Spoit wrote: The problem with that is that the 4 black matches for loki's illusions is just as much as BP's game winning black. And in terms of support chars, he's nowhere near OBW (Another one without an attack power) and hood
Pwuz_ wrote: Videocrazy wrote: Illusions costs 6 AP, all the time; the only thing that changes is how many swaps are made. It's 5 AP, but you are correct that it doesn't change with levels, only the number of swaps (which if I recall correctly was already increased from a max of 24 at level 5 to 32 now.) I'm still of the opinion that Loki feels unfinished as he is now. He needs a 3rd ability. I'd like to see something that deals damage, but as a distinctly Loki feel to it. For example perhaps: Manipulation 10 Green AP Level 1: Loki turns his opponent's powers against them and does (x) damage for every Green AP his opponent currently has. Level 2: Loki also does damage for their Purple & Black AP as well. Level 3: Loki also does damage for his team's AP as well. Level 4: Loki also does damage for Blue & Yellow AP as well. Level 5: Loki also does damage for Red & Team Up AP as well.
Videocrazy wrote: Illusions costs 6 AP, all the time; the only thing that changes is how many swaps are made.
Videocrazy wrote: A third ability would be nice, though for that one I'd probably shift Level 3 to Level 5, Level 5 to Level 4, and Level 4 to Level 3; doing damage with your AP basically doubles the pools you're pulling from, and feels more like a cover capstone. That ability would probably be quite strong, too, considering there's usually one pool on at least one team that simply isn't being used, for one reason or another.
daibar wrote: False Target - Green Passive If you have at least 8 Green AP and Loki takes fatal damage, at the cost of 8 AP Loki swaps in a dummy target which takes the damage instead, negating the damage.Level Upgrades: Level 2: Reduces cost and activation threshold by 1 AP Level 3: Reduces cost and activation threshold by 1 AP Level 4: Reduces cost and activation threshold by 1 AP Level 5: Loki's ability triggers whenany team member is about to receive a critical hit.
simonsez wrote: daibar wrote: False Target - Green Passive If you have at least 8 Green AP and Loki takes fatal damage, at the cost of 8 AP Loki swaps in a dummy target which takes the damage instead, negating the damage.Level Upgrades: Level 2: Reduces cost and activation threshold by 1 AP Level 3: Reduces cost and activation threshold by 1 AP Level 4: Reduces cost and activation threshold by 1 AP Level 5: Loki's ability triggers whenany team member is about to receive a critical hit. Wouldn't that mean that once you get 5 Greens, you can't lose unless you're facing Hood or OBW?
Ben Grimm wrote: I think something that would really seem in character for Loki would be either something that directs the next enemy attack to one of their own team members, or just automatically absorbs/redirects it. Something that's either "Loki disguised one of your teammates as him" or "You hit one of Loki's duplicates."
daibar wrote: Ben Grimm wrote: I think something that would really seem in character for Loki would be either something that directs the next enemy attack to one of their own team members, or just automatically absorbs/redirects it. Something that's either "Loki disguised one of your teammates as him" or "You hit one of Loki's duplicates." The problem with giving Loki a simple avoid like Hawkeye is there's usually no real reason to kill him first; he isn't a threat. If you come in attacking Loki with Daken, it's sort of your fault if you lose. Avoiding consequence is in his character, so it should be stronger like absorb or ignore dmg.
Nonce Equitaur 2 wrote: low-key power
Phaserhawk wrote: Loki needs a bit more than a green skill. He first needs to have Trickery reduced in cost. Because it is such a niche spell it needs to be less than 11. This would not be bad say at 8 or 9AP. Then have level ups either change the number of tiles converted with Lvl 5 being all, and have the others make Loki change their strength. So if you have him at say Lvl 5, he won't just changed all of Daken's 46 Strike Tiles to 46 Defense, he would up their strength say by 50 or so, sort of like how She-Hulk can reduce or increase strike tile strength.