pasa_ wrote: You mean it would not stop at all until sink 24, possibly emptying the AP pool completely? That would work as a non-joke ability indeed unlike the current one. With just 2 random colors most chance is it does nothing worth noticing.
Phaserhawk wrote: yeah. All She-Hulk is is a hybrid Falcon and Hulk with a hint of OBW. Her blue is a combination of Falcon's blue and yellow, but is an activated ability. Her red is a combo of Hulk's red and green, and her green is a combo of OBW's purple and blue. Here's the problem with She-Hulk, she does EVERYTHING!!!!, strike tiles, heals, steals AP, damages, creates cascasdes, washes windows, lots of hit points. The problem is she does none of them well. Her blue can be valuable, but you aren't going to go out of your way matching blue for it for a hopefully good situation. If it guarenteed stealing 3 from the enemy then yes, very good, but it's random and the only way to stop that is to not run strike tile, CD, or protect tile creators (no thanks). Her green is terribly random and does minimal heal at a hefty 12 AP, her one saving grace is red, while not massive amounts of upfront dmg, it does create a nice cascade which can net you some AP, and doing that kind of team dmg for 9AP is actually pretty good. She is a meat shield that no one will focus nor need to. I'm cool with her as you need to control power creep and she does that, and she does have her niche's and is unique in color combination, but she's too random and too reliant on the opposing player having something you can rely on.
Spoit wrote: That's a pretty big if though. And it quickly loses effectiveness as the special tiles pile up. I'm sure there's someone doing the math somewhere, but annecdotally, it seems to be a crapshoot at actually mitigating anything useful even as low as 5 special tiles, total.
Lyrian wrote: Phaserhawk wrote: TL;DR: She-Hulk is a defensive character and excels in this role, in-line with her role in the Marvel Universe. Try to use her as an attacker, and you're going to have a bad time.
Phaserhawk wrote: TL;DR: She-Hulk is a defensive character and excels in this role, in-line with her role in the Marvel Universe. Try to use her as an attacker, and you're going to have a bad time.
Bugpop wrote: If you're willing to risk losing the strike tiles, punisher is good partner. One or two moltov Cocktails with Power of attorney modified by punisher strike tiles is very nice. Using Settlement on opponent special tiles before using punisher judgement is okay. I still think settlement is very expensive option. The cost doesn't justify the risk.
Baltias wrote: I'm thinking of building her as 5/3/5. There are no worse greens than her green imo.
locked wrote: Baltias wrote: I'm thinking of building her as 5/3/5. There are no worse greens than her green imo. Fixed that for ya
Phaserhawk wrote: Bugpop wrote: If you're willing to risk losing the strike tiles, punisher is good partner. One or two moltov Cocktails with Power of attorney modified by punisher strike tiles is very nice. Using Settlement on opponent special tiles before using punisher judgement is okay. I still think settlement is very expensive option. The cost doesn't justify the risk. You also realize she can convert attack tiles and CD tiles too if you max her out. So you could cast Molotov cocktail and she will turn those attack tiles and the Molotov CD tile into attack tiles as well.
Phaserhawk wrote: She-Hulk's good for her Red skill, that's about it.
Thugpatrol wrote: Phaserhawk wrote: She-Hulk's good for her Red skill, that's about it. I think you're selling Settlement short. I'm not going to go to bat for Reprieve, it's ****. The issue with Settlement is it severely limits who you can use with her, because so many characters rely on special tiles, mostly strikes, to get it done. Without strikes you need hard hitters backing her up. The more I play around with her the more I like Lazy Thor as her partner. LT's red is marginal unless you've got a board full of yellow, so most of the time you can use PoA. Her green is ****, his is death incarnate, and his yellow is the tops. So that leaves black and purple. Purple's hard to find, but you could plug in GSBW to accelerate greenpocalypse, or BP for his black, another hard hitter. Captain Marvel might end up as a good option too for her black, and her red could combo with Settlement in some fights. Use CM's red to blast a few protect tiles (Bullseye, I'm looking at you) and then Settlement takes out 3 strikes and countdowns. She-Hulk isn't going to work on a lot of teams, but Settlement really isn't a bad power. It just takes a little finesse to leverage it to your advantage. And again, I'm talking mostly about PvE here. In PvP, I think she's pretty questionable all around. As above, her blue puts her in conflict with most of the top PvP characters. On defense her green is a massive liability unless you roll without another powerful green user ( ), and firing her blue off as soon as it comes up, as the AI is want to do, is almost never the right move.
wymtime wrote: What do you think about She-Hulk as a PVE specialist. With all the goons in unstable ISO and all the countdown tiles I can see her blue as an awsome ability. You pair her with MMN to create lots of Blue AP to cast settlement. You would have She-Hulk's power of attorney to destroy the bottom of the board and do AOE damage. I am then thinking Thor, or BP would then fill out the rest of the team. You are missing a green hammer with BP but with settlement and AOE abilities you might not really need it.