don't have the characters required to counter each uniquely powered character would be totally at the mercy of the people who already have everything. What would everyone be competing for anymore either? If all covers are equal and common, then there would quickly be nothing left but an endless grind for iso...at the end of which would finally come the equal combat, which at that point would have no reward benefit to anyone anymore...
Zhirrzh wrote: Way too complicated and requires way too much ripping up of the existing game AND, perhaps most importantly, people's existing "investments" in levelling characters. The devs can't even find time to rebalance Classic Magneto let alone rebalance EVERY CHARACTER. Also, basing anything on the official Marvel Power Ratings is hilarious.
lickfurjr wrote: Can u specify which change will leads to more revenue?? This is meaningnless if it don't
shmau wrote: Right now the star and level cap situation provides a fairly satisfactory level of progression. How do you plan to keep the elite players from feeling like their work is for nothing and the semi-free to free to play players burning out with no long term progression in sight.
yogi_ wrote: lickfurjr wrote: Can u specify which change will leads to more revenue?? This is meaningnless if it don't There is no specific change described that would lead to more revenue. The aim was to improve the overall rostering and character experience and in the long run, by making the game more consistent, possibly more transparent, maybe a little easier to understand and require more strategy, would likely lead to a similar or increased use of purchased HP and ISO (in the same way that people use it now).