Lyrian wrote: The difference between 4 Red and 5 Red is huge at 20% of the opponent's life bar. Do we know if the max damage for Red is tied to Deadpool's level (like the trigger threshold for Black) or does adding covers raises the skill's max damage rating? In other words, at 4 Red, is the damage the worse of 45% or 3300 points, or is max damage reduced as well at 4 Red?
Lyrian wrote: At 1219 per attack, LoTP will absorb/mitigate most minor attack powers, but who really uses them outside of being forced to do so in Heroic limited roster events? Way too much damage has to be given up to accommodate 5 Black.
NorthernPolarity wrote: Lyrian wrote: The difference between 4 Red and 5 Red is huge at 20% of the opponent's life bar. Do we know if the max damage for Red is tied to Deadpool's level (like the trigger threshold for Black) or does adding covers raises the skill's max damage rating? In other words, at 4 Red, is the damage the worse of 45% or 3300 points, or is max damage reduced as well at 4 Red? Its the worse of 45% or 3.3k hp. I think mischief was pointing out that the difference between 4 and 5 red is at most 700 damage, which isnt nearly as impressive as the extra 20% hp it deceivingly states.
locked wrote: I thought they made it clear they want to move away from mere percentage-based powers when they OPed/nerfed/balanced Falcon. Upon his first tease, he used to have crazy percentage numbers for yellow: buff friendly tiles 30/40/50/60/70%; then it was nerfed shortly to 30% max or something and finally to what we have now, to avoid purposefully keeping Falcon low-level.
eris-wtga wrote: This may be off topic but...how do some ppl already have topped out do?
Spoit wrote: Yup, all of the 'take X damage' passives have been way too high to actually trigger reliably other than hulk's
Phantron wrote: That's why he does the less of a fixed max damage or X% of someone's life. Even in the best case it's never more than the fixed max damage, which is a lot but it doesn't scale upward like Punisher does. If you're fighting a level 395 Juggernaut with 30K+ HP, you'd still only do about 3600 damage with his red. In this case doing a % of someone's life is a detriment, not a bonus, because you always get the lesser of the two values and sometimes even 65% of someone's current life is a lot less than 3600.
locked wrote: Phantron wrote: That's why he does the less of a fixed max damage or X% of someone's life. Even in the best case it's never more than the fixed max damage, which is a lot but it doesn't scale upward like Punisher does. If you're fighting a level 395 Juggernaut with 30K+ HP, you'd still only do about 3600 damage with his red. In this case doing a % of someone's life is a detriment, not a bonus, because you always get the lesser of the two values and sometimes even 65% of someone's current life is a lot less than 3600. It's not like guys with less than 5k health present much threat in the current meta anyway so they don't warrant heavy-gunning. I think Deadpool's red is super fine because it deals huge damage per AP in the best scenario (used early against any 5k+ characters and used mid-game against any 8,5k+ characters). It's alright for red to have some narrow functionality because huge damage compensates for that. Of course Punisher's red will always stay the most powerful theoretically, but then you have problems like even surviving match damage from guys that have 20k+ health. Where did you get that 3600 figure? Deadpool's limit is 3299 damage which amounts to almost exactly 65% of Hood's life (and Mororo's) = 3315.
ThatOneGuyjp189512 wrote: i gotta say, hitting whales is about the most satisfying AOE attack in the game if for nothing than the sound effect of the whale hitting.
Phantron wrote: His red is quite good in the current meta game where a character's ability to do damage seems to increase linearly with the amount of total HP you have (Sentry, Thor) but in theory it's supposed to be the other way around. Characters with the least HP like The Hood or Storm ought to be hitting the hardest while characters like Sentry and Thor should be rock bottom in terms of damage. This is obviously not what's happening right now. But all the high HP high damage guys seem to be so powerful in general that they can take the full damage and still outdamage Deadpool in most circumstances. I guess you can't expect much when characters are as out of balance as they're right now.
Zhirrzh wrote: Spoit wrote: Yup, all of the 'take X damage' passives have been way too high to actually trigger reliably other than hulk's And after the max level increase to 166, I'd say Hulk's doesn't trigger reliably either unless there's powerful strike tiles out.