Nonce Equitaur 2 wrote: Maybe they could run Season 4, Season 5, and Season 6 at the same time. Season 4 -- non-stop Hero Lightning Rounds for a month. Season 5 -- non-stop Villain Lightning Rounds for a month. Season 6 -- PvP events, this time with a required 2* character in each 3 day event for a month, with Bagman in every third event.
emaker27 wrote: Unfortunately most companies get short sighted when money is coming in and they start chasing the dollar. The current game structure obviously is making them money, and having people play less would clearly lead to less money. It's very difficult for these companies to recognize that sacrificing money now, leads to more later.
FR3L4NCER wrote: Also when I'm winning 15 points in the match I just completed, why do I lose 50 directly after from a red node
Gambit002 wrote: FR3L4NCER wrote: Also when I'm winning 15 points in the match I just completed, why do I lose 50 directly after from a red node If you're attacking anyone for less than 25 points you're doing it wrong.
Impulse wrote: You're not the only one who's thought that D3 managed to implement an even more burnout inducing spin on mmo raiding. I think these are all solid ideas, but I don't know if we'll see them I've seen some suggested before, and you'd think a no brainer like making only every other event a season one would be easy enough to change.
clagsmd wrote: Can't wait until Dragon Age Inquisition comes out! It'll prob be bye bye Marvel after that unless anything changes.
Lucius Brimstone wrote: While I don't disagree that D3 can do things to ease up on burn out, I also feel the need to point out that the majority of the complaints by the OP are, largely, player-reactions to the content. What I mean by that is an alliance is reacting to the system in such a way that it encourages burn out (an alliance makes you play more than you would otherwise so your team can get top 50).